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A gray scale anaglyph. The isosurface object is so interesting in 3d :-)
The water is:
function {y - f_ridged_mf(x,y,z, .9, 1.2, 3, 1.5, 2, 1)/5}
Stephen S
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On Fri, 31 Oct 2008 23:43:17 EDT, "StephenS" <nomail@nomail> wrote:
>A gray scale anaglyph. The isosurface object is so interesting in 3d :-)
Nice one Stephen, after I found my 3D glasses (BTW the glasses I got for looking
at an eclipse do not work :-) I was knocked over by the depth. The isosurface
object is interesting in 3d. It reminds me of a Victorian stage set. Is it
possible to have full colour in these 3D images? Also can you get the image to
come out of the screen?
I assume that you did it in Bishop3D.
--
Regards
Stephen
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....
> Is it
> possible to have full colour in these 3D images?
Yes, well sort of. Solid colours don't work as well and strong red's or cyan's
are also not good.
> Also can you get the image to come out of the screen?
Yes, some of the other pictures i've posted here have a small part that comes
out of the view plane. This is selectable when assembeling the two pictures. I
prefer when most is behind the viewing plane.
> I assume that you did it in Bishop3D.
Yes :-)
Stephen S
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On Sat, 1 Nov 2008 18:20:31 EDT, "StephenS" <nomail@nomail> wrote:
>....
>> Is it
>> possible to have full colour in these 3D images?
>Yes, well sort of. Solid colours don't work as well and strong red's or cyan's
>are also not good.
I was just wondering because I believe that some movies use anaglyphic
projection.
>> Also can you get the image to come out of the screen?
>Yes, some of the other pictures i've posted here have a small part that comes
>out of the view plane. This is selectable when assembeling the two pictures. I
>prefer when most is behind the viewing plane.
Ah! The bus station is one. I just wondered how effective it would be.
>> I assume that you did it in Bishop3D.
>Yes :-)
>
That raw script plugin is very useful.
--
Regards
Stephen
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very nice surface!
;-)
Paolo
>StephenS on date 01/11/2008 04:43 wrote:
> A gray scale anaglyph. The isosurface object is so interesting in 3d :-)
> The water is:
> function {y - f_ridged_mf(x,y,z, .9, 1.2, 3, 1.5, 2, 1)/5}
>
> Stephen S
>
>
> ------------------------------------------------------------------------
>
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