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When Bill started working on his new CGSphere image I went and perused the
CGSphere web site for the first time. I thought, "hey, this is right up my
alley" and couldn't resist trying one of my own.
I made the sphere in Wings3d; it's recycled from a scene I rendered last year.
It seemed to fit (but anyone who sees enough of my work will notice that I love
using "spheres" of one sort or another). After a ridiculous amount of render
time (due to the media smoke) here's my upcoming entry.
Have I mentioned lately that I love POV?
Cheers,
-Rob
"There is no spoon."
Post a reply to this message
Attachments:
Download 'rwmcgsphere2.jpg' (212 KB)
Preview of image 'rwmcgsphere2.jpg'
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"Robert McGregor" <rob### [at] mcgregorfineartcom> schreef in bericht
news:web.48787a5f2b1918c0bd1b3ad10@news.povray.org...
> When Bill started working on his new CGSphere image I went and perused the
> CGSphere web site for the first time. I thought, "hey, this is right up my
> alley" and couldn't resist trying one of my own.
>
> I made the sphere in Wings3d; it's recycled from a scene I rendered last
> year.
> It seemed to fit (but anyone who sees enough of my work will notice that I
> love
> using "spheres" of one sort or another). After a ridiculous amount of
> render
> time (due to the media smoke) here's my upcoming entry.
>
> Have I mentioned lately that I love POV?
>
Impressive! The media is really adding a touch to this scene. Nice textures
too. I don't know. It doesn't need much more, does it?
Thomas
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"Robert McGregor" <rob### [at] mcgregorfineartcom> wrote:
> When Bill started working on his new CGSphere image I went and perused the
> CGSphere web site for the first time. I thought, "hey, this is right up my
> alley" and couldn't resist trying one of my own.
>
> I made the sphere in Wings3d; it's recycled from a scene I rendered last year.
> It seemed to fit (but anyone who sees enough of my work will notice that I love
> using "spheres" of one sort or another). After a ridiculous amount of render
> time (due to the media smoke) here's my upcoming entry.
>
> Have I mentioned lately that I love POV?
>
> Cheers,
> -Rob
>
> "There is no spoon."
I guess everyone is speachless, I am. You're outta everyone's league. You should
show them your magic, or me at least. Have I mentioned lately that I love your
skill?
aQ
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Beautiful. Much more impressive than 90% of the CGSphere entries I've seen. The
textures are wonderfully realistic.
*suspects photography*
:)
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"alphaQuad" <alp### [at] earthlinknet> wrote:
> "Robert McGregor" <rob### [at] mcgregorfineartcom> wrote:
> > When Bill started working on his new CGSphere image I went and perused the
> > CGSphere web site for the first time. I thought, "hey, this is right up my
> > alley" and couldn't resist trying one of my own.
> >
> > I made the sphere in Wings3d; it's recycled from a scene I rendered last year.
> > It seemed to fit (but anyone who sees enough of my work will notice that I love
> > using "spheres" of one sort or another). After a ridiculous amount of render
> > time (due to the media smoke) here's my upcoming entry.
> >
> > Have I mentioned lately that I love POV?
> >
> > Cheers,
> > -Rob
> >
> > "There is no spoon."
>
>
> I guess everyone is speachless, I am. You're outta everyone's league. You should
> show them your magic, or me at least. Have I mentioned lately that I love your
> skill?
> aQ
Thanks Alpha, but what magic are you referring to?
-Rob
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"Bill Pragnell" <bil### [at] hotmailcom> wrote:
> Beautiful. Much more impressive than 90% of the CGSphere entries I've seen. The
> textures are wonderfully realistic.
>
> *suspects photography*
>
> :)
LOL, no photography! Well, there are some image_maps, one for the "skateboard
ramp" backdrop and one as an ambient sky. The "orbs" are all procedural.
