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From: Thomas de Groot
Subject: Re: Leg-oh
Date: 30 Jan 2009 04:22:58
Message: <4982c6f2$1@news.povray.org>
"Stephen" <mcavoysAT@aolDOTcom> schreef in bericht 
news:pqd5o45jed6pp5c8mncjmgvvedlv8fnqqb@4ax.com...
>
>
http://www.bbc.co.uk/worldservice/learningenglish/radio/specials/1728_uptodate/page25.shtml
>

LOL!

Thanks, Stephen!

Thomas


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From: Bill Pragnell
Subject: Re: Leg-oh
Date: 30 Jan 2009 05:10:00
Message: <web.4982d1da8d0f3ae06dd25f0b0@news.povray.org>
"Cousin Ricky" <ric### [at] yahoocom> wrote:
> "Bill Pragnell" <bil### [at] hotmailcom> wrote:
> > ....and the bog-standard one, single light source, blue sky, radiosity.
>
> For those of us with short memory, or who perhaps just missed the boat, what
> does "bog-standard" mean?

Er, whoops, sorry, forgot (or plain didn't realise) that it's esoteric
vernacular if you're not a brit. :-)

It's probably the wrong word anyway; in this context I meant "only lights,
photons and high-quality radiosity, nothing out of the ordinary" ... !


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From: Stephen
Subject: Re: Leg-oh
Date: 30 Jan 2009 10:10:05
Message: <3166o4tcrjelka42b4qvmp5b23a1lgntm2@4ax.com>
On Fri, 30 Jan 2009 10:22:59 +0100, "Thomas de Groot"
<tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:

>
>"Stephen" <mcavoysAT@aolDOTcom> schreef in bericht 
>news:pqd5o45jed6pp5c8mncjmgvvedlv8fnqqb@4ax.com...
>>
>>
http://www.bbc.co.uk/worldservice/learningenglish/radio/specials/1728_uptodate/page25.shtml
>>
>
>LOL!
>
>Thanks, Stephen!
>

Just to add to the article there is a racist phrase I used to hear when I was
young in Glasgow, "Bog Irish" and there is the phrase "bog off" :)
-- 

Regards
     Stephen


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From: clipka
Subject: Re: Leg-oh
Date: 30 Jan 2009 11:35:00
Message: <web.49832b4a8d0f3ae0bdc576310@news.povray.org>
"Bill Pragnell" <bil### [at] hotmailcom> wrote:
> but I think I prefer the bog-standard one (see second post), even if it is a
> bit dark.

I can't help it, but I *really* like the HDRI a lot more.

BTW your LEGO shots are really givig me the itches... you're gonna share the
extensions to the part libs?


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From: Charles C
Subject: Re: Leg-oh
Date: 30 Jan 2009 18:40:01
Message: <web.49838e548d0f3ae0cac4259f0@news.povray.org>
Another nice render :)  One nitpick is that it looks like it's floating.  I
really liked this set when it came out.  Have you modeled the little robot in
the back?  I liked the form of the space ship although it eventually bothered
me that the cockpit wasn't fully enclosed around the pilot's legs.  Still, it
was one of the favorite sets I owned.  I notice the slight positioning
variation in the bricks that helps your eye distinguish between different ones.
 Is that a feature of the modeler or a bit of randomness you added in SDL?
Charles


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From: Bill Pragnell
Subject: Re: Leg-oh
Date: 30 Jan 2009 20:10:00
Message: <web.4983a42c8d0f3ae0219167190@news.povray.org>
"clipka" <nomail@nomail> wrote:
> "Bill Pragnell" <bil### [at] hotmailcom> wrote:
> > but I think I prefer the bog-standard one (see second post), even if it is a
> > bit dark.
>
> I can't help it, but I *really* like the HDRI a lot more.

It does look more real, but the vivid nature of the reflections bother me
slightly. Those textures shouldn't be doing that!

> BTW your LEGO shots are really givig me the itches... you're gonna share the
> extensions to the part libs?

