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Alain <kua### [at] videotron ca> wrote:
> > "Bruno Cabasson" <bru### [at] alcatelaleniaspace fr> wrote:
> >> The same with a higher sun.
> >
> > I know this is a very long time ago thread, but if it can be responded I want to
> > know what is the pattern (density) of the cloud. I'm doing some effort in a
> > program which need generate cloud shape. And this... I admire its pattern.(and
> > with its cloud thickness)
> >
>
> For single clouds, you can use the spherical pattern, scaled to the
> desired proportions, and add some turbulence.
> For a group of clouds, you can use the bozo/bumps pattern and modulate
> it with a granite or agate pattern, also with a fair amount of turbulence.
>
> You can use several wrap{turbulence...} at various scales to get the
> fine details. You can also increase the octaves and use larger omega
> parameter to get a similar effect.
>
> For stratus clouds, a simple plane with some pattern can do the trick.
> Those are high altitude, thin clouds.
It seems most of people using turbulence doing the trick
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"Kenneth" <kdw### [at] gmail com> wrote:
> >
> > I know this is a very long time ago thread, but if it can be responded I want to
> > know what is the pattern (density) of the cloud.
>
> For the cloud shape itself, I use turbulence (and its 'omega' value) in the
> media's density statement, to get the broken-up wispy look; although,
> Kontemplator's use of the granite pattern (and no turbulence) is an interesting
> way to do it too. The correct amount of turbulence/omega is really an artistic
> decision-- whatever looks pleasing. It's difficult to say what the 'correct'
> cloud shape should be.
>
> Kirk Andrews' clouds in his original image posts here look quite sophisticated--
> probably a *combination* of media types (scattering and absorption, maybe) as
In fact I mean Bruno Cabasson's image.
> well as scattering media for the overall atmosphere, to cast light-shadow rays.
> His clouds look like they are scaled smaller in the y-axis (in other words, the
> original spherical cloud shape was squashed down slightly) to make them look
> more realistic.
>
> This code is for one of my own typical clouds-- although I usually change
> *something* every time I make one!
>
> --------------
> sphere{0,1
> hollow on
> texture{
> pigment {rgbt 1}
> finish {ambient 0 diffuse 1}
> }
> interior{
> media{
> scattering{1, 3.0 extinction 1.0}
> absorption 1.0
> method 3
> intervals 1
> samples 20
> density{
> spherical
> color_map{
> [0.22 rgb 0]
> [0.32 rgb 1]
> [1.0 rgb 1]
> }
> scale 2.5
> warp{turbulence .8 omega .7}
> scale 1/2.5
> }
> }
> }
> scale <1,.6,1>
> }
I will try
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"And" <49341109@ntnu.edu.tw> wrote:
> "Kenneth" <kdw### [at] gmail com> wrote:
> > >
> > > I know this is a very long time ago thread, but if it can be responded I want to
> > > know what is the pattern (density) of the cloud.
> >
> > For the cloud shape itself, I use turbulence (and its 'omega' value) in the
> > media's density statement, to get the broken-up wispy look; although,
> > Kontemplator's use of the granite pattern (and no turbulence) is an interesting
> > way to do it too. The correct amount of turbulence/omega is really an artistic
> > decision-- whatever looks pleasing. It's difficult to say what the 'correct'
> > cloud shape should be.
> >
> > Kirk Andrews' clouds in his original image posts here look quite sophisticated--
> > probably a *combination* of media types (scattering and absorption, maybe) as
>
>
> In fact I mean Bruno Cabasson's image.
>
>
> > well as scattering media for the overall atmosphere, to cast light-shadow rays.
> > His clouds look like they are scaled smaller in the y-axis (in other words, the
> > original spherical cloud shape was squashed down slightly) to make them look
> > more realistic.
> >
> > This code is for one of my own typical clouds-- although I usually change
> > *something* every time I make one!
> >
> > --------------
> > sphere{0,1
> > hollow on
> > texture{
> > pigment {rgbt 1}
> > finish {ambient 0 diffuse 1}
> > }
> > interior{
> > media{
> > scattering{1, 3.0 extinction 1.0}
> > absorption 1.0
> > method 3
> > intervals 1
> > samples 20
> > density{
> > spherical
> > color_map{
> > [0.22 rgb 0]
> > [0.32 rgb 1]
> > [1.0 rgb 1]
> > }
> > scale 2.5
> > warp{turbulence .8 omega .7}
> > scale 1/2.5
> > }
> > }
> > }
> > scale <1,.6,1>
> > }
>
>
>
> I will try
I'm surprised at the result, it's good enough. I composed it with a scene.
