POV-Ray : Newsgroups : povray.binaries.images : Just meshin' around Server Time
2 Aug 2024 10:25:06 EDT (-0400)
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From: Leef me
Subject: Re: Just meshin' around
Date: 27 Oct 2007 15:20:00
Message: <web.47238e2ce80243ea892adb1d0@news.povray.org>
"alphaQuad" <alp### [at] earthlinknet> wrote:
> Just meshin' around

Wow, 5 starts for each!

What are the render times for these beauties?

How did you make the meshes?

Leef_me


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From: "Jérôme M. Berger"
Subject: Re: Just meshin' around
Date: 27 Oct 2007 15:38:18
Message: <472393aa@news.povray.org>
alphaQuad wrote:
>  ....
> 
> but you always get distortion with jpg
> 
	Do you really? The attached file is nearly 7 times smaller than
yours, but I bet you won't see the differences unless you
superimpose them in an image editor...

		Jerome
-- 
+------------------------- Jerome M. BERGER ---------------------+
|    mailto:jeb### [at] freefr      | ICQ:    238062172            |
|    http://jeberger.free.fr/     | Jabber: jeb### [at] jabberfr   |
+---------------------------------+------------------------------+


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Attachments:
Download 'smooth-mesh075es.jpg' (102 KB)

Preview of image 'smooth-mesh075es.jpg'
smooth-mesh075es.jpg


 

From: alphaQuad
Subject: Re: Just meshin' around
Date: 27 Oct 2007 21:05:00
Message: <web.4723dfb1e80243eab2f189180@news.povray.org>
"Leef_me" <nomail@nomail> wrote:
> "alphaQuad" <alp### [at] earthlinknet> wrote:
> > Just meshin' around
>
> Wow, 5 starts for each!
>
> What are the render times for these beauties?
>
> How did you make the meshes?
>
> Leef_me


2 minutes roughly @ 800x600

all meshes are a dodecahedron.

the model's history is from either calculation or an existing wrl.
remember my mirc mesh viewer pov exporter? It can take
shapes from a wrl library and export to pov.

Another method is to calc it this way(I think these are left faces):

alias initDodecahedron {
  npts = 20
  nfaces = 12
  A = 1.618034
  ;/* (sqrt(5) + 1) / 2 */
  B = 0.618034
  ;/* (sqrt(5) - 1) / 2 */
  C = 1.0
  vertexes = (-(A)) 0 B : (-(A)) 0 (-(B)) : A 0 (-(B)) : A 0 B : $&
    B (-(A)) 0 : (-(B)) (-(A)) 0 : (-(B)) A 0 : B A 0 : $&
    0 B (-(A)) : 0 (-(B)) (-(A)) : 0 (-(B))  A : 0 B A : $&
    (-(C)) (-(C)) C : (-(C)) (-(C)) (-(C)) : C (-(C)) (-(C)) : C (-(C)) C : $&
    (-(C)) C C : (-(C)) C (-(C)) : C C (-(C)) : C C C
  polygons = 1 13 11 12 17 : 2 18 9 10 14 : 3 15 10 9 19 : 4 20 12 11 16 : $&
    5 15 3 4 16 : 6 13 1 2 14 : 7 18 2 1 17 : $&
    8 20 4 3 19 : 9 18 7 8 19 : 10 15 5 6 14 : 11 13 6 5 16 : 12 20 8 7 17
}


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From: alphaQuad
Subject: Re: Just meshin' around
Date: 27 Oct 2007 21:40:00
Message: <web.4723e737e80243eab2f189180@news.povray.org>
"Leef_me" <nomail@nomail> wrote:

> How did you make the meshes?

if your question is on smooth norms, I can show you that in a couple dif langs.
as you probably know it is addition of all face norms attached to that point.
aQ


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From: alphaQuad
Subject: Re: Just meshin' around
Date: 27 Oct 2007 22:30:01
Message: <web.4723f3dbe80243eab2f189180@news.povray.org>
<jeb### [at] freefr> wrote:

>  Do you really? The attached file is nearly 7 times smaller than
> yours, but I bet you won't see the differences unless you
> superimpose them in an image editor...








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From: alphaQuad
Subject: Re: Just meshin' around
Date: 28 Oct 2007 11:15:01
Message: <web.4724b486e80243ea93ac1e080@news.povray.org>
Note that image 834s has a complete reverse image of the BG.

It is distance between obj and BG that determines how much of image is focused.