Hmm, it's all a bit rough and ready really. The parts are already there,
technically, in Anton's .inc files. All that's required is to create a new
individual .inc file for each part to fit in with the lgeo framework. There are
about 20 parts already there (handy to see how it's done), but Anton's .inc file
has hundreds of others. I've only converted three so far, the classic space
helmet (193a), the car steering wheel (3829) and the tail fin with rocket
(4746). Here they are:

http://www.infradead.org/~wmp/lgeostuff/fornow.zip

Just drop them into 'ldraw/lgeo/ar/' (assuming your library's installed in a
similar manner to mine - I'm on MacOSX). You also need to add 'A' entries in
the lg_elements.lst file, which tells l3p which parts are available - it's an
ASCII file, so just look at the other entries to see how to do it. The only
other thing to remember is to put the -ar option before -lgeo when running l3p;
it gives priority to the first option.

Converting the parts doesn't take long, but it's a little tedious cos you have
to make a test file, convert it to POV and then substitute the ar_****.inc file
and play with the transformations until the part's where you put it. I'm just
doing it whenever I notice a part obviously missing from lgeo - it tells you
which ones are missing when you run l3p. The render still works even if there
are missing parts, because l3p uses the low-res LDRAW default meshes if it
can't find lgeo or ar parts.

Hope this helps!


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From: Bill Pragnell
Subject: Re: Leg-oh
Date: 30 Jan 2009 20:20:01
Message: <web.4983a61f8d0f3ae0219167190@news.povray.org>
"Charles C" <nomail@nomail> wrote:
> Another nice render :)  One nitpick is that it looks like it's floating.

It is, slightly.

> Have you modeled the little robot in the back?

Not yet. I was thinking of putting all the various robots and bonus buggies etc
into a little crowd!

> I liked the form of the space ship although it eventually bothered
> me that the cockpit wasn't fully enclosed around the pilot's legs.

Yes, me too! I was always uneasy that there wasn't an airtight seal for the men,
despite them being safe and snug in their space suits...

> I notice the slight positioning
> variation in the bricks that helps your eye distinguish between different ones.
>  Is that a feature of the modeler or a bit of randomness you added in SDL?

Most of the bricks have finely rounded edges and corners, as in real life. A few
will be the low-res ldraw default meshes if the parts are missing from the
POV-Ray libraries, which will introduce a slight randomness to the appearance.
The modeler allows the bricks to be placed slightly out of alignment, but I've
been using the grid locked to keep it neat (always the perfectionist!).

Bill


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From: St 
Subject: Re: Leg-oh
Date: 30 Jan 2009 22:06:32
Message: <4983c038$1@news.povray.org>
"Stephen" <mcavoysAT@aolDOTcom> wrote in message 
news:3166o4tcrjelka42b4qvmp5b23a1lgntm2@4ax.com...
> On Fri, 30 Jan 2009 10:22:59 +0100, "Thomas de Groot"
> <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
>
>>
>>"Stephen" <mcavoysAT@aolDOTcom> schreef in bericht
>>news:pqd5o45jed6pp5c8mncjmgvvedlv8fnqqb@4ax.com...
>>>
>>>
http://www.bbc.co.uk/worldservice/learningenglish/radio/specials/1728_uptodate/page25.shtml
>>>
>>
>>LOL!
>>
>>Thanks, Stephen!
>>
>
> Just to add to the article there is a racist phrase I used to hear when I 
> was
> young in Glasgow, "Bog Irish" and there is the phrase "bog off" :)

   Heh... :)

    ~Steve~


> -- 
>
> Regards
>     Stephen


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From: St 
Subject: Re: Leg-oh
Date: 30 Jan 2009 22:13:01
Message: <4983c1bd$1@news.povray.org>
"Bill Pragnell" <bil### [at] hotmailcom> wrote in message 
news:web.4983a42c8d0f3ae0219167190@news.povray.org...
> "clipka" <nomail@nomail> wrote:
>> "Bill Pragnell" <bil### [at] hotmailcom> wrote:
>> > but I think I prefer the bog-standard one (see second post), even if it 
>> > is a
>> > bit dark.
>>
>> I can't help it, but I *really* like the HDRI a lot more.
>
> It does look more real, but the vivid nature of the reflections bother me
> slightly. Those textures shouldn't be doing that!

    I think better AA might do the trick with this?

    ~Steve~


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From: triple r
Subject: Re: Leg-oh
Date: 31 Jan 2009 22:55:00
Message: <web.49851c528d0f3ae0ef2b9ba40@news.povray.org>
I like it.  You're right that the reflections on the HDRI version are just a
little exaggerated, but overall it's spot-on.  Thanks for the inspiration, too.
 It's been a while since I've played with LDraw, but now it's getting
addicting...

 - Ricky


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