POV-Ray : Newsgroups : povray.binaries.images : Translucent Leaf Texture Server Time
1 Aug 2024 10:14:51 EDT (-0400)
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From: Kenneth
Subject: Re: Translucent Leaf Texture
Date: 26 Oct 2008 01:10:00
Message: <web.4903fb0d694f7e3478dcad930@news.povray.org>
stbenge <THI### [at] hotmailcom> wrote:
> Reactor wrote:

> double_illuminate was the first thing that came to mind for me.  I hope the next
> implementation of POV allows for a float value after double_illuminate to permit
> one to set the intensity from 0...1
>
> Or better yet, have a double_illuminate pigment block of its very own:
>
> object{
>   leaf
>   pigment{
>    image_map{tga"leafy_image.tga"}
>   }
>   double_illuminate{
>    image_map{tga"veiny_image.tga"}
>   }
> }
>

Good ideas, both. I'd be happy with either one (although Sam's would open up
lots of new possibilities, I'm sure.)

Ken W.


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From: Kenneth
Subject: Re: Translucent Leaf Texture
Date: 26 Oct 2008 01:20:01
Message: <web.4903fc9f694f7e3478dcad930@news.povray.org>
"slongay" <slo### [at] gmailcom> wrote:
> Hi, I am currently trying to render large trees in POV-Ray.

I'd say you've succeeded! :-)

Your tree is far, far better than any attempts I've made. Stunning.

Ken W.


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