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alphaQuad wrote:
> final touch up
>
>
>
> ------------------------------------------------------------------------
>
Mmm.. Why is that moonbridge coming from right, as moon is in left? :)
-- Arttu Voutilainen
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Arttu Voutilainen <bli### [at] removethis zbxt net invalid> wrote:
> alphaQuad wrote:
> > final touch up
> >
> >
> >
> > ------------------------------------------------------------------------
> >
>
> Mmm.. Why is that moonbridge coming from right, as moon is in left? :)
>
> -- Arttu Voutilainen
Faint "moonbridge" is more visible in previous img without Vicky.
Light bridge is a white light and source of Tigyrate vortex.
Vicky is curios also and flies in for a closer look.
Considering writing a clock driven wing flap for animation.
Also need to conceive the water movement.
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Arttu Voutilainen <bli### [at] removethis zbxt net invalid> wrote:
> alphaQuad wrote:
> > final touch up
> >
> >
> >
> > ------------------------------------------------------------------------
> >
>
> Mmm.. Why is that moonbridge coming from right, as moon is in left? :)
>
> -- Arttu Voutilainen
and that point brings to my attention that we can turn up the light that
illuminates it. maybe whiten a little
calculation suggests a color of 1 1 0.8157
being that the sky color = 0.4118,0.4118,0.5961 = blue 0.1843 higher than r&g
= current setting of - color <1,1,0.8157>*12
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> calculation suggests a color of 1 1 0.8157
> being that the sky color = 0.4118,0.4118,0.5961 = blue 0.1843 higher than r&g
> = current setting of - color <1,1,0.8157>*12
I didnt expect it to be this low, but the moon does actually get White
around light blue .3 , far from .8
Final thoughts.
Is it my psychosis or am I emulating and mirroring my government?
"Powerful tools/weapons in the hands of infants"
(POV and my nonexistent experience, I shouldn't have to explain the gov part)
How does one face their mortality; is probably an individual choice. I do it
here and now. At least I did this. At least I mattered and made a difference to
someone in some capacity. It would be horrible if I could not say this. How much
one matters or how big a difference is never an issue but to a negative ego.
What makes you stop crying? Must be dead if you can't cry or well on the way.
Once mortality is faced, never quite the same again. Something worth having will
slip away. That never sits right again. In a dingy on a sea of meaninglessness I
drift. Stop it! No. I wont deny my soul.
Burns brightly but only briefly then is gone.
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Alain <ele### [at] netscape net> wrote:
> Nice! That's what I can call a beleiveable moon.
>
> --
> Alain
> -------------------------------------------------
> You know you've been raytracing too long when you wonder if ground fog or
> athmosphere will look better for your company's market share pie chart.
> Christoph Rieder
better I think. the bumpmap is working and we see more detail.
got the sphere mapped inside this way
sphere {
<0,0,0>,1
texture { CosmosSkySphere }
interior_texture { T_sky } //sky swiped from skies.inc added filter .5
hollow
scale 5000
}
both achieved thanx to Thomas helping out. Thanks a million Thomas!
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"alphaQuad" <alp### [at] earthlink net> schreef in bericht
news:web.4733fdcf2a06dfe9a3dcc2d30@news.povray.org...
>
> both achieved thanx to Thomas helping out. Thanks a million Thomas!
>
Bill Pragnell is the one to thank :-)
I am only his 'voice piece' :-)
Thomas
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"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
> "alphaQuad" <alp### [at] earthlink net> schreef in bericht
> news:web.4733fdcf2a06dfe9a3dcc2d30@news.povray.org...
> >
> > both achieved thanx to Thomas helping out. Thanks a million Thomas!
> >
>
> Bill Pragnell is the one to thank :-)
> I am only his 'voice piece' :-)
>
> Thomas
I didn't see Bill. Could not have learned this much without you. Thanks.
No less than 4 refinements:
Lunar bump implemented for more detail
This affected dark-side of moon blending out completely with mapped BG-plane
Light angle syntax-mistake corrected (input is degrees doh)
Vicky's lighting color brings a glow to her, matching the scene
Use of BG-plane leaves default black sky. The effect is lighting water texture
with minimum foreground scene color absorption
I am thinking the inverse sphere method is what removes color absorption from
sky to foreground scene, but no water texture lighting.
The difference in the final product is seen.
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> The difference in the final product is seen.
experienced enhanced by mood tunes:
(no library complete and one is completely lost without)
Artist = DavidAStewartFeat
Album = PureMoodsVol1
Track = 17
Title = CandyDulferLilyWasHere
Length = 4m18s
Bitrate = 192
Mode = Stereo
Genre = New Age
Version = MPEG 1.0 Layer 3
Sample = 44100
FileSize = 6205706
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all previous really suck compared to this one.
Trace level 15 sends render time thru the roof (Hair)
Trace level 10 used.
Moon to full brightness with sky filter value
Wings filtered
Hair adjusted (shinny hair slows render)
Located palm points and right index with mesh viewer
LG
TigyCore
LG
Vicky
LG:
Tigy
Water
36 minutes total
Calls to Noise: 9973672 Calls to DNoise: 18006784
Shadow Ray Tests: 33973235 Succeeded: 8929070
Reflected Rays: 6721031
Refracted Rays: 2349896
Transmitted Rays: 3069055
Pixels: 1312000 Samples: 2185784 Smpls/Pxl: 1.67
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alphaQuad wrote: [image]
We don't often see the Johnson Solids here!
http://en.wikipedia.org/wiki/Gyrate_rhombicosidodecahedron
--
Anton Sherwood, http://www.ogre.nu/
"How'd ya like to climb this high *without* no mountain?" --Porky Pine
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