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Alongisde working on a 'before-and-after' image, I've also found time to
develop another CGSphere idea. It's got sufficiently pretty to post, so
here it is!
This rendered in 1.5 hours on my macbook, thanks to the use of my mesh-based
textured-brick macro (which I'll also post properly at some point in the
near future). The bricks are selected at random from a small array of
predefined bricks and rotated randomly to increase their apparent
diversity. The macro arose from my dissatisfaction with the render speed of
normals with radiosity, and the fact that I never worked out how to make a
rounded box with isosurfaces.
I think I'll be adding some loose bricks to add to the entropy, then maybe
some patches of sand on the floor and possibly a small human looking up at
it.
Bill
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Attachments:
Download 'bricksphere.jpg' (124 KB)
Preview of image 'bricksphere.jpg'
![bricksphere.jpg](/povray.binaries.images/attachment/%3Cweb.461cf21336d7e0c11b04b8bf0%40news.povray.org%3E/bricksphere.jpg?ttop=443866&toff=3900&preview=1)
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On Wed, 11 Apr 2007 10:34:59 EDT, "Bill Pragnell" <bil### [at] hotmail com>
wrote:
>Alongisde working on a 'before-and-after' image, I've also found time to
>develop another CGSphere idea. It's got sufficiently pretty to post, so
>here it is!
That is a sweet sphere :-)
Regards
Stephen
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"Bill Pragnell" <bil### [at] hotmail com> schreef in bericht
news:web.461cf21336d7e0c11b04b8bf0@news.povray.org...
> Alongisde working on a 'before-and-after' image, I've also found time to
> develop another CGSphere idea. It's got sufficiently pretty to post, so
> here it is!
>
> This rendered in 1.5 hours on my macbook, thanks to the use of my
> mesh-based
> textured-brick macro (which I'll also post properly at some point in the
> near future). The bricks are selected at random from a small array of
> predefined bricks and rotated randomly to increase their apparent
> diversity. The macro arose from my dissatisfaction with the render speed
> of
> normals with radiosity, and the fact that I never worked out how to make a
> rounded box with isosurfaces.
>
> I think I'll be adding some loose bricks to add to the entropy, then maybe
> some patches of sand on the floor and possibly a small human looking up at
> it.
>
I love it!
I have a bias towards the simple things in life :-) This is one.
Thomas
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"Bill Pragnell" <bil### [at] hotmail com> wrote:
> Alongisde working on a 'before-and-after' image, I've also found time to
> develop another CGSphere idea. It's got sufficiently pretty to post, so
> here it is!
Wow, a delight to see. Thanks for sharing.
> This rendered in 1.5 hours on my macbook, thanks to the use of my mesh-based
> textured-brick macro (which I'll also post properly at some point in the
> near future).
Please, please do.
> The bricks are selected at random from a small array of
> predefined bricks and rotated randomly to increase their apparent
> diversity.
Is the placement location random as well, or do you have "the artist's eye"?
Leef_me
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