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2 Aug 2024 16:24:33 EDT (-0400)
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From: St 
Subject: Re: Flower of life :: WIP 02
Date: 13 Jul 2007 08:59:25
Message: <4697772d@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote in message 
news:46976b01@news.povray.org...
>
> "St." <dot### [at] dotcom> schreef in bericht news:46966c2b$2@news.povray.org...
>>
>>
>>
>>    Ooooh, nice! You do know that it would be a helluva job for a jeweller 
>> to produce this?    ;)
>>
>
> It is indeed very beautiful!
> How would you tackle this Steve? Filigree?

    Hmm, I had to look at Txemi's first image to see what's involved. It 
could be made the filigree way, but I think it would be faster to make it by 
piercing the pattern out with a saw. You'd draw the pattern on a piece of 
sheet silver, and then saw out all the bits that you don't need, leaving an 
open lattice. With the settings, I'd make a model and get it cast to save 
time. :)


     ~Steve~



>
> Thomas
>
>


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From: Thomas de Groot
Subject: Re: Flower of life :: WIP 02
Date: 13 Jul 2007 11:03:23
Message: <4697943b@news.povray.org>
"St." <dot### [at] dotcom> schreef in bericht news:4697772d@news.povray.org...
>
>
>    Hmm, I had to look at Txemi's first image to see what's involved. It 
> could be made the filigree way, but I think it would be faster to make it 
> by piercing the pattern out with a saw. You'd draw the pattern on a piece 
> of sheet silver, and then saw out all the bits that you don't need, 
> leaving an open lattice. With the settings, I'd make a model and get it 
> cast to save time. :)
>
I'm impressed. Something quite different from coding POV primitives  ;-)

Thomas


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From: Grassblade
Subject: Re: Flower of life :: WIP 02
Date: 13 Jul 2007 13:40:01
Message: <web.4697b8403b15f01f1ece12af0@news.povray.org>
The first pic was good, but this one beats it any day IMO. I particularly
like the color scheme. Are you using filter or transmit? And what about
photons?


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From: Eero Ahonen
Subject: Re: Flower of life :: WIP 02
Date: 26 Aug 2007 11:09:34
Message: <46d197ae$1@news.povray.org>
Thomas de Groot wrote:

> I'm impressed. Something quite different from coding POV primitives  ;-)

CSG, he uses the "difference" -method to cut out pieces of one big part.

Sorry I'm late, I hanged online behind GPRS for 2 months, so I have a
little catch-on to do.

> Thomas
> 

-- 
Eero "Aero" Ahonen
   http://www.zbxt.net
      aer### [at] removethiszbxtnetinvalid


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