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Just passing time really :)
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![rsocp21.jpg](/povray.binaries.images/attachment/%3Cweb.47d7cafc6af179f2731f01d10%40news.povray.org%3E/rsocp21.jpg?ttop=443866&toff=3350&preview=1)
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Here's the other one
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MegaPOV glows?
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From: Stefan Viljoen
Subject: Re: A couple of RSOCPs for your perusal
Date: 12 Mar 2008 13:24:46
Message: <47d81fee@news.povray.org>
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Bill Pragnell wrote:
> Here's the other one
Nice... how the faceted look?
--
Stefan
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Stefan Viljoen wrote:
> Bill Pragnell wrote:
>
>> Here's the other one
>
> Nice... how the faceted look?
>
Of the two, I definitely prefer this one. The facets add a little bit of
interest to an otherwise fairly simple scene.
... and to ditto Stefan "How did you do the facets?". Knowing your
coding it will be elegant and useful
John
--
I will be brief but not nearly so brief as Salvador Dali, who gave the
world's shortest speech. He said, "I will be so brief I am already
finished," then he sat down.
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Nicolas Alvarez <nic### [at] gmail is the best com> wrote:
> MegaPOV glows?
Nope, emissive media + area lights!
I only really use MegaPOV because of the Intel Mac issue.
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Doctor John <doc### [at] gmail com> wrote:
> Stefan Viljoen wrote:
> > Nice... how the faceted look?
> >
> Of the two, I definitely prefer this one. The facets add a little bit of
> interest to an otherwise fairly simple scene.
> ... and to ditto Stefan "How did you do the facets?". Knowing your
> coding it will be elegant and useful
Thankyouboth. I too prefer the facets, but I thought it interesting that the
photons with mirrored objects cast light on the floor almost like radiosity.
The smooth version illustrates this better.
For the facets, I actually used the quick-n-dirty mesh approximator that I
posted recently (Called 'Yet more boulders', posted 28th Feb), but with regular
triangles instead of smooth_triangles and a lower resolution parameter, on a
pre#declared sphere.
I'm sure I tried to write a proper discoball generator recently... must see if I
can find it. :)
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