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"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
> This is the code I used in one of my images:
bump map retrieved from: (is this a good bumpmap?)
http://planetpixelemporium.com/earth.html
Because parts of this works with parts of what I have. rendered as is, there is
no moon with bump map so perhaps the map is in question.
This method does not light the water and detail is lost. Here I am at a loss as
to what to do, to bring back water detail and leave moon as is.
Scripts to scene-files for improvement - maps not included.
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here color and detail lost but some water detail saved.
done by mapping a background plane with previous render.
I understand the idea, but pov can do this pre-render for you?
(thereby not losing detail?)
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Gail's fog method seems to have the effect of blending everything nicely and
lights the water detail
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if anyone wants to work on waterscene_05, I've upload another zip to include
this file.
<web.4730cbc43264e6828ab72f490@news.povray.org>
was that a link? still learnin this board. it was here
http://news.povray.org/povray.binaries.scene-files/message/%3Cweb.4730cbc43264e6828ab72f490%40news.povray.org%3E/#%3Cwe
b.4730cbc43264e6828ab72f490%40news.povray.org%3E
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final touch up
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alphaQuad wrote:
> final touch up
>
>
>
> ------------------------------------------------------------------------
>
Mmm.. Why is that moonbridge coming from right, as moon is in left? :)
-- Arttu Voutilainen
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Arttu Voutilainen <bli### [at] removethis zbxt net invalid> wrote:
> alphaQuad wrote:
> > final touch up
> >
> >
> >
> > ------------------------------------------------------------------------
> >
>
> Mmm.. Why is that moonbridge coming from right, as moon is in left? :)
>
> -- Arttu Voutilainen
Faint "moonbridge" is more visible in previous img without Vicky.
Light bridge is a white light and source of Tigyrate vortex.
Vicky is curios also and flies in for a closer look.
Considering writing a clock driven wing flap for animation.
Also need to conceive the water movement.
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Arttu Voutilainen <bli### [at] removethis zbxt net invalid> wrote:
> alphaQuad wrote:
> > final touch up
> >
> >
> >
> > ------------------------------------------------------------------------
> >
>
> Mmm.. Why is that moonbridge coming from right, as moon is in left? :)
>
> -- Arttu Voutilainen
and that point brings to my attention that we can turn up the light that
illuminates it. maybe whiten a little
calculation suggests a color of 1 1 0.8157
being that the sky color = 0.4118,0.4118,0.5961 = blue 0.1843 higher than r&g
= current setting of - color <1,1,0.8157>*12
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> calculation suggests a color of 1 1 0.8157
> being that the sky color = 0.4118,0.4118,0.5961 = blue 0.1843 higher than r&g
> = current setting of - color <1,1,0.8157>*12
I didnt expect it to be this low, but the moon does actually get White
around light blue .3 , far from .8
Final thoughts.
Is it my psychosis or am I emulating and mirroring my government?
"Powerful tools/weapons in the hands of infants"
(POV and my nonexistent experience, I shouldn't have to explain the gov part)
How does one face their mortality; is probably an individual choice. I do it
here and now. At least I did this. At least I mattered and made a difference to
someone in some capacity. It would be horrible if I could not say this. How much
one matters or how big a difference is never an issue but to a negative ego.
What makes you stop crying? Must be dead if you can't cry or well on the way.
Once mortality is faced, never quite the same again. Something worth having will
slip away. That never sits right again. In a dingy on a sea of meaninglessness I
drift. Stop it! No. I wont deny my soul.
Burns brightly but only briefly then is gone.
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Alain <ele### [at] netscape net> wrote:
> Nice! That's what I can call a beleiveable moon.
>
> --
> Alain
> -------------------------------------------------
> You know you've been raytracing too long when you wonder if ground fog or
> athmosphere will look better for your company's market share pie chart.
> Christoph Rieder
better I think. the bumpmap is working and we see more detail.
got the sphere mapped inside this way
sphere {
<0,0,0>,1
texture { CosmosSkySphere }
interior_texture { T_sky } //sky swiped from skies.inc added filter .5
hollow
scale 5000
}
both achieved thanx to Thomas helping out. Thanks a million Thomas!
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