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1 Aug 2024 18:29:22 EDT (-0400)
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From: Bill Pragnell
Subject: Re: latest CGSphere iteration
Date: 14 Jul 2008 07:20:00
Message: <web.487b356ea5d4aab5731f01d10@news.povray.org>
"triple_r" <nomail@nomail> wrote:
> I really like it, but the colors look just a little flat for stone.  Not that
> this is a particularly vibrant example, but notice the light and dark flecks of
> color and the variation from stone to stone:

There is some subtle variation on the stone texture for the bricks, but not the
sphere. I think you're right though... I'll experiment.

> Maybe some mortar?  And perhaps some vines for the vertical surface?

Never tried vines, and I'm not sure I will for this image, but mortar has some
possibilities. I wasn't sure to start with, but I've just thought of a way to
do it!

Bill


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From: Bill Pragnell
Subject: Re: latest CGSphere iteration
Date: 14 Jul 2008 07:20:01
Message: <web.487b35b3a5d4aab5731f01d10@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> Very nice indeed.

Thx!

> I would expect the grass growing more densely on the upper half of the
> sphere than on the lower one (less direct light).

Similar to Mike's suggestion... I shall give it a go.

Bill


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From: Bill Pragnell
Subject: Re: latest CGSphere iteration
Date: 14 Jul 2008 07:25:00
Message: <web.487b36e4a5d4aab5731f01d10@news.povray.org>
Jim Charter <jrc### [at] msncom> wrote:
> Wondering how you placed the grass at the recesses of the sphere,
> trace() against the deforming texture?

No, just trace() against the sphere union, and only place grass if the point's
distance from the centre is under a threshold value.

> btw, I thought of this and snapped a few shots:

Cool. I'm definitely going for the narrow-crevice very-bushy-clump look, but
probably with lots of dead blades (straw-coloured) and some long stalks too.
These mages could come in handy. I can't keep running outside to stare at the
road!

Bill


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