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I think you've succeeded! How long did it take to render?
Woody wrote:
> can anyone tell me what I am doing wrong with this?
> This is a UV map mesh
> and I'm trying to get rid of the white lines.
>
>
> ------------------------------------------------------------------------
>
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3 minutes.
But the white lines are not supposed to be there. They are not in the
imagemap that is going with the mesh.
full source attached.
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Attachments:
Download 'complexpost.zip' (87 KB)
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On Sat, 15 Sep 2007 13:34:04 -0400, Woody wrote:
> 3 minutes.
>
> But the white lines are not supposed to be there. They are not in the
> imagemap that is going with the mesh.
>
> full source attached.
I think what Spock was saying was the image as it appeared was entirely
black - no white lines, not much of anything. ;-)
Jim
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web.46ec0a0ffa9638f8662513760@news.povray.org...
> can anyone tell me what I am doing wrong with this?
> This is a UV map mesh
> and I'm trying to get rid of the white lines.
>
What is that image? The image_map you have mapped on our mesh or the
rendered image?
The histogram says that 100% pixels are 100% black.
Marc
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"Woody" <nomail@nomail> wrote:
> 3 minutes.
>
> But the white lines are not supposed to be there. They are not in the
> imagemap that is going with the mesh.
>
> full source attached.
There are. The top row of pixels is completely white.
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On Sat, 15 Sep 2007 23:24:24 +0200, honnza <jan### [at] centrum cz> wrote:
> There are. The top row of pixels is completely white.
Not in the image you posted. That one is 100% black, borders and all.
--
FE
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"Fredrik Eriksson" <noo### [at] nowhere com> wrote in message
news:op.typtg8cycs6ysw@e6600...
> On Sat, 15 Sep 2007 23:24:24 +0200, honnza <jan### [at] centrum cz> wrote:
>> There are. The top row of pixels is completely white.
>
>
> Not in the image you posted. That one is 100% black, borders and all.
Yes, that's what I'm seeing too. Just black. Maybe the wrong image was
posted?
~Steve~
>
>
>
> --
> FE
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The image file "mathback.bmp" is corrupt,
that's what is causing the white lines. What
software was it created with? Here's a corrected
version.
Post a reply to this message
Attachments:
Download 'complex.zip' (74 KB)
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Woody nous apporta ses lumieres en ce 2007/09/15 12:36:
> can anyone tell me what I am doing wrong with this?
> This is a UV map mesh
> and I'm trying to get rid of the white lines.
>
>
> ------------------------------------------------------------------------
>
What is it suposed to represent? All I see is perfect black.
By the way, please convert to JPG (lossy, up to 24 Bits per pixel), GIF
(non-lossy but colour limited to 256) or PNG (non-lossy and 1 to 48 bits per
pixel), much lighter.
--
Alain
-------------------------------------------------
You know you've been raytracing too long when you spend 4 days at work wondering
how to render your tongue.
David Kraics
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"Tim Attwood" <tim### [at] comcast net> wrote:
> The image file "mathback.bmp" is corrupt,
> that's what is causing the white lines. What
> software was it created with? Here's a corrected
> version.
ms paint?
how do I make files un corrupt for future reference?
also, winzip is saying the file you uploaded is corrupt. could you possibly
rezip in the legacy 1.0 format? or send unzipped to
jef### [at] yahoo com
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