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It's been a long time since I posted an image here. I just discovered
GeoControl, a very nice terrain generator, and thought I'd post one of my
experiments. The ground fog is not very realistic, unfortunately scattering
media rendered too slowly. This one uses a mix of emittive and absorbtive
media and took 16 h on a 3.6 GHz P4 at 2800x2100 pixels. Terrain made with
GeoControl, trees with POV-Tree.
Best regards, Christoph
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Attachments:
Download 'rttrf.jpg' (289 KB)
Preview of image 'rttrf.jpg'
![rttrf.jpg](/povray.binaries.images/attachment/%3Cweb.45cf389f485870539e170a380%40news.povray.org%3E/rttrf.jpg?ttop=443866&toff=4000&preview=1)
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Just beautiful, and nice composition/pov. Worth the 16 hours.
~Steve~
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"gerberc" <ni.### [at] bluewin ch> wrote:
> It's been a long time since I posted an image here. I just discovered
> GeoControl, a very nice terrain generator, and thought I'd post one of my
> experiments. The ground fog is not very realistic, unfortunately scattering
> media rendered too slowly. This one uses a mix of emittive and absorbtive
> media and took 16 h on a 3.6 GHz P4 at 2800x2100 pixels. Terrain made with
> GeoControl, trees with POV-Tree.
>
> Best regards, Christoph
Hi Christoph,
Good to see one of your images here, this is a very well composed scene. I
think the ground fog looks pretty good, I never seem to be able to get the
turbulent effect with ground fog that you always manage to achieve. Is
there some setting I have not found yet because turbulence just doesn't
seem to make much difference with fog when I use it..
Great picture.
Sean
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Very cool image. Like the dragons, too.
--
Dan
GoofyGraffix.com
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Very Nice! I like the subject matter. Did you make the dragons?
Charles
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Really beautiful !
So immersive that bits of stories come immediately to mind when looking
at it.
Thibaut
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The fog is not plain ground fog but planar media contained in a box of
approx. the same size as the terrain. With fog I can't get any visible
turbulence effect too. If somebody is interested I can upload the source
code.
The dragon is not mine, it is the Wyvern model for Poser from DAZ that I
converted to mesh2{} with Pose-Ray. I allways use the Poser/Pose-Ray combo
for humans and creatures so I forget to mention sometimes.
Best regards,
Christoph
"s.day" <s.d### [at] uel ac uk> wrote:
> Good to see one of your images here, this is a very well composed scene. I
> think the ground fog looks pretty good, I never seem to be able to get the
> turbulent effect with ground fog that you always manage to achieve. Is
> there some setting I have not found yet because turbulence just doesn't
> seem to make much difference with fog when I use it..
>
> Great picture.
>
> Sean
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"gerberc" <ni.### [at] bluewin ch> wrote:
> If somebody is interested I can upload the source code.
>
Stephen
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"gerberc" <ni.### [at] bluewin ch> schreef in bericht
news:web.45d0695cdaefef4dd7185e40@news.povray.org...
> The fog is not plain ground fog but planar media contained in a box of
> approx. the same size as the terrain. With fog I can't get any visible
> turbulence effect too. If somebody is interested I can upload the source
> code.
>
I am certainly interested!
GeoControl is an interesting program. I downloaded the demo version this
morning. In combination with World Machine the results can be terrific!
I mus say that these generation height_field generators go beyond the
Leveller possibilities I believe, and they are fast.
Thomas
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O.K., I just posted the important parts of the source at p.b.s-f.
Best regards, Christoph
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