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1 Aug 2024 10:19:26 EDT (-0400)
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From: Robert McGregor
Subject: Re: Leaves
Date: 5 Nov 2008 17:20:01
Message: <web.49121b4fb807850bbd1b3ad10@news.povray.org>
"Edouard Poor" <pov### [at] edouardinfo> wrote:
> I took a quick play with some leaves the other day - they _are_ tricky, aren't
> they?

Yes, very tricky when trying to make them look real. I was playing with leaves
again the other day myself.

Here's a leaf I made from two differenced cylinders (for a bit of curvature). It
has both front and rear textures and a simple scattering media interior.

I stacked two of them into a union, then rotated another instance of the union
180 degrees to show the back side. This test render uses front lighting.

-Rob


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From: Robert McGregor
Subject: Re: Leaves
Date: 5 Nov 2008 17:20:02
Message: <web.49121bc3b807850bbd1b3ad10@news.povray.org>
Same scene setup but this test render uses rear lighting.


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From: Thomas de Groot
Subject: Re: Leaves
Date: 6 Nov 2008 03:37:13
Message: <4912acb9$1@news.povray.org>
"Robert McGregor" <rob### [at] mcgregorfineartcom> schreef in bericht 
news:web.49121bc3b807850bbd1b3ad10@news.povray.org...
> Same scene setup but this test render uses rear lighting.
>

Very good. Very convincing. I wonder however, if you render time is not 
going to be prohibitive when using a fully leaved tree... or forest? Because 
of the media, I mean.

Thomas


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From: Edouard Poor
Subject: Re: Leaves
Date: 6 Nov 2008 15:20:00
Message: <web.4913515bb807850b35f945a30@news.povray.org>
"Robert McGregor" <rob### [at] mcgregorfineartcom> wrote:
> "Edouard Poor" <pov### [at] edouardinfo> wrote:
> > I took a quick play with some leaves the other day - they _are_ tricky, aren't
> > they?
>
> Yes, very tricky when trying to make them look real. I was playing with leaves
> again the other day myself.
>
> Here's a leaf I made from two differenced cylinders (for a bit of curvature). It
> has both front and rear textures and a simple scattering media interior.
>
> I stacked two of them into a union, then rotated another instance of the union
> 180 degrees to show the back side. This test render uses front lighting.

Oh those look fantastic!

I've been trying to simulate translucency using transmit, fade_color and
micro-normals, but so far with little success. I'm sure it's possible, so I'll
keep trying...

The front lighting (which is the easy part, to be honest) is looking OK.
Attached is a render based on your leaf "test pattern".

Cheers,
Edouard.


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From: Thomas de Groot
Subject: Re: Leaves
Date: 7 Nov 2008 03:40:01
Message: <4913fee1$1@news.povray.org>
"Edouard Poor" <pov### [at] edouardinfo> schreef in bericht 
news:web.4913515bb807850b35f945a30@news.povray.org...
>
> The front lighting (which is the easy part, to be honest) is looking OK.
> Attached is a render based on your leaf "test pattern".
>

This is looking very good indeed. I am curious to see your progress in 
translucency.

Thomas


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From: Edouard Poor
Subject: Re: Leaves
Date: 8 Nov 2008 00:15:01
Message: <web.49151fadb807850b35f945a30@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
>
> > The front lighting (which is the easy part, to be honest) is looking OK.
> > Attached is a render based on your leaf "test pattern".
>
> This is looking very good indeed. I am curious to see your progress in
> translucency.

This is what I've got so far for the interior, but it's still not good enough
yet to paste between the top and bottom layers of the leaf.

It looks like the media route is much simpler, but I'll have a bit more of a
play and see if I can improve the micro-normal method.

> Thomas

Cheers,
Edouard.


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From: Edouard Poor
Subject: Re: Leaves
Date: 8 Nov 2008 04:55:01
Message: <web.49156122b807850b35f945a30@news.povray.org>
> This is what I've got so far for the interior, but it's still not good enough
> yet to paste between the top and bottom layers of the leaf.

Opps - I'd messed up the micro-normals (I'd forgotten to move them randomly).
This one is a lot less noisy.

Cheers,
Edouard.


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From: Chambers
Subject: Re: Leaves
Date: 8 Nov 2008 12:12:48
Message: <F887FE1231E2495E92021AE539103966@HomePC>
By the way, I think you're doing excellent work with these :)

...Ben Chambers
www.pacificwebguy.com


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From: Robert McGregor
Subject: Re: Leaves
Date: 8 Nov 2008 18:55:00
Message: <web.49162643b807850bbd1b3ad10@news.povray.org>
> I've been trying to simulate translucency using transmit, fade_color and
> micro-normals, but so far with little success. I'm sure it's possible, so I'll
> keep trying...
>
> The front lighting (which is the easy part, to be honest) is looking OK.
> Attached is a render based on your leaf "test pattern".

Wow, those look great! Is that just bump mapping on the veins? Very convincing
(much more so than mine). I'll have another go at it...

-Rob


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From: Sven Littkowski
Subject: Re: Leaves
Date: 13 Nov 2008 22:08:51
Message: <491cebc3$1@news.povray.org>
Congratulations, they look really good!

Needed now a function, which can place them along stem and branches in 
unregular intervals and unregular clusters.

Well-done!



"Edouard Poor" <pov### [at] edouardinfo> wrote in message 
news:web.4911fa6f9aeaa86935f945a30@news.povray.org...
>I took a quick play with some leaves the other day - they _are_ tricky, 
>aren't
> they?
>
> I came to the conclusion that there is very little light passing through 
> the
> leaf onto the area (leaves) below, and that radiosity/light domes/ambient
> occlusion gives you almost all the lighting you see. I think the other two
> factors that give the crown of tree a lighter appearance is that the 
> underside
> of leaves is often light that the top, and that newer leaves are often 
> lighter
> too. Someone needs to write a paper with actual light measurements though 
> I
> suppose.
>
> I might do some more playing with the leaves - these aren't translucent, 
> but I
> think I know how I could do that.
>
> The texture is scanned from a leaf in my yard, and there's also a bump 
> map, but
> the lighting setup doesn't really show it up.
>
> I made the leaf object by tracing the outline of the scanned image, then
> outputting a (very thin) prism, then applying the leaf surfaces (top and 
> bottom
> image maps, bump map etc).
>
> Cheers,
> Edouard.
>


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