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file to:
povray.binaries.scene-files
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"alphaQuad" <alp### [at] earthlinknet> wrote:
> Just meshin' around
Wow, 5 starts for each!
What are the render times for these beauties?
How did you make the meshes?
Leef_me
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alphaQuad wrote:
> ....
>
> but you always get distortion with jpg
>
Do you really? The attached file is nearly 7 times smaller than
yours, but I bet you won't see the differences unless you
superimpose them in an image editor...
Jerome
--
+------------------------- Jerome M. BERGER ---------------------+
| mailto:jeb### [at] freefr | ICQ: 238062172 |
| http://jeberger.free.fr/ | Jabber: jeb### [at] jabberfr |
+---------------------------------+------------------------------+
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Attachments:
Download 'smooth-mesh075es.jpg' (102 KB)
Preview of image 'smooth-mesh075es.jpg'
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"Leef_me" <nomail@nomail> wrote:
> "alphaQuad" <alp### [at] earthlinknet> wrote:
> > Just meshin' around
>
> Wow, 5 starts for each!
>
> What are the render times for these beauties?
>
> How did you make the meshes?
>
> Leef_me
2 minutes roughly @ 800x600
all meshes are a dodecahedron.
the model's history is from either calculation or an existing wrl.
remember my mirc mesh viewer pov exporter? It can take
shapes from a wrl library and export to pov.
Another method is to calc it this way(I think these are left faces):
alias initDodecahedron {
npts = 20
nfaces = 12
A = 1.618034
;/* (sqrt(5) + 1) / 2 */
B = 0.618034
;/* (sqrt(5) - 1) / 2 */
C = 1.0
vertexes = (-(A)) 0 B : (-(A)) 0 (-(B)) : A 0 (-(B)) : A 0 B : $&
B (-(A)) 0 : (-(B)) (-(A)) 0 : (-(B)) A 0 : B A 0 : $&
0 B (-(A)) : 0 (-(B)) (-(A)) : 0 (-(B)) A : 0 B A : $&
(-(C)) (-(C)) C : (-(C)) (-(C)) (-(C)) : C (-(C)) (-(C)) : C (-(C)) C : $&
(-(C)) C C : (-(C)) C (-(C)) : C C (-(C)) : C C C
polygons = 1 13 11 12 17 : 2 18 9 10 14 : 3 15 10 9 19 : 4 20 12 11 16 : $&
5 15 3 4 16 : 6 13 1 2 14 : 7 18 2 1 17 : $&
8 20 4 3 19 : 9 18 7 8 19 : 10 15 5 6 14 : 11 13 6 5 16 : 12 20 8 7 17
}
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"Leef_me" <nomail@nomail> wrote:
> How did you make the meshes?
if your question is on smooth norms, I can show you that in a couple dif langs.
as you probably know it is addition of all face norms attached to that point.
aQ
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<jeb### [at] freefr> wrote:
> Do you really? The attached file is nearly 7 times smaller than
> yours, but I bet you won't see the differences unless you
> superimpose them in an image editor...
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Note that image 834s has a complete reverse image of the BG.
It is distance between obj and BG that determines how much of image is focused.
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Hi alphaQuad - did you ever release that mesh viewer/exporter ? If so, I'd
really like to get a copy. TIA...gjw
"alphaQuad" <alp### [at] earthlinknet> wrote in message
news:web.4723dfb1e80243eab2f189180@news.povray.org...
> "Leef_me" <nomail@nomail> wrote:
> > "alphaQuad" <alp### [at] earthlinknet> wrote:
> > > Just meshin' around
> >
> > Wow, 5 starts for each!
> >
> > What are the render times for these beauties?
> >
> > How did you make the meshes?
> >
> > Leef_me
>
>
> 2 minutes roughly @ 800x600
>
> all meshes are a dodecahedron.
>
> the model's history is from either calculation or an existing wrl.
> remember my mirc mesh viewer pov exporter? It can take
> shapes from a wrl library and export to pov.
>
> Another method is to calc it this way(I think these are left faces):
>
> alias initDodecahedron {
> npts = 20
> nfaces = 12
> A = 1.618034
> ;/* (sqrt(5) + 1) / 2 */
> B = 0.618034
> ;/* (sqrt(5) - 1) / 2 */
> C = 1.0
> vertexes = (-(A)) 0 B : (-(A)) 0 (-(B)) : A 0 (-(B)) : A 0 B : $&
> B (-(A)) 0 : (-(B)) (-(A)) 0 : (-(B)) A 0 : B A 0 : $&
> 0 B (-(A)) : 0 (-(B)) (-(A)) : 0 (-(B)) A : 0 B A : $&
> (-(C)) (-(C)) C : (-(C)) (-(C)) (-(C)) : C (-(C)) (-(C)) : C (-(C)) C
: $&
> (-(C)) C C : (-(C)) C (-(C)) : C C (-(C)) : C C C
> polygons = 1 13 11 12 17 : 2 18 9 10 14 : 3 15 10 9 19 : 4 20 12 11 16 :
$&
> 5 15 3 4 16 : 6 13 1 2 14 : 7 18 2 1 17 : $&
> 8 20 4 3 19 : 9 18 7 8 19 : 10 15 5 6 14 : 11 13 6 5 16 : 12 20 8 7 17
> }
>
>
>
>
>
>
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"George J. Wallace" <geo### [at] msncom> wrote:
> Hi alphaQuad - did you ever release that mesh viewer/exporter ? If so, I'd
> really like to get a copy. TIA...gjw
ya sure. Follow instructions in the readmesh closely. (I think I got something
here someone can load) Dont be surprised if the VC6 dll doesnt load on some
recent OS, AND if it does, I'd be very interested to know it. (just to stop
saying that)
http://members.aceweb.com/alphaquad/meshedit2.zip
Note that this started as a viewer and grew. I imagined it doing much more than
it currently does and I have some imagination. Turned out to be a huge project.
You have tons of script and some dll code that will get anyone started on their
own version if a VC6 dll doesnt work.
313161 bytes last I checked
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Attachments:
Download 'meshedit2.zip' (306 KB)
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"alphaQuad" <alp### [at] earthlinknet> wrote:
> .... Turned out to be a huge project.
>
meaning that some things are unfinished such as: sky_blue, sky_green, etc will
work but colors are also listed. Turning a color into a sky was my next trick
but life is what it is. (dont forget to hit a load combo button where combos
are empty)
what else ... probably 10 other issues
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