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From: Kenneth
Subject: Re: Hall of fame proposals
Date: 23 Jan 2009 15:40:01
Message: <web.497a2a5cc722a95af50167bc0@news.povray.org>
I think #7 should be the one in color--er, Technicolor!
http://news.povray.org/povray.binaries.images/thread/%3C48114f66%40news.povray.org%3E/?ttop=297711&toff=350

Also, don't forget "The Tiffany Cheerio"...gorgeous.
http://news.povray.org/povray.binaries.images/thread/%3Cweb.481a558661e81a8d97fbe7c20%40news.povray.org%3E/?ttop=297711
&toff=350

KW


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From: Stephen
Subject: Re: Hall of fame proposals
Date: 23 Jan 2009 15:48:41
Message: <48bkn4dqr35udvfn3jcmp3dhgaumf6k9ic@4ax.com>
On Fri, 23 Jan 2009 15:14:55 EST, "Kenneth" <kdw### [at] earthlinknet> wrote:

>nemesis <nam### [at] gmailcom> wrote:
>> clipka escreveu:
>> > Plus, add that "unfinished sphere" shot, by all means - if only for the sake of
>> > the ingenious concept!
>>
>> Yes! :D
>
>I second that!
>
>Here's something to contemplate: Should the HOF showcase images that only show
>off POV-Ray's impressive 'strengths'? Or should it also include POV images that
>have pictorial beauty, regardless of what techniques were used? 

Both IMO.
-- 

Regards
     Stephen


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From: triple r
Subject: Re: Hall of fame proposals
Date: 23 Jan 2009 15:55:00
Message: <web.497a2db5c722a95aef2b9ba40@news.povray.org>
Severi Salminen <sev### [at] NOTTHISsaunalahtifiinvalid> wrote:
> Where can I find the dragon model? Is it available for free?

It is available at both

http://graphics.stanford.edu/data/3Dscanrep/

and

http://www.cc.gatech.edu/projects/large_models/

My strategy for getting it into POV-Ray was to import the GA Tech .ply model
into Blender, then use my own converter from .obj to mesh2, although you could
export a .obj file into Wings3D, then export it into POV-Ray.  There's nothing
difficult about it; it just takes a couple steps to find programs that
import/export the right formats.

 - Ricky


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From: Bill Pragnell
Subject: Re: Hall of fame proposals
Date: 23 Jan 2009 16:00:00
Message: <web.497a2edfc722a95ad10cb1e70@news.povray.org>
Severi Salminen <sev### [at] NOTTHISsaunalahtifiinvalid> wrote:
> Dan Connelly wrote:
> >>
http://news.povray.org/povray.binaries.images/attachment/%3Cweb.47b1299720742c82ae42298f0%40news.povray.org%3E/dra
gon.jpg
> >>
> >
> > I love the effect of the subsurface scattering.  It'll be exciting when
> > that gets into the 3.7 release.
>
> Where can I find the dragon model? Is it available for free?

Sure is, if you got a nice broad connection!
The Stanford University Scanning Repository:

http://graphics.stanford.edu/data/3Dscanrep/

It's in .ply format, so you'll need a converter for .obj etc. I used

http://meshlab.sourceforge.net/

but I expect there's plenty of other options.


Nice selection of images, although I rather think my tetrahedron test render
looks a little out of place... :)


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From: clipka
Subject: Re: Hall of fame proposals
Date: 23 Jan 2009 17:10:00
Message: <web.497a3f63c722a95abdc576310@news.povray.org>
"Kenneth" <kdw### [at] earthlinknet> wrote:
> Here's something to contemplate: Should the HOF showcase images that only show
> off POV-Ray's impressive 'strengths'? Or should it also include POV images that
> have pictorial beauty, regardless of what techniques were used?

It's a "Hall of Fame" after all, right? So I think it shouldn't matter *what*
they're famous for: Technical "strength", artistic beauty, or whatever.

I'm definitely somewhat biased towards the technical side (because it's just the
kind of stuff I love), but with that in mind, I'd actually advocate to put more
emphasis on beauty and concept than I usually do myself :)


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From: clipka
Subject: Re: Hall of fame proposals
Date: 23 Jan 2009 17:10:01
Message: <web.497a3ff6c722a95abdc576310@news.povray.org>
"Kenneth" <kdw### [at] earthlinknet> wrote:
> I think #7 should be the one in color--er, Technicolor!
>
http://news.povray.org/povray.binaries.images/thread/%3C48114f66%40news.povray.org%3E/?ttop=297711&toff=350

I personally find the b/w shot more fitting; so maybe they should *both* be
included.


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From: St 
Subject: Re: Hall of fame proposals
Date: 23 Jan 2009 17:45:39
Message: <497a4893$1@news.povray.org>
"triple_r" <nomail@nomail> wrote in message 
news:web.497a2db5c722a95aef2b9ba40@news.povray.org...

> My strategy for getting it into POV-Ray was to import the GA Tech .ply 
> model
> into Blender, then use my own converter from .obj to mesh2, although you 
> could
> export a .obj file into Wings3D, then export it into POV-Ray.  There's 
> nothing
> difficult about it; it just takes a couple steps to find programs that
> import/export the right formats.

  The important thing is that 'outside' models were accepted.

     That's *good* IMO.  :)

     ~Steve~




>
> - Ricky
>


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From: St 
Subject: Re: Hall of fame proposals
Date: 23 Jan 2009 17:54:46
Message: <497a4ab6$1@news.povray.org>
"Kenneth" <kdw### [at] earthlinknet> wrote in message 
news:web.497a2a5cc722a95af50167bc0@news.povray.org...

> Also, don't forget "The Tiffany Cheerio"...gorgeous.

  Erm yes, Janet's a PoV Star for me. Prepared to try anything and work hard 
to realise her goal, and usually succeeds.

  (Damn, that sounded like a school report!) Lol! :)

     ~Steve~

>
> KW
>
>


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From: nemesis
Subject: Re: Hall of fame proposals
Date: 23 Jan 2009 22:45:00
Message: <web.497a8e20c722a95a18134d760@news.povray.org>
"triple_r" <nomail@nomail> wrote:
> Severi Salminen <sev### [at] NOTTHISsaunalahtifiinvalid> wrote:
> > Where can I find the dragon model? Is it available for free?
>
> It is available at both
>
> http://graphics.stanford.edu/data/3Dscanrep/
>
> and
>
> http://www.cc.gatech.edu/projects/large_models/
>
> My strategy for getting it into POV-Ray was to import the GA Tech .ply model
> into Blender, then use my own converter from .obj to mesh2, although you could
> export a .obj file into Wings3D, then export it into POV-Ray.  There's nothing
> difficult about it; it just takes a couple steps to find programs that
> import/export the right formats.

Why so much pain?

http://jmsoler.free.fr/util/blenderfile/fr/povanim.htm

Povanim is the povray exporter listed in the Blender resources pages.  It works
nicely enough and is able to export even internal Blender textures as
image_maps or radiosity settings.  Comes with its own graphical interface
integrated in Blender.  I used it once for getting a ply model of the Standford
bunny into povray, after some adjustments to the mesh in Blender.


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From: triple r
Subject: Re: Hall of fame proposals
Date: 23 Jan 2009 23:00:01
Message: <web.497a918cc722a95aef2b9ba40@news.povray.org>
"nemesis" <nam### [at] gmailcom> wrote:
> Why so much pain?

Good point.  I guess just because I hardly ever use Blender, so I got it into
Wings3D quickly, then dealt with it.  Thanks for the tip though.  Might have to
check that out sometime.

 - Ricky


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