POV-Ray : Newsgroups : povray.binaries.images : Playing with Photons Server Time
2 Aug 2024 04:21:32 EDT (-0400)
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From: Kenneth
Subject: Re: Playing with Photons
Date: 28 Mar 2008 13:40:00
Message: <web.47ed38cef97379d78dcad930@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:

>
> See my message with solution, lower down.... :-)
>
> Thomas

Yes, you were absolutely right! (Alain has mentioned the same, in other recent
posts.) *Had* to do some rigorous tests of my own, though, digging deep, just
to set my mind at ease. :-)

It's definitely a strange situation, adding that extra green sphere. It has to
be some kind of deeply-hidden bug. In the isosurface code? The object media
code? Some other mysterious thing??

Up until now, I had thought that max_trace and all_intersections only had an
effect when there was CSG with the isosurface. I guess that just ain't so! A
very useful discovery.

Ken W.


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From: Thomas de Groot
Subject: Re: Playing with Photons
Date: 30 Mar 2008 04:28:39
Message: <47ef5d47@news.povray.org>
"Kenneth" <kdw### [at] earthlinknet> schreef in bericht 
news:web.47ed38cef97379d78dcad930@news.povray.org...
>
> Yes, you were absolutely right! (Alain has mentioned the same, in other 
> recent
> posts.) *Had* to do some rigorous tests of my own, though, digging deep, 
> just
> to set my mind at ease. :-)
>
> It's definitely a strange situation, adding that extra green sphere. It 
> has to
> be some kind of deeply-hidden bug. In the isosurface code? The object 
> media
> code? Some other mysterious thing??
>
> Up until now, I had thought that max_trace and all_intersections only had 
> an
> effect when there was CSG with the isosurface. I guess that just ain't so! 
> A
> very useful discovery.
>

Yes, it seems weird indeed. My first reaction was also that as there was no 
use of the isosurface in a CSG, the max_trace could remain at its default 
value. Either we misunderstand something (I wouldn't be surprised) or it is 
a bug with the isosurface code. Maybe an expert could light our lantern...?

Thomas


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