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From: Kirk Andrews
Subject: The door at the edge of reality
Date: 27 Feb 2008 12:00:01
Message: <web.47c59660fc4e4db6b555cae70@news.povray.org>
This time I'm using real POV media (gasp!).  The metal on the door actually has
emitting media inside as well to create the glow effect.  I hope you enjoy!


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From: nemesis
Subject: Re: The door at the edge of reality
Date: 27 Feb 2008 12:03:27
Message: <47c597df$1@news.povray.org>
nice looking!

I'm sure Sesshoumaru, half-brother of half-youkai Inuyasha, passed 
through that very door to reach the underworld...


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From: s day
Subject: Re: The door at the edge of reality
Date: 27 Feb 2008 18:25:00
Message: <web.47c5f0be9231f3985af1b99c0@news.povray.org>
"Kirk Andrews" <kir### [at] tektonartcom> wrote:
> This time I'm using real POV media (gasp!).  The metal on the door actually has
> emitting media inside as well to create the glow effect.  I hope you enjoy!

Nice picture, the stone/rock objects/textures look great (are they
isosurfaces?). I like the lighting and door as well, the only thing I am not so
sure of is the texture on the hinges/rivets I think the contrast between the
very black hinges then silver/white rivets is too much.

Nice work though.

Sean


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From: Kirk Andrews
Subject: Re: The door at the edge of reality
Date: 27 Feb 2008 19:15:00
Message: <web.47c5fcb19231f398a5d4a01d0@news.povray.org>
> Nice picture, the stone/rock objects/textures look great (are they
> isosurfaces?).

Thanks!  Yeah, lots of isosurfaces and heightfields in this picture.

> I like the lighting and door as well, the only thing I am not so
> sure of is the texture on the hinges/rivets I think the contrast between the
> very black hinges then silver/white rivets is too much.

Unrealistic, perhaps, but I think it adds to the whimsical feel which I was
going for.

Thanks,

Kirk


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From: Slime
Subject: Re: The door at the edge of reality
Date: 28 Feb 2008 02:39:25
Message: <47c6652d@news.povray.org>
Awesome.

 - Slime
 [ http://www.slimeland.com/ ]


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From: Thomas de Groot
Subject: Re: The door at the edge of reality
Date: 28 Feb 2008 03:06:50
Message: <47c66b9a$1@news.povray.org>
"Kirk Andrews" <kir### [at] tektonartcom> schreef in bericht 
news:web.47c59660fc4e4db6b555cae70@news.povray.org...
> This time I'm using real POV media (gasp!).  The metal on the door 
> actually has
> emitting media inside as well to create the glow effect.  I hope you 
> enjoy!
>
>

Nice work! I too feel that the rivets are a bit overdone, but if you are 
happy with them, don't let that stop you :-)

Thomas


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From: Alain
Subject: Re: The door at the edge of reality
Date: 28 Feb 2008 10:58:54
Message: <47c6da3e@news.povray.org>
s.day nous apporta ses lumieres en ce 2008/02/27 18:22:
> "Kirk Andrews" <kir### [at] tektonartcom> wrote:
>> This time I'm using real POV media (gasp!).  The metal on the door actually has
>> emitting media inside as well to create the glow effect.  I hope you enjoy!
> 
> Nice picture, the stone/rock objects/textures look great (are they
> isosurfaces?). I like the lighting and door as well, the only thing I am not so
> sure of is the texture on the hinges/rivets I think the contrast between the
> very black hinges then silver/white rivets is too much.
> 
> Nice work though.
> 
> Sean
> 
> 
> 
Just what would you expect from a door that sits on the "edge of reality"? Such 
a door will need to be made from real stuff and unreal stuff.

-- 
Alain
-------------------------------------------------
You know you've been raytracing too long when you can recite your high school 
Trig book from memory.


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From: Alain
Subject: Re: The door at the edge of reality
Date: 28 Feb 2008 11:02:09
Message: <47c6db01@news.povray.org>
Kirk Andrews nous apporta ses lumieres en ce 2008/02/27 11:57:
> This time I'm using real POV media (gasp!).  The metal on the door actually has
> emitting media inside as well to create the glow effect.  I hope you enjoy!
> 
> 
> 
> ------------------------------------------------------------------------
> 
Very nice!
That tiny speck on the ground betewwn the doors, is that somebody?

-- 
Alain
-------------------------------------------------
You know you've been raytracing too long when you can recite your high school 
Trig book from memory.


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From: Kirk Andrews
Subject: Re: The door at the edge of reality
Date: 28 Feb 2008 11:40:00
Message: <web.47c6e3a29231f398a5d4a01d0@news.povray.org>
> Very nice!
> That tiny speck on the ground betewwn the doors, is that somebody?
>
> --
> Alain


Thank you!  Hmmm...it does kind of look like it when you look very close, but
no.  That's a good idea though!

....

Speaking of people and 3D--is there a way to get people in my scenes without
paying hundreds of dollars?  Maybe even something free, even if its not the
greatest quality?


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From: Jan Dvorak
Subject: Re: The door at the edge of reality
Date: 28 Feb 2008 12:21:48
Message: <47c6edac$1@news.povray.org>
Kirk Andrews napsal(a):
>> Very nice!
>> That tiny speck on the ground betewwn the doors, is that somebody?
>>
>> --
>> Alain
> 
> 
> Thank you!  Hmmm...it does kind of look like it when you look very close, but
> no.  That's a good idea though!
> 
> ....
> 
> Speaking of people and 3D--is there a way to get people in my scenes without
> paying hundreds of dollars?  Maybe even something free, even if its not the
> greatest quality?
> 
You can use DAZ|Studio. It's got some basic models for free.

-- 
You know you've been raytracing too long when...
you start thinking up your own "You know you've been raytracing too long 
when..." sigs (I did).
-Johnny D


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