POV-Ray : Newsgroups : povray.binaries.images : uv mapping issue Server Time
2 Aug 2024 12:21:27 EDT (-0400)
  uv mapping issue (Message 2 to 11 of 11)  
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From: Spock
Subject: Re: uv mapping issue
Date: 15 Sep 2007 12:50:37
Message: <46EC0D4D.4070006@nospam.com>
I think you've succeeded!  How long did it take to render?

Woody wrote:
> can anyone tell me what I am doing wrong with this?
> This is a UV map mesh
> and I'm trying to get rid of the white lines.
> 
> 
> ------------------------------------------------------------------------
>


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From: Woody
Subject: Re: uv mapping issue
Date: 15 Sep 2007 13:35:01
Message: <web.46ec176d1ccd9144662513760@news.povray.org>
3 minutes.

But the white lines are not supposed to be there. They are not in the
imagemap that is going with the mesh.

full source attached.


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Attachments:
Download 'complexpost.zip' (87 KB)

From: Jim Henderson
Subject: Re: uv mapping issue
Date: 15 Sep 2007 14:29:34
Message: <46ec248e$1@news.povray.org>
On Sat, 15 Sep 2007 13:34:04 -0400, Woody wrote:

> 3 minutes.
> 
> But the white lines are not supposed to be there. They are not in the
> imagemap that is going with the mesh.
> 
> full source attached.

I think what Spock was saying was the image as it appeared was entirely 
black - no white lines, not much of anything. ;-)

Jim


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From: M a r c
Subject: Re: uv mapping issue
Date: 15 Sep 2007 14:32:14
Message: <46ec252e$1@news.povray.org>

web.46ec0a0ffa9638f8662513760@news.povray.org...
> can anyone tell me what I am doing wrong with this?
> This is a UV map mesh
> and I'm trying to get rid of the white lines.
>

What is that image? The image_map you have mapped on our mesh or the 
rendered image?
The histogram says that 100% pixels are 100% black.

Marc


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From: honnza
Subject: Re: uv mapping issue
Date: 15 Sep 2007 17:25:01
Message: <web.46ec4d881ccd9144a9ce4df50@news.povray.org>
"Woody" <nomail@nomail> wrote:
> 3 minutes.
>
> But the white lines are not supposed to be there. They are not in the
> imagemap that is going with the mesh.
>
> full source attached.

There are. The top row of pixels is completely white.


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From: Fredrik Eriksson
Subject: Re: uv mapping issue
Date: 15 Sep 2007 17:47:36
Message: <op.typtg8cycs6ysw@e6600>
On Sat, 15 Sep 2007 23:24:24 +0200, honnza <jan### [at] centrumcz> wrote:
> There are. The top row of pixels is completely white.


Not in the image you posted. That one is 100% black, borders and all.



-- 
FE


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From: St 
Subject: Re: uv mapping issue
Date: 15 Sep 2007 17:59:59
Message: <46ec55df@news.povray.org>
"Fredrik Eriksson" <noo### [at] nowherecom> wrote in message 
news:op.typtg8cycs6ysw@e6600...
> On Sat, 15 Sep 2007 23:24:24 +0200, honnza <jan### [at] centrumcz> wrote:
>> There are. The top row of pixels is completely white.
>
>
> Not in the image you posted. That one is 100% black, borders and all.

     Yes, that's what I'm seeing too. Just black. Maybe the wrong image was 
posted?



         ~Steve~


>
>
>
> -- 
> FE


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From: Tim Attwood
Subject: Re: uv mapping issue
Date: 15 Sep 2007 18:10:06
Message: <46ec583e@news.povray.org>
The image file "mathback.bmp" is corrupt,
that's what is causing the white lines.  What
software was it created with?  Here's a corrected
version.


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Attachments:
Download 'complex.zip' (74 KB)

From: Alain
Subject: Re: uv mapping issue
Date: 15 Sep 2007 22:36:10
Message: <46ec969a@news.povray.org>
Woody nous apporta ses lumieres en ce 2007/09/15 12:36:
> can anyone tell me what I am doing wrong with this?
> This is a UV map mesh
> and I'm trying to get rid of the white lines.
> 
> 
> ------------------------------------------------------------------------
> 
What is it suposed to represent? All I see is perfect black.
By the way, please convert to JPG (lossy, up to 24 Bits per pixel), GIF 
(non-lossy but colour limited to 256) or PNG (non-lossy and 1 to 48 bits per 
pixel), much lighter.

-- 
Alain
-------------------------------------------------
You know you've been raytracing too long when you spend 4 days at work wondering 
how to render your tongue.
David Kraics


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From: Woody
Subject: Re: uv mapping issue
Date: 16 Sep 2007 11:40:01
Message: <web.46ed4d991ccd914443dd4eb0@news.povray.org>
"Tim Attwood" <tim### [at] comcastnet> wrote:
> The image file "mathback.bmp" is corrupt,
> that's what is causing the white lines.  What
> software was it created with?  Here's a corrected
> version.

ms paint?

how do I make files un corrupt for future reference?

also, winzip is saying the file you uploaded is corrupt. could you possibly
rezip in the legacy 1.0 format? or send unzipped to
jef### [at] yahoocom


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