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I'm on spring break this week, so rather than working on my capstone
project, I decided to try my hand at POVRay. I went through a few
tutorials, and then set off to create a first image. Its nowhere near the
quality of work that I see people around here doing, but I had fun
nonetheless. The Milky Way background was photoshopped in after the
render, from a picture I took from NASA's Astronomy Picture of the Day
Archive (http://antwrp.gsfc.nasa.gov/apod/archivepix.html)
A larger PNG can be found at
http://thom-patterson.com/other/Thom_Trace_photoshopped.png (1.1MB)
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Thom wrote:
> I'm on spring break this week, so rather than working on my capstone
> project, I decided to try my hand at POVRay. I went through a few
> tutorials, and then set off to create a first image. Its nowhere near the
> quality of work that I see people around here doing, but I had fun
> nonetheless. The Milky Way background was photoshopped in after the
> render, from a picture I took from NASA's Astronomy Picture of the Day
> Archive (http://antwrp.gsfc.nasa.gov/apod/archivepix.html)
>
> A larger PNG can be found at
> http://thom-patterson.com/other/Thom_Trace_photoshopped.png (1.1MB)
>
>
>
> ------------------------------------------------------------------------
>
Pure photons and media? No containers?
ADB
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> Pure photons and media? No containers?
>
> ADB
Originally I was using atmospheric media, but I found out that photons don't
show up in it after a reflection. So to make this image work there is a box
surrounding all the mirrors with a scattering media inside. If anyone is
interested I will post the code
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On Fri, 16 Mar 2007 13:08:37 EST, "Thom" <tpa### [at] cc edu> wrote:
>> Pure photons and media? No containers?
>>
>> ADB
>
>Originally I was using atmospheric media, but I found out that photons don't
>show up in it after a reflection. So to make this image work there is a box
>surrounding all the mirrors with a scattering media inside. If anyone is
>interested I will post the code
>
I for one would like to see that code
Thanks
John
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> I for one would like to see that code
>
> Thanks
>
> John
Here it is. I'm sure there is a better way to do this, I am still learning.
http://thom-patterson.com/other/Thom_Trace.pov
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