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Here is the island again, this time implementing further suggestions from
Trevor. The water here uses absorption media, fade_power, and blurred
reflections. It's beginning to look more as I imagined. Rendered in 45
minutes.
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![mountains07b.jpg](/povray.binaries.images/attachment/%3Cweb.473b4405d1e88e52dd21a49b0%40news.povray.org%3E/mountains07b.jpg?ttop=443866&toff=3550&preview=1)
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"Kirk Andrews" <kir### [at] tektonart com> receives this reply
I love this, it's an 'inspire' for me. Very good.
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Kirk Andrews wrote:
> Here is the island again, this time implementing further suggestions from
> Trevor. The water here uses absorption media, fade_power, and blurred
> reflections. It's beginning to look more as I imagined. Rendered in 45
> minutes.
>
>
> ------------------------------------------------------------------------
>
Looks great!
-- Arttu Voutilainen
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"Kirk Andrews" <kir### [at] tektonart com> wrote:
> Here is the island again, this time implementing further suggestions from
> Trevor. The water here uses absorption media, fade_power, and blurred
> reflections. It's beginning to look more as I imagined. Rendered in 45
> minutes.
Looking good. Glad I could help.
-tgq
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Thanks, everyone. Here's the same scene, tweaked just a little, but much
bigger. Rendered in 3 hrs.
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![mountains08b.jpg](/povray.binaries.images/attachment/%3Cweb.473b7046b259c0dddd21a49b0%40news.povray.org%3E/mountains08b.jpg?ttop=443866&toff=3550&preview=1)
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Kirk Andrews napsal(a):
> Thanks, everyone. Here's the same scene, tweaked just a little, but much
> bigger. Rendered in 3 hrs.
>
>
>
> ------------------------------------------------------------------------
>
that's beautiful
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-----BEGIN PGP SIGNED MESSAGE-----
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Absolutely beautiful right now.
If you want some more nits picked :-) some little fiddly problems I see:
The water colors look like a tropical setting (and from the previous
discussion, I think that's what you wanted), but the trees do not look
like tropical trees.
Also, the ripples on the water look more like a lake than an ocean.
Making them look right for an ocean would be tricky, though, so I
wouldn't blame you for ignoring it. ;-)
But seriously, this is gorgeous. Absolutely gorgeous. I'm starting to
think about stealing it for desktop wallpaper.
Are you using media in the atmosphere at all? It feels like there's
scattering media or luminous bloom going on around the mountains or
trees, but I can't actually see it when I look close. I'm not sure what
you did, but it looks amazing. Your lighting is fantastic.
Beautiful. :-)
- --
William Tracy
afi### [at] gmail com -- wtr### [at] calpoly edu
You know you've been raytracing too long when you look outside the
window and ask yourself what the particle density of the current sky is.
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On Wed, 14 Nov 2007 17:57:55 -0800, William Tracy <wtr### [at] calpoly edu> wrote:
>But seriously, this is gorgeous. Absolutely gorgeous. I'm starting to
>think about stealing it for desktop wallpaper.
I already did that. He-he.
>Beautiful. :-)
I concur 100%.
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William Tracy <wtr### [at] calpoly edu> wrote:
> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: SHA1
>
> Absolutely beautiful right now.
>
> If you want some more nits picked :-) some little fiddly problems I see:
>
> The water colors look like a tropical setting (and from the previous
> discussion, I think that's what you wanted), but the trees do not look
> like tropical trees.
>
> Also, the ripples on the water look more like a lake than an ocean.
> Making them look right for an ocean would be tricky, though, so I
> wouldn't blame you for ignoring it. ;-)
>
> But seriously, this is gorgeous. Absolutely gorgeous. I'm starting to
> think about stealing it for desktop wallpaper.
>
> Are you using media in the atmosphere at all? It feels like there's
> scattering media or luminous bloom going on around the mountains or
> trees, but I can't actually see it when I look close. I'm not sure what
> you did, but it looks amazing. Your lighting is fantastic.
>
> Beautiful. :-)
Thank you. No media, but I did add just a bit of luminous bloom. And you're
right, I need some palm trees if I wanted to be realistic. As for the water, I
think to improve it from here would probably require an isosurface or
heightfield, and I don't know that I want to mess with that at this point!
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"Kirk Andrews" <kir### [at] tektonart com> wrote:
> Here is the island again, this time implementing further suggestions from
> Trevor. The water here uses absorption media, fade_power, and blurred
> reflections. It's beginning to look more as I imagined. Rendered in 45
> minutes.
It's ready & fantastic :)
But I'm sure you'll still come up with a ton of beautiful improvements :)
--
jussi
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