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Sky #3.
Bruno
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These are all very nice. What method are you using to produce them? Are you planning
to post the code?
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"Bruno Cabasson" <bru### [at] alcatelaleniaspace fr> wrote:
> Sky #3.
>
> Bruno
Sky #1 looks really strange to me. I can't quite place my finger on it, but it
looks awfully fake. Sky #2 is good, IMO. But #3 is just great!
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Kyle <hob### [at] gate net> wrote:
> These are all very nice. What method are you using to produce them? Are you
planning to post the code?
I am experimenting an approach. I wait until I have acceptable results before
publishing. If this approach is judged OK by the community, I'll try to write
something about it (paper, tutorial or so).
BTW, I was already working on skyscapes a few moths ago, and if I remember well,
I promised one to Steve. I dedicate this one (sky_7.png) to him.
Bruno
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![sky_7.png](/povray.binaries.images/attachment/%3Cweb.47302f5d7579baf9e8ba46670%40news.povray.org%3E/sky_7.png?ttop=443866&toff=3550&preview=1)
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That one is quite spectacular.
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"Bruno Cabasson" <bru### [at] alcatelaleniaspace fr> schreef in bericht
news:web.47302f5d7579baf9e8ba46670@news.povray.org...
> Kyle <hob### [at] gate net> wrote:
>> These are all very nice. What method are you using to produce them? Are
>> you planning to post the code?
>
> I am experimenting an approach. I wait until I have acceptable results
> before
> publishing. If this approach is judged OK by the community, I'll try to
> write
> something about it (paper, tutorial or so).
>
> BTW, I was already working on skyscapes a few moths ago, and if I remember
> well,
> I promised one to Steve. I dedicate this one (sky_7.png) to him.
>
> Bruno
>
This one is spectacular indeed! I think that you are on the same line with
Abe Madey who experimented with similar skies about a year and a half ago.
Thomas
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"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
> "Bruno Cabasson" <bru### [at] alcatelaleniaspace fr> schreef in bericht
> news:web.47302f5d7579baf9e8ba46670@news.povray.org...
> > Kyle <hob### [at] gate net> wrote:
> >> These are all very nice. What method are you using to produce them? Are
> >> you planning to post the code?
> >
> > I am experimenting an approach. I wait until I have acceptable results
> > before
> > publishing. If this approach is judged OK by the community, I'll try to
> > write
> > something about it (paper, tutorial or so).
> >
> > BTW, I was already working on skyscapes a few moths ago, and if I remember
> > well,
> > I promised one to Steve. I dedicate this one (sky_7.png) to him.
> >
> > Bruno
> >
>
> This one is spectacular indeed! I think that you are on the same line with
> Abe Madey who experimented with similar skies about a year and a half ago.
>
> Thomas
I searched for Abe Madey on the web and found this site:
http://www.fairpoint.net/~bullfrog/sky/index.html
I do not use the same technique. All is volumetric and media (atmosphere &
clouds). The lighting is done only with media behaviour: Rayleigh (type 4) for
atmosphere, Mie (type 3, sometimes 2) & absorption for cloud layers. I use a
few parameters that are a bit delicate to tweak, but I obtain those results
with a little perseverence and patience. The renders can be quite long,
depending on the quality I want and on the sun elevation (the lower the longer,
due to adaptive method). My skies also cast shadows on the ground.
Tweaking for high elevations is easy and the results are quite good and fast. I
am mainly experimenting sunsets, with all the variety of colors they produce in
real life, including negative elevations for the sun (below the horizon). I want
acceptable behaviour at low elevations and near the horizon. In CG, beauty has a
price....
Once I get good results, I plan to render with a hemispherical camera in order
to map the resulting image on the sphere, provided no shadows are necessary for
the given scenes. Maybe there is a technique for that.
Thanks for the feedback, Thomas.
Bruno.
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"Bruno Cabasson" <bru### [at] alcatelaleniaspace fr> wrote in message
news:web.47302f5d7579baf9e8ba46670@news.povray.org...
> Kyle <hob### [at] gate net> wrote:
>> These are all very nice. What method are you using to produce them? Are
>> you planning to post the code?
>
> I am experimenting an approach. I wait until I have acceptable results
> before
> publishing. If this approach is judged OK by the community, I'll try to
> write
> something about it (paper, tutorial or so).
>
> BTW, I was already working on skyscapes a few moths ago, and if I remember
> well,
> I promised one to Steve. I dedicate this one (sky_7.png) to him.
Hey Bruno, was that me?? I'm sorry if I can't remember.
Bruno, don't stop with experimenting with this, what I've seen so far
was *well worth* your effort, and I (and I'm sure others too) thank you for
that.
I particularily like this one. How long to render?
~Steve~
>
> Bruno
>
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> I particularily like this one.
Sorry, I meant 'sky_7.png'. 'Sky_9.png' looks good too, but I see this
more as a sunset or sunrise, so, a lot more red in there maybe? Casting red
over the land too?
~Steve~
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"Bruno Cabasson" <bru### [at] alcatelaleniaspace fr> schreef in bericht
news:web.4731f7a97579baf9e8ba46670@news.povray.org...
>
> I searched for Abe Madey on the web and found this site:
> http://www.fairpoint.net/~bullfrog/sky/index.html
>
> I do not use the same technique. All is volumetric and media (atmosphere &
> clouds). The lighting is done only with media behaviour: Rayleigh (type 4)
> for
> atmosphere, Mie (type 3, sometimes 2) & absorption for cloud layers. I use
> a
> few parameters that are a bit delicate to tweak, but I obtain those
> results
> with a little perseverence and patience. The renders can be quite long,
> depending on the quality I want and on the sun elevation (the lower the
> longer,
> due to adaptive method). My skies also cast shadows on the ground.
>
> Tweaking for high elevations is easy and the results are quite good and
> fast. I
> am mainly experimenting sunsets, with all the variety of colors they
> produce in
> real life, including negative elevations for the sun (below the horizon).
> I want
> acceptable behaviour at low elevations and near the horizon. In CG, beauty
> has a
> price....
>
> Once I get good results, I plan to render with a hemispherical camera in
> order
> to map the resulting image on the sphere, provided no shadows are
> necessary for
> the given scenes. Maybe there is a technique for that.
>
> Thanks for the feedback, Thomas.
>
I was thinking about these:
http://news.povray.org/povray.binaries.images/thread/%3Cweb.44f8fbd1d1fee11a506816740@news.povray.org%3E/
http://news.povray.org/povray.binaries.images/thread/%3Cweb.4446b51a716c65e7b3cf832f0@news.povray.org%3E/
http://news.povray.org/povray.binaries.scene-files/thread/%3Cweb.4447da16ade663f78069ddd30%40news.povray.org%3E/?ttop=250513&toff=100
Thomas
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