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Hello,
Here a lighting test with MCPov 0.0.4
(http://pagesperso-orange.fr/fidos/MCPov/MCPov.html).
Inspiration from a scene posted in this newsgroup
(http://news.povray.org/web.47fd8a6d74f49bc3ae42298f0%40news.povray.org).
No texturing.
13 hours rendering on 4 cores of a Q6600 2.4 GHz.
Any comments wellcome.
Regards,
Fidos.
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Attachments:
Download 'sponza.jpg' (454 KB)
Preview of image 'sponza.jpg'
![sponza.jpg](/povray.binaries.images/attachment/%3Cweb.484d6237b20e507399bf01250%40news.povray.org%3E/sponza.jpg?ttop=443866&toff=3200&preview=1)
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fidos napsal(a):
> Hello,
>
> Here a lighting test with MCPov 0.0.4
> (http://pagesperso-orange.fr/fidos/MCPov/MCPov.html).
>
> Inspiration from a scene posted in this newsgroup
> (http://news.povray.org/web.47fd8a6d74f49bc3ae42298f0%40news.povray.org).
>
> No texturing.
>
> 13 hours rendering on 4 cores of a Q6600 2.4 GHz.
>
> Any comments wellcome.
>
> Regards,
> Fidos.
>
>
> ------------------------------------------------------------------------
>
let's say 'wow'
--
You know you've been raytracing too long when...
you ever saw a beautiful scenery and regretted not to take your 6"
reflective ball and a digital camera, thinking "this would have been a
perfect light probe"
-Johnny D
Johnny D
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"fidos" <fid### [at] wanadoo fr> wrote:
> Inspiration from a scene posted in this newsgroup
> (http://news.povray.org/web.47fd8a6d74f49bc3ae42298f0%40news.povray.org).
Hey, I thought that looked familiar! Or there's the prettier version,
illustrating why radiosity can be tough with something like blinds:
http://news.povray.org/%3Cweb.47f617807305684bae42298f0%40news.povray.org%3E
I guess I meant to post the source, but real life happens. Here's a version
that should already be somewhat cleaned up for path-tracing. No lights or
radiosity, except everything might still have a reflective texture from my ugly
little diffuse-reflection patch. No warranty, of course.
http://rsreusser.googlepages.com/room.tar.gz
That should be up soon, if it ever finishes uploading...
- Ricky
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"triple_r" <nomail@nomail> wrote:
> That should be up soon, if it ever finishes uploading...
Looks like 30 Mb is too big for Google. I'll have to split that up at a later
date. Sorry.
- Ricky
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fidos escreveu:
> Hello,
>
> Here a lighting test with MCPov 0.0.4
> (http://pagesperso-orange.fr/fidos/MCPov/MCPov.html).
>
> Inspiration from a scene posted in this newsgroup
> (http://news.povray.org/web.47fd8a6d74f49bc3ae42298f0%40news.povray.org).
>
> No texturing.
>
> 13 hours rendering on 4 cores of a Q6600 2.4 GHz.
oh, only saw this now! But I see jagged edges near the bright outside
in the window/door to the right. I thought one of the
advantages/side-effects of path tracing was the accurate rendering of
perfectly anti-aliased edges...
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nemesis <nam### [at] gmail com> wrote:
> fidos escreveu:
> > Hello,
> >
> > Here a lighting test with MCPov 0.0.4
> > (http://pagesperso-orange.fr/fidos/MCPov/MCPov.html).
> >
> > Inspiration from a scene posted in this newsgroup
> > (http://news.povray.org/web.47fd8a6d74f49bc3ae42298f0%40news.povray.org).
> >
> > No texturing.
> >
> > 13 hours rendering on 4 cores of a Q6600 2.4 GHz.
>
> oh, only saw this now! But I see jagged edges near the bright outside
> in the window/door to the right. I thought one of the
> advantages/side-effects of path tracing was the accurate rendering of
> perfectly anti-aliased edges...
In fact I changed the pass accumulation. In the past, I cut the colors to a
maximum values. But it introduced a bias in the connvergence and I removed it.
Fidos
Post a reply to this message
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