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Download 'scene finish.png' (1370 KB)
Preview of image 'scene finish.png'
![scene finish.png](/povray.binaries.images/attachment/%3Cweb.5a5caef691cbe459ecbf4b3e0%40news.povray.org%3E/scene%20finish.png?preview=1)
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It is rich of detail.
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And wrote on 15/01/2018 14:46:
> It is rich of detail.
>
And the scene is very nice.
Paolo
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Paolo Gibellini <p.g### [at] gmail com> wrote:
> And wrote on 15/01/2018 14:46:
> > It is rich of detail.
> >
> And the scene is very nice.
>
> Paolo
Thank you, when I was a child, I liked draw pictures with small elves. But now
when I want to draw some pictures like that with 3d, I feel hard.
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On 17/01/2018 13:35, And wrote:
> Paolo Gibellini <p.g### [at] gmail com> wrote:
>> And wrote on 15/01/2018 14:46:
>>> It is rich of detail.
>>>
>> And the scene is very nice.
>>
>> Paolo
>
> Thank you, when I was a child, I liked draw pictures with small elves. But now
> when I want to draw some pictures like that with 3d, I feel hard.
>
I, like Paolo, like this scene. :-)
By the bye, the last clause in your post has multiple meanings in
English. One of them, aggressive and another has sexual connotations.
I just thought I would mention, in case you say it in mixed company. ;-)
--
Regards
Stephen
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Stephen <mca### [at] aol com> wrote:
> On 17/01/2018 13:35, And wrote:
> > Paolo Gibellini <p.g### [at] gmail com> wrote:
> >> And wrote on 15/01/2018 14:46:
> >>> It is rich of detail.
> >>>
> >> And the scene is very nice.
> >>
> >> Paolo
> >
> > Thank you, when I was a child, I liked draw pictures with small elves. But now
> > when I want to draw some pictures like that with 3d, I feel hard.
> >
>
> I, like Paolo, like this scene. :-)
>
> By the bye, the last clause in your post has multiple meanings in
> English. One of them, aggressive and another has sexual connotations.
> I just thought I would mention, in case you say it in mixed company. ;-)
>
> --
>
> Regards
> Stephen
What? I don't know. I fact, I still save the pictures.
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![img_0009.jpg](/povray.binaries.images/attachment/%3Cweb.5a5ff81791cbe459adc76a290%40news.povray.org%3E/img_0009.jpg?preview=1)
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And wrote on 18/01/2018 02:27:
> Stephen <mca### [at] aol com> wrote:
>> On 17/01/2018 13:35, And wrote:
>>> Paolo Gibellini <p.g### [at] gmail com> wrote:
>>>> And wrote on 15/01/2018 14:46:
>>>>> It is rich of detail.
>>>>>
>>>> And the scene is very nice.
>>>>
>>>> Paolo
>>>
>>> Thank you, when I was a child, I liked draw pictures with small elves. But now
>>> when I want to draw some pictures like that with 3d, I feel hard.
>>>
>>
>> I, like Paolo, like this scene. :-)
>>
>> By the bye, the last clause in your post has multiple meanings in
>> English. One of them, aggressive and another has sexual connotations.
>> I just thought I would mention, in case you say it in mixed company. ;-)
>>
>> --
>>
>> Regards
>> Stephen
>
> What? I don't know. I fact, I still save the pictures.
>
The elves are very cute ;-) your drawing is like a videogame screenshot.
They doesn't seem too difficult to realize in POV-Ray, you can use them
to populate your scene.
Paolo
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Paolo Gibellini <p.g### [at] gmail com> wrote:
> And wrote on 18/01/2018 02:27:
> > Stephen <mca### [at] aol com> wrote:
> >> On 17/01/2018 13:35, And wrote:
> >>> Paolo Gibellini <p.g### [at] gmail com> wrote:
> >>>> And wrote on 15/01/2018 14:46:
> >>>>> It is rich of detail.
> >>>>>
> >>>> And the scene is very nice.
> >>>>
> >>>> Paolo
> >>>
> >>> Thank you, when I was a child, I liked draw pictures with small elves. But now
> >>> when I want to draw some pictures like that with 3d, I feel hard.
> >>>
> >>
> >> I, like Paolo, like this scene. :-)
> >>
> >> By the bye, the last clause in your post has multiple meanings in
> >> English. One of them, aggressive and another has sexual connotations.
> >> I just thought I would mention, in case you say it in mixed company. ;-)
> >>
> >> --
> >>
> >> Regards
> >> Stephen
> >
> > What? I don't know. I fact, I still save the pictures.
> >
> The elves are very cute ;-) your drawing is like a videogame screenshot.
> They doesn't seem too difficult to realize in POV-Ray, you can use them
> to populate your scene.
>
> Paolo
I almost can't treat the pictures as mine. It's too long time. But it still give
me something. Characters in the pictures.
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