//---------------------------------------------------------------------------
// skateboard ramp with a grid painted on it
#if (Render_Ramp)
object { Ground
texture {
pigment { uv_mapping
gradient x
pigment_map{
[1/80 rgb 0]
[1/80
gradient y
pigment_map{
[1/80 rgb 0]
[1/80
average
pigment_map {
[2 image_map { png "CrackedPlasterTile.png"
interpolate 2} scale 1.37]
[1 image_map { png "CrackedPlasterTile.png"
interpolate 2} rotate z*10]
[1 rgb 0.5]
}
scale <15, 20, 15>*0.5
rotate x*45
]
}
]
}
scale -<1/10,1/20,1>
}
normal { uv_mapping
gradient x
normal_map{
[1/80 bumps -0.1 scale 0.1]
[1/80
gradient y
normal_map{
[1/80 bumps -0.1 scale 0.1]
[1/80
average
normal_map {
[2 bump_map { png "CrackedPlasterTile.png"
interpolate 2} scale 1.37]
[1 bump_map { png "CrackedPlasterTile.png"
interpolate 2 } rotate z*10]
}
scale <15, 20, 15>*0.5
rotate x*45
]
}
]
}
scale -<1/10,1/20,1>
}
finish { diffuse 0.4 ambient 0 specular 0.25 roughness 0.01
reflection {0, 0.5} conserve_energy }
}
}
#end
//---------------------------------------------------------------------------
// Orb textures
// amber glass with turquoise flecks
#declare N_Stucco = normal {
average
normal_map {
[1 bumps 0.075 scale 0.75]
[1 granite 0.235 scale 4]
[0.5 granite 0.235 scale 1]
[0.5 granite 0.235 scale 0.3]
[0.5 granite 0.4 scale 0.1]
[0.25 granite 0.65 scale 0.01]
}
scale 0.5
}
#declare P1 = pigment {
bozo
turbulence 0.5
scale 0.1
color_map {[0 rgb<189,112,40>/255*1.2 transmit 0.8]
[1 rgb<143,61,5>/255*1.2 transmit 0.9]}
}
#declare M_Glass1 =
material {
texture {
pigment {
bozo
scale 0.25
turbulence 0.5
pigment_map {
[0.000 P1]
[0.675 P1]
[1.000 color (Turquoise+SeaGreen)/2*1.5 ]
}
}
normal { N_Stucco scale 10}
finish {
specular 0.15
roughness 0.005
brilliance 4
reflection { 0.0, 0.15 fresnel on }
conserve_energy
}
}
texture {
pigment {
bozo
scale 0.175
turbulence 0.45
pigment_map {
[0.0 P1]
[0.7 P1]
[1.0 SeaGreen*0.75 ]
}
}
normal { N_Stucco scale 20}
finish {
specular 0.2
roughness 0.005
reflection { 0.0, 0.15 fresnel on }
conserve_energy
} }
interior {ior 1.1}
}
// Hammered gold
#declare P_Gold = rgb<124,114,58>/255;
#declare N_Dented1 = normal {
bumps
turbulence 0
normal_map {
[0.00 dents 1.5 scale 0.3]
[0.5 dents 1 scale 0.15]
[0.55 dents 0.125 scale 0.012]
[0.6 dents 1.25 scale 0.15]
[1.0 dents 1 scale 0.5]
}
}
#declare N_Dented2 = normal {
bumps
turbulence 0
normal_map {
[0.00 dents 0.25 scale 1]
[0.3 dents 1 scale 0.1]
[0.4 dents 0.125 scale 0.01]
[0.5 dents 1.25 scale 0.1]
[1.0 dents 0.1 scale 1]
}
scale 0.75
}
#declare N_Dented3 = normal {
bumps
turbulence 0
normal_map {
[0.00 dents 0.125 scale 0.8]
[0.3 dents 0.1 scale 0.12]
[0.4 bumps 0.25 scale 0.1]
[0.5 dents 0.125 scale 0.01]
[1.0 dents 0.1 scale 1.2]
}
scale 0.5
}
#declare N_Hammered3 = normal {
average
normal_map {
[1 N_Dented1]
[1 N_Dented2]
[1 N_Dented3]
[0.5 granite 0.5 ]
}
}
#declare F_MetalX =
finish {
ambient 0.3
brilliance 20
diffuse 1
metallic
specular 4
roughness 0.004
reflection { 1 metallic }
}
#declare T_Hammered_Gold =
texture {
pigment { P_Gold }
normal { N_Hammered3 }
finish { F_MetalX }
}
-Rob
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Robert McGregor wrote:
> When Bill started working on his new CGSphere image I went and perused the
> CGSphere web site for the first time. I thought, "hey, this is right up my
> alley" and couldn't resist trying one of my own.
>
> I made the sphere in Wings3d; it's recycled from a scene I rendered last year.
> It seemed to fit (but anyone who sees enough of my work will notice that I love
> using "spheres" of one sort or another). After a ridiculous amount of render
> time (due to the media smoke) here's my upcoming entry.
>
> Have I mentioned lately that I love POV?
Render time well spent I would say. Really great, you're showing those
non-"other" CGSpherer's how its done.
--
-The Mildly Infamous Blue Herring
Post a reply to this message
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Happy Monday all. After tweaking the media and the lighting and waiting 3+ days
for a render here's my final version.
-Rob
"There is no spoon."
Post a reply to this message
Attachments:
Download 'rwmcgsphere2_final.jpg' (563 KB)
Preview of image 'rwmcgsphere2_final.jpg'
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And here's a version of it I did early on while testing various media settings.
-Rob
"There is no spoon."
Post a reply to this message
Attachments:
Download 'cgsphere2_steam.pov.txt' (10 KB)
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"Robert McGregor" <rob### [at] mcgregorfineartcom> wrote in message
news:web.487c93f0e928bccebd1b3ad10@news.povray.org...
> "alphaQuad" <alp### [at] earthlinknet> wrote:
>> I guess everyone is speachless, I am. You're outta everyone's league. You
>> should
>> show them your magic, or me at least. Have I mentioned lately that I love
>> your
>> skill?
>> aQ
>
> Thanks Alpha, but what magic are you referring to?
I guess the magic of imagination Rob. (And the ability to use tools of
the trade to use that imagination). :)
~Steve~
> -Rob
>
>
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