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2 Aug 2024 04:20:43 EDT (-0400)
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From: Archpawn
Subject: Re: Geometric fractal tree
Date: 10 Feb 2008 21:15:01
Message: <web.47afae5b6badefdd9c37dbc40@news.povray.org>
How's this? I feel like the trees are too big, bit it's hard enough to tell
their fractal nature already.
I figured out a way to make the fractal coastline. I could make a "cone" with a
base shaped like the coastline and skew it so the point is at the camera, than
clip the land by the inverse of the "cone". That would keep the ground from
blocking the view on that part.
Also, I'm considering adding quantum weather butterflies (see
http://wiki.lspace.org/wiki/Quantum_weather_butterflies). I figure it would be
better to give them Mandelbrot set-shaped wings (the cardioid part) with Julia
set patterns (see http://en.wikipedia.org/wiki/Image:Mandelbrot_and_Julia.png)


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From: Alain
Subject: Re: Geometric fractal tree
Date: 11 Feb 2008 12:05:16
Message: <47b0804c$1@news.povray.org>
Archpawn nous apporta ses lumieres en ce 2008/02/10 21:09:
> How's this? I feel like the trees are too big, bit it's hard enough to tell
> their fractal nature already.
> I figured out a way to make the fractal coastline. I could make a "cone" with a
> base shaped like the coastline and skew it so the point is at the camera, than
> clip the land by the inverse of the "cone". That would keep the ground from
> blocking the view on that part.
> Also, I'm considering adding quantum weather butterflies (see
> http://wiki.lspace.org/wiki/Quantum_weather_butterflies). I figure it would be
> better to give them Mandelbrot set-shaped wings (the cardioid part) with Julia
> set patterns (see http://en.wikipedia.org/wiki/Image:Mandelbrot_and_Julia.png)
> 
> 
> ------------------------------------------------------------------------
> 
Use an isosurface for that ground.

-- 
Alain
-------------------------------------------------
Experience hath shewn, that even under the best forms of government those
entrusted with power have, in time, and by slow operations, perverted it
into tyranny.
Thomas Jefferson


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From: Archpawn
Subject: Re: Geometric fractal tree
Date: 11 Feb 2008 12:35:00
Message: <web.47b086d66badefdd9c37dbc40@news.povray.org>
Alain <ele### [at] netscapenet> wrote:
> Use an isosurface for that ground.
A fractal landscape is done by starting with one large triangle (or square) and
cutting it into smaller ones, each moved slightly from where it should be.
http://en.wikipedia.org/wiki/Fractal_landscape has a good picture. How would I
do that if the ground was an isosurface?


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From: Alain
Subject: Re: Geometric fractal tree
Date: 11 Feb 2008 14:17:06
Message: <47b09f32$1@news.povray.org>
Archpawn nous apporta ses lumieres en ce 2008/02/11 12:33:
> Alain <ele### [at] netscapenet> wrote:
>> Use an isosurface for that ground.
> A fractal landscape is done by starting with one large triangle (or square) and
> cutting it into smaller ones, each moved slightly from where it should be.
> http://en.wikipedia.org/wiki/Fractal_landscape has a good picture. How would I
> do that if the ground was an isosurface?
> 
That's only one of many ways to get your fractal shape.
With an isosurface, you can use some functions, like f_ridged_mf...

-- 
Alain
-------------------------------------------------
You know you've been raytracing too long when you invented glasses that can be 
configured to use variable resolution (eg. 320x240, 640x480, etc.), with POV-Ray 
style switches for other effects (eg. anti-aliasing, radiosity, etc.)
Vimal N. Lad / Gautam N. Lad


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