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2 Aug 2024 18:12:50 EDT (-0400)
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From: Hildur K 
Subject: Re: Castle at night
Date: 1 Jul 2007 06:55:01
Message: <web.468787683ec38bfbf05f478e0@news.povray.org>
Looks like a promising image. Nice work on the model as far as I can make
out.

I agree with the above comments.

These is also one more thing you can do: you can make some interesting
procedural textures for the castle walls (multi layered perhaps)introducing
shadow and highlight in the rough stone and on top of it streaks/veins of
other colors than just plain gray (shades of either green, yellow, white or
red, not so much blue) blending into a pattern, to make the castle stand out
from the background more. Castles are usually made of rough stone and
covered with all sorts of moss, rust or dirt anyway.

The texture of the castle walls is quite important as they cover most of the
image after all.

I often open reference photos of buildings/structures in Photoshop (or any
program that can measure RGB values) and take several color samples with


effective. Just write down a series of RGB values from any old stone wall
and use them to make a procedural texture.

Hildur


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From: RusHHouR
Subject: Re: Castle at night
Date: 3 Jul 2007 08:10:02
Message: <web.468a3ba53ec38bfb47d3ae5e0@news.povray.org>
Thanks again for all the advise.

At the moment Im so frustrated at this silly scene. Too much time, even in
Pov-Ray terms, that has given me nothing.

This very instant I have very negative feelings towards heightfields,
disgusting point lights and last but not least layered textures with color
maps and patterns, scaled and rotated again and again beyond recognision.

You render and adjust and render and adjust and the outcome never is what
you expect.

I going back to rsocp's... blah.


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From: Stephen
Subject: Re: Castle at night
Date: 3 Jul 2007 08:55:01
Message: <web.468a46313ec38bfbc4e49fa40@news.povray.org>
"RusHHouR" <gee### [at] mailnu> wrote:
> Thanks again for all the advise.
>
> At the moment Im so frustrated at this silly scene. Too much time, even in
> Pov-Ray terms, that has given me nothing.
>
> This very instant I have very negative feelings towards heightfields,
> disgusting point lights and last but not least layered textures with color
> maps and patterns, scaled and rotated again and again beyond recognision.
>
> You render and adjust and render and adjust and the outcome never is what
> you expect.
>
> I going back to rsocp's... blah.


Remember, Robert the Bruce and the spider. :-)

Stephen


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From: RusHHouR
Subject: Re: Castle at night
Date: 3 Jul 2007 09:55:01
Message: <web.468a54ef3ec38bfb47d3ae5e0@news.povray.org>
>
>
> Remember, Robert the Bruce and the spider. :-)
>
> Stephen

Hehehe, allrighty then:

"Yes! I, too, will try a seventh time!"

:D


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