POV-Ray : Newsgroups : povray.binaries.images : Skip-a-ray SDL raytracer Server Time
2 Aug 2024 10:20:58 EDT (-0400)
  Skip-a-ray SDL raytracer (Message 11 to 12 of 12)  
<<< Previous 10 Messages Goto Initial 10 Messages
From: Grassblade
Subject: Re: Skip-a-ray SDL raytracer
Date: 2 Nov 2007 17:20:00
Message: <web.472ba22572fb445fff3077790@news.povray.org>
"triple_r" <rre### [at] hotmailcom> wrote:
> "Grassblade" <nomail@nomail> wrote:
>
> > Unix systems, though. One more reason to download Linux. Someday.
>
> Hey, today is someday!
>
>  - Ricky

LOL, true!


Post a reply to this message

From: Le Forgeron
Subject: Re: Skip-a-ray SDL raytracer
Date: 3 Nov 2007 02:11:08
Message: <472c1f0c$1@news.povray.org>
Le 25.10.2007 23:04, Zeger Knaepen nous fit lire :
> "Grassblade" <nomail@nomail> wrote in message 
> news:web.471f9b31e04cdb41654d6f060@news.povray.org...
>> I used the SDL raytracer found in the help file
>> (http://www.povray.org/documentation/view/3.6.1/123/) to refine an idea
>> more or less suggested by Bruno Cabasson.
>> Top picture skips a ray if (square of) distance in colour-space is smaller
>> than an user supplied threshold.
>> Middle pic is the result of the unadulterated SDL raytracer.
>> Bottom pic is the difference of the two.
>> The supplied Skip-a-ray pic requires about 65-70% of the time to render.
> 
> 
> is this a similar technique as used here: 
> http://www.cip.physik.uni-muenchen.de/~wwieser/render/povray/patches/prt-patch/ ?

Looks interesting... good idea, wrong patching.
It should have been an additional quality trace level instead of
replacing antialiasing.
The Vista buffer is an issue too.

-- 
The superior man understands what is right;
the inferior man understands what will sell.
-- Confucius


Post a reply to this message

<<< Previous 10 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.