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So, I started out wanting to make an architectural rendering of a castle. Sadly,
I didn't feel like making any plans and, instead, focused my attention to
creating life-sized people-things in a handy, reusable .inc file to give a
sense of scale to the castle. The first mannequin looked quite bland with his
arms stretched straight out, so I gave him some joints with come clever macros.
Anyway, now he has 19 ways of bending and I think he looks pretty cool... as for
the castle idea... well... I'll get to it.
For the display, I cranked up the area-lights and made them and the floor
reflective. People still like reflective stuff, right?
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Attachments:
Download 'castle.png' (181 KB)
Preview of image 'castle.png'
![castle.png](/povray.binaries.images/attachment/%3Cweb.492e48592953943911a9b4100%40news.povray.org%3E/castle.png?ttop=443866&toff=2950&preview=1)
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"ScottishPig" <dap### [at] yahoo com> wrote:
> So, I started out wanting to make an architectural rendering of a castle. Sadly,
Stephen
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"Stephen" <mcavoys_AT_aolDOT.com> wrote:
> "ScottishPig" <dap### [at] yahoo com> wrote:
> > So, I started out wanting to make an architectural rendering of a castle. Sadly,
>
>
>
> Stephen
It's been a few years since I've done Povray. That's part of the reason why this
render is so half-baked. I'm surprised somebody recognized my handle, actually.
I've been working and going to school. Also, I've learned Java and C since I
was last here.
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ScottishPig wrote:
> It's been a few years since I've done Povray. That's part of the reason
> why this render is so half-baked. I'm surprised somebody recognized my
> handle, actually. I've been working and going to school. Also, I've
> learned Java and C since I was last here.
You should get back to irc.freenode.net/#povray. You're the only one with
ops!
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"ScottishPig" <dap### [at] yahoo com> wrote:
> It's been a few years since I've done Povray. That's part of the reason why this
> render is so half-baked. I'm surprised somebody recognized my handle, actually.
> I've been working and going to school. Also, I've learned Java and C since I
> was last here.
One you meet a Scottish pig you never forget. Hoots! :)
I hope that the school is still standing :)
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"ScottishPig" <dap### [at] yahoo com> wrote:
> So, I started out wanting to make an architectural rendering of a castle. Sadly,
> I didn't feel like making any plans and, instead, focused my attention to
> creating life-sized people-things in a handy, reusable .inc file to give a
> sense of scale to the castle. The first mannequin looked quite bland with his
> arms stretched straight out, so I gave him some joints with come clever macros.
> Anyway, now he has 19 ways of bending and I think he looks pretty cool... as for
> the castle idea... well... I'll get to it.
>
> For the display, I cranked up the area-lights and made them and the floor
> reflective. People still like reflective stuff, right?
There is a posable mannequin in the "FMunoz" entry in the POV-Ray Object
Collection. You could also give that a try.
-Mike
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ScottishPig wrote:
> So, I started out wanting to make an architectural rendering of a castle.
I did this a while ago.
http://darren.s3.amazonaws.com/Castle/SavedOUT/index.html
shows a part of the castle you can walk around in. I'll have to rerender the
whole thing on my new machine and put it up there.
(Generated with a macro system I put on SourceForge under the name LOME.
Feel free. :-)
> I didn't feel like making any plans and, instead, focused my attention to
> creating life-sized people-things in a handy, reusable .inc file to give a
> sense of scale to the castle.
Funny enough, I found my castle looked rather bland without any people in
it, even tho I did lay out plans for it first.
--
Darren New, San Diego CA, USA (PST)
The NFL should go international. I'd pay to
see the Detroit Lions vs the Roman Catholics.
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