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RusHHouR nous apporta ses lumieres en ce 2007/06/28 14:49:
> Here's a scene of a castle with walls Im fiddling with atm.
> Was gonna put it in a bigger environment, with mountains and a sea, but it
> looked awful. So I zoomed in. ;)
>
> We'll see where it ends up in.
>
> //RusHHouR
>
>
> ------------------------------------------------------------------------
>
Dark, soooo dark!
After some gamma and brightness adjustments, nice modeling. To bad it's all blured.
You can use a moovies trick: use a blue fill light. Dark blue is subconciously
associated with the night.
--
Alain
-------------------------------------------------
Zen Buddhism: Shit is, and is not.
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"RusHHouR" <gee### [at] mailnu> schreef in bericht
news:web.468402b763636b447d3ae5e0@news.povray.org...
> Here's a scene of a castle with walls Im fiddling with atm.
> Was gonna put it in a bigger environment, with mountains and a sea, but it
> looked awful. So I zoomed in. ;)
>
Well... I can see the image jus as it is intended, I suppose, with its
crimson/violet lighting. No adjustments needed. Otherwise, I agree with the
comments. The focal blur in particular is not a good idea in this scene. Try
also the bluish light as suggested.
Thomas
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> Well... I can see the image jus as it is intended, I suppose, with its
> crimson/violet lighting.
Same for me, it looks good.
For those who are seeing a black image then I suggest that you adjust
somehow your monitors controls, because you must be missing out on a lot of
dark detail in other images.
Take a look at this grey-scale image here:
http://www.dpreview.com/images/grayscale.gif
And adjust your monitor so that you can see the differences between each
square.
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Hehehe, well all in all I guess I should make it a bit brighter then... xD
Im happy some of you could see it though. :)
Thanks for all the suggestions. Ill post a new version soon.
//Cheers
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web.46850e0f3ec38bfb47d3ae5e0@news.povray.org...
> Hehehe, well all in all I guess I should make it a bit brighter then... xD
>
> Im happy some of you could see it though. :)
>
> Thanks for all the suggestions. Ill post a new version soon.
> //Cheers
I can see it as well :-)
It is a night view but maybe yet a little dark
The paperwhite background of my newsreader doesn't help either.
Marc
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scott nous apporta ses lumieres en ce 2007/06/29 06:15:
>> Well... I can see the image jus as it is intended, I suppose, with its
>> crimson/violet lighting.
>
> Same for me, it looks good.
>
> For those who are seeing a black image then I suggest that you adjust
> somehow your monitors controls, because you must be missing out on a lot
> of dark detail in other images.
>
> Take a look at this grey-scale image here:
>
> http://www.dpreview.com/images/grayscale.gif
>
> And adjust your monitor so that you can see the differences between each
> square.
>
>
Adjusting the brightness is not realy an option for me, bright = blury, hard to
read, text!
Cranking up the gamma seting helps some.
--
Alain
-------------------------------------------------
God doesn't play dice. -- Albert Einstein
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Looks like a promising image. Nice work on the model as far as I can make
out.
I agree with the above comments.
These is also one more thing you can do: you can make some interesting
procedural textures for the castle walls (multi layered perhaps)introducing
shadow and highlight in the rough stone and on top of it streaks/veins of
other colors than just plain gray (shades of either green, yellow, white or
red, not so much blue) blending into a pattern, to make the castle stand out
from the background more. Castles are usually made of rough stone and
covered with all sorts of moss, rust or dirt anyway.
The texture of the castle walls is quite important as they cover most of the
image after all.
I often open reference photos of buildings/structures in Photoshop (or any
program that can measure RGB values) and take several color samples with
effective. Just write down a series of RGB values from any old stone wall
and use them to make a procedural texture.
Hildur
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Thanks again for all the advise.
At the moment Im so frustrated at this silly scene. Too much time, even in
Pov-Ray terms, that has given me nothing.
This very instant I have very negative feelings towards heightfields,
disgusting point lights and last but not least layered textures with color
maps and patterns, scaled and rotated again and again beyond recognision.
You render and adjust and render and adjust and the outcome never is what
you expect.
I going back to rsocp's... blah.
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"RusHHouR" <gee### [at] mailnu> wrote:
> Thanks again for all the advise.
>
> At the moment Im so frustrated at this silly scene. Too much time, even in
> Pov-Ray terms, that has given me nothing.
>
> This very instant I have very negative feelings towards heightfields,
> disgusting point lights and last but not least layered textures with color
> maps and patterns, scaled and rotated again and again beyond recognision.
>
> You render and adjust and render and adjust and the outcome never is what
> you expect.
>
> I going back to rsocp's... blah.
Remember, Robert the Bruce and the spider. :-)
Stephen
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>
>
> Remember, Robert the Bruce and the spider. :-)
>
> Stephen
Hehehe, allrighty then:
"Yes! I, too, will try a seventh time!"
:D
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