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From: George J  Wallace
Subject: Re: Just meshin' around
Date: 28 Oct 2007 16:02:35
Message: <4724f8eb$1@news.povray.org>
Hi alphaQuad - did you ever release that mesh viewer/exporter ?  If so, I'd
really like to get a copy.  TIA...gjw
"alphaQuad" <alp### [at] earthlinknet> wrote in message
news:web.4723dfb1e80243eab2f189180@news.povray.org...
> "Leef_me" <nomail@nomail> wrote:
> > "alphaQuad" <alp### [at] earthlinknet> wrote:
> > > Just meshin' around
> >
> > Wow, 5 starts for each!
> >
> > What are the render times for these beauties?
> >
> > How did you make the meshes?
> >
> > Leef_me
>
>
> 2 minutes roughly @ 800x600
>
> all meshes are a dodecahedron.
>
> the model's history is from either calculation or an existing wrl.
> remember my mirc mesh viewer pov exporter? It can take
> shapes from a wrl library and export to pov.
>
> Another method is to calc it this way(I think these are left faces):
>
> alias initDodecahedron {
>   npts = 20
>   nfaces = 12
>   A = 1.618034
>   ;/* (sqrt(5) + 1) / 2 */
>   B = 0.618034
>   ;/* (sqrt(5) - 1) / 2 */
>   C = 1.0
>   vertexes = (-(A)) 0 B : (-(A)) 0 (-(B)) : A 0 (-(B)) : A 0 B : $&
>     B (-(A)) 0 : (-(B)) (-(A)) 0 : (-(B)) A 0 : B A 0 : $&
>     0 B (-(A)) : 0 (-(B)) (-(A)) : 0 (-(B))  A : 0 B A : $&
>     (-(C)) (-(C)) C : (-(C)) (-(C)) (-(C)) : C (-(C)) (-(C)) : C (-(C)) C
: $&
>     (-(C)) C C : (-(C)) C (-(C)) : C C (-(C)) : C C C
>   polygons = 1 13 11 12 17 : 2 18 9 10 14 : 3 15 10 9 19 : 4 20 12 11 16 :
$&
>     5 15 3 4 16 : 6 13 1 2 14 : 7 18 2 1 17 : $&
>     8 20 4 3 19 : 9 18 7 8 19 : 10 15 5 6 14 : 11 13 6 5 16 : 12 20 8 7 17
> }
>
>
>
>
>
>


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From: alphaQuad
Subject: Re: Just meshin' around
Date: 28 Oct 2007 17:20:01
Message: <web.47250ac2e80243ea93ac1e080@news.povray.org>
"George J. Wallace" <geo### [at] msncom> wrote:
> Hi alphaQuad - did you ever release that mesh viewer/exporter ?  If so, I'd
> really like to get a copy.  TIA...gjw


ya sure. Follow instructions in the readmesh closely. (I think I got something
here someone can load) Dont be surprised if the VC6 dll doesnt load on some
recent OS, AND if it does, I'd be very interested to know it. (just to stop
saying that)


http://members.aceweb.com/alphaquad/meshedit2.zip


Note that this started as a viewer and grew. I imagined it doing much more than
it currently does and I have some imagination. Turned out to be a huge project.

You have tons of script and some dll code that will get anyone started on their
own version if a VC6 dll doesnt work.


313161 bytes last I checked


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Attachments:
Download 'meshedit2.zip' (306 KB)

From: alphaQuad
Subject: Re: Just meshin' around
Date: 28 Oct 2007 17:45:00
Message: <web.4725109ae80243ea93ac1e080@news.povray.org>
"alphaQuad" <alp### [at] earthlinknet> wrote:

> .... Turned out to be a huge project.
>


meaning that some things are unfinished such as: sky_blue, sky_green, etc will
work but colors are also listed. Turning a color into a sky was my next trick
but life is what it is. (dont forget to hit a load combo button where combos
are empty)

what else ... probably 10 other issues


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From: alphaQuad
Subject: Re: Just meshin' around
Date: 28 Oct 2007 18:00:01
Message: <web.47251426e80243ea93ac1e080@news.povray.org>
"alphaQuad" <alp### [at] earthlinknet> wrote:
> what else ... probably 10 other issues

use mirc script editor to search all loaded files for "pvengine.exe" and edit
path if you actually want to export to pov.


you could write script to find pov if you wanted to set it up for other users.


what else ... probably 9 other issues


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