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From: Musashi
Subject: Super Space Robot 001 - Japan Cool
Date: 23 Aug 2008 09:50:01
Message: <web.48b014cbe9154da78af7a5460@news.povray.org>
This is Japanese original anime Robot. Do you love Japanese anime?


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From: Musashi
Subject: Re: Super Space Robot 001 - Japan Cool
Date: 23 Aug 2008 10:15:03
Message: <web.48b01a5a613ac9b88af7a5460@news.povray.org>
This is another angle one. If you were interested in my illustration,please
visit my site.
http://www.cafepress.com/pigwednesday.296282052
http://www.cafepress.com/pigwednesday/5744469


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From: Musashi
Subject: Re: Super Space Robot 001 - Japan Cool
Date: 23 Aug 2008 19:40:01
Message: <web.48b09f29613ac9b88af7a5460@news.povray.org>
PovRay is splendid software.Now, I arrange funny characters with povray.Please
watch my works.
http://www.cafepress.com/pigwednesday/5865499


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From: Thomas de Groot
Subject: Re: Super Space Robot 001 - Japan Cool
Date: 24 Aug 2008 03:22:09
Message: <48b10c21$1@news.povray.org>
Cute!

Nice textures.

Thomas


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From: Musashi
Subject: Re: Super Space Robot 001 - Japan Cool
Date: 24 Aug 2008 08:35:01
Message: <web.48b1549b613ac9b88af7a5460@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> Cute!
>
> Nice textures.
>
> Thomas

Thank you so much, Thomas!
http://www.cafepress.com/pigwednesday.293731199#


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From: Musashi
Subject: Re: Super Space Robot 001 - Japan Cool
Date: 25 Aug 2008 05:40:01
Message: <web.48b27ccf613ac9b88af7a5460@news.povray.org>
Thank you for visiting my site.
This picture is a model on the way whom I make now.
He is a champion of the professional wrestling.
http://www.cafepress.com/pigwednesday


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From: Thomas de Groot
Subject: Re: Super Space Robot 001 - Japan Cool
Date: 25 Aug 2008 10:17:01
Message: <48b2bedd@news.povray.org>
"Musashi" <but### [at] yahoocojp> schreef in bericht 
news:web.48b27ccf613ac9b88af7a5460@news.povray.org...
> Thank you for visiting my site.
> This picture is a model on the way whom I make now.
> He is a champion of the professional wrestling.
> http://www.cafepress.com/pigwednesday
>
>

I think your anime figures have something really appealling. They bring the 
2D world very nicely into the 3D one. Do you have plans to animate them?

Thomas


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From: Musashi
Subject: Re: Super Space Robot 001 - Japan Cool
Date: 25 Aug 2008 16:45:01
Message: <web.48b3193e613ac9b88af7a5460@news.povray.org>
> I think your anime figures have something really appealling. They bring the
> 2D world very nicely into the 3D one. Do you have plans to animate them?
>
> Thomas

Thank you Thomas.Of course I want to make movies.However, I do not yet have
technique to make anime. Now,I challenge it! Can you make movies by povray?
http://www.cafepress.com/pigwednesday


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From: Reactor
Subject: Re: Super Space Robot 001 - Japan Cool
Date: 25 Aug 2008 19:40:02
Message: <web.48b341ed613ac9b829324fad0@news.povray.org>
"Musashi" <but### [at] yahoocojp> wrote:
> > I think your anime figures have something really appealling. They bring the
> > 2D world very nicely into the 3D one. Do you have plans to animate them?
> >
> > Thomas
>
> Thank you Thomas.Of course I want to make movies.However, I do not yet have
> technique to make anime. Now,I challenge it! Can you make movies by povray?
> http://www.cafepress.com/pigwednesday


Animations can be made using POV-ray by rendering the individual frames and
using another program to encode them as video.  POV has 'clock' and related
variables to allow someone to move objects, and can render a series of frames
as specified by the user.

Examples can be seen in the animations group, here:
http://news.povray.org/povray.binaries.animations/

As for the 2D look, there are ways of producing it in POV, such as using the
find edges post-process in MegaPov (PP_Find_Edges() macro) or other programs
like PovEdge.

-Reactor


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From: Musashi
Subject: Re: Super Space Robot 001 - Japan Cool
Date: 26 Aug 2008 00:40:01
Message: <web.48b3881f613ac9b88af7a5460@news.povray.org>
> Animations can be made using POV-ray by rendering the individual frames and
> using another program to encode them as video.  POV has 'clock' and related
> variables to allow someone to move objects, and can render a series of frames
> as specified by the user.
>
> Examples can be seen in the animations group, here:
> http://news.povray.org/povray.binaries.animations/
>
> As for the 2D look, there are ways of producing it in POV, such as using the
> find edges post-process in MegaPov (PP_Find_Edges() macro) or other programs
> like PovEdge.
>
> -Reactor

Thank you for your advice.I will challenge it to make animations.
http://www.cafepress.com/pigwednesday.293591531


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