POV-Ray : Newsgroups : povray.binaries.images : The Endless Palace (WIP2) Server Time
1 Aug 2024 06:23:34 EDT (-0400)
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From: Darren New
Subject: Re: The Endless Palace (WIP2)
Date: 4 Feb 2009 09:51:47
Message: <4989ab83$1@news.povray.org>
Kirk Andrews wrote:
> 2400x900?  Should be done rendering in a couple hours.

2560x1024, but that'll work too. :)  Thanks!

-- 
   Darren New, San Diego CA, USA (PST)
   "Ouch ouch ouch!"
   "What's wrong? Noodles too hot?"
   "No, I have Chopstick Tunnel Syndrome."


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From: Kirk Andrews
Subject: Re: The Endless Palace (WIP2)
Date: 4 Feb 2009 10:20:00
Message: <web.4989b12620659213da29fa390@news.povray.org>
Darren New <dne### [at] sanrrcom> wrote:
> Kirk Andrews wrote:
> > 2400x900?  Should be done rendering in a couple hours.
>
> 2560x1024, but that'll work too. :)  Thanks!
>
> --
>    Darren New, San Diego CA, USA (PST)
>    "Ouch ouch ouch!"
>    "What's wrong? Noodles too hot?"
>    "No, I have Chopstick Tunnel Syndrome."

Close enough, right?


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Attachments:
Download 'palace2400x900.jpg' (432 KB)

Preview of image 'palace2400x900.jpg'
palace2400x900.jpg


 

From: Darren New
Subject: Re: The Endless Palace (WIP2)
Date: 4 Feb 2009 11:01:07
Message: <4989bbc3$1@news.povray.org>
Kirk Andrews wrote:
> Close enough, right?

Awesome. The 3-point perspective even works with the dual-monitors. :-)

-- 
   Darren New, San Diego CA, USA (PST)
   "Ouch ouch ouch!"
   "What's wrong? Noodles too hot?"
   "No, I have Chopstick Tunnel Syndrome."


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From: nemesis
Subject: Re: The Endless Palace (WIP2)
Date: 4 Feb 2009 12:12:58
Message: <4989cc9a$1@news.povray.org>
Kirk Andrews escreveu:
> I know I said I didn't have more time to work on it at present, and it's true, I
> don't.  But sometimes my distractions overpower my focus.
> 
> I think this is a significant improvement over the previous images.

It's friggin' beautiful!

Now go back to work. ;)


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From: Darren New
Subject: Re: The Endless Palace (WIP2)
Date: 4 Feb 2009 13:45:34
Message: <4989e24e$1@news.povray.org>
Kirk Andrews wrote:
> I think this is a significant improvement over the previous images.

BTW, what kind of technique did you use to ensure you didn't have (for 
example) balconies without doors leading to them, or something like that? 
(Other than the one that looks like it needs a trap door... :-)

I.e., what does the top-level loop look like, in general terms?

-- 
   Darren New, San Diego CA, USA (PST)
   "Ouch ouch ouch!"
   "What's wrong? Noodles too hot?"
   "No, I have Chopstick Tunnel Syndrome."


Post a reply to this message

From: Kirk Andrews
Subject: Re: The Endless Palace (WIP2)
Date: 4 Feb 2009 14:35:00
Message: <web.4989ed0920659213da29fa390@news.povray.org>
Darren New <dne### [at] sanrrcom> wrote:
> Kirk Andrews wrote:
> > I think this is a significant improvement over the previous images.
>
> BTW, what kind of technique did you use to ensure you didn't have (for
> example) balconies without doors leading to them, or something like that?
> (Other than the one that looks like it needs a trap door... :-)
>
> I.e., what does the top-level loop look like, in general terms?
>
> --
>    Darren New, San Diego CA, USA (PST)
>    "Ouch ouch ouch!"
>    "What's wrong? Noodles too hot?"
>    "No, I have Chopstick Tunnel Syndrome."

Well, it basically works like this:

1. Determine the number of stories of each block and store in an array

2. Determine the type of roof for each block depending on info from the first
array, and store these in an array.

3.  Run the loop.  If there's an exit at the current level and direction, make a
door; if not, make a window.  If you're at the top, make the appropriate roof.

Unfortunately, I do end up with lots and lots of nested #if statements.


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From: Darren New
Subject: Re: The Endless Palace (WIP2)
Date: 4 Feb 2009 18:12:02
Message: <498a20c2$1@news.povray.org>
Kirk Andrews wrote:
> 3.  Run the loop.  If there's an exit at the current level and direction, make a
> door; if not, make a window.  If you're at the top, make the appropriate roof.

I see. So you make a door on any side where you've already drawn a flat 
roof. That makes sense. Cool. Thanks!

-- 
   Darren New, San Diego CA, USA (PST)
   "Ouch ouch ouch!"
   "What's wrong? Noodles too hot?"
   "No, I have Chopstick Tunnel Syndrome."


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From: Kenneth
Subject: Re: The Endless Palace (WIP2)
Date: 5 Feb 2009 03:10:01
Message: <web.498a9dbf20659213f50167bc0@news.povray.org>
"Kirk Andrews" <kir### [at] tektonartcom> wrote:
> I know I said I didn't have more time to work on it at present, and it's true, I
> don't.  But sometimes my distractions overpower my focus.
>
> I think this is a significant improvement over the previous images.

It's one of the nicest images I've seen in awhile.

In addition to the wonderful architecture and lighting, it has an undefinable
soft 'glow' to it, which is quite magical.  Was there any special technique you
used to get that effect? Or is it just a result of the light direction and
radiosity?

Ken W.


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From: Carlo C 
Subject: Re: The Endless Palace (WIP2)
Date: 5 Feb 2009 05:20:00
Message: <web.498abc9420659213eaeb67c40@news.povray.org>
"Kirk Andrews" <kir### [at] tektonartcom> wrote:
> I know I said I didn't have more time to work on it at present, and it's true, I
> don't.  But sometimes my distractions overpower my focus.
>
> I think this is a significant improvement over the previous images.


A magical atmosphere!
Bravo!

--
Carlo


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From: Kirk Andrews
Subject: Re: The Endless Palace (WIP2)
Date: 5 Feb 2009 14:10:01
Message: <web.498b38d620659213da29fa390@news.povray.org>
"Kenneth" <kdw### [at] earthlinknet> wrote:
> It's one of the nicest images I've seen in awhile.
>

Thanks!

> In addition to the wonderful architecture and lighting, it has an undefinable
> soft 'glow' to it, which is quite magical.  Was there any special technique you
> used to get that effect? Or is it just a result of the light direction and
> radiosity?
>
> Ken W.

Ok, I'll tell my secrets.  For almost all my renders, I take them into
Photoshop.  I duplicate the image so I have two identical layers, and then I
set the top layer's blending mode to "overlay."  I then apply a very slight
blur and adjust the opacity to taste.  It's a simple technique that goes a long
way to add depth and mode to a scene.


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