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The final run of my Clockwork Orange redux. For some reason this took eons
to render, something in the order of 5 days (partially because of 256 light
sources and AA 0.0). My next CGSphere submission (and possibly last
depending on how the voting down continues)
-tgq
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Attachments:
Download 'cgsphere-7.jpg' (171 KB)
Preview of image 'cgsphere-7.jpg'
![cgsphere-7.jpg](/povray.binaries.images/attachment/%3Cweb.459707d77d1c78e62ac336070%40news.povray.org%3E/cgsphere-7.jpg?ttop=443866&toff=4050&preview=1)
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Looks pretty good.
> For some reason this took eons
> to render, something in the order of 5 days (partially because of 256
light
> sources and AA 0.0).
Why did you need that many light sources? It looks like a few area lights
and *maybe* some radiosity would have done fine.
- Slime
[ http://www.slimeland.com/ ]
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Trevor G Quayle wrote:
> The final run of my Clockwork Orange redux. For some reason this took eons
> to render, something in the order of 5 days (partially because of 256 light
> sources and AA 0.0). My next CGSphere submission (and possibly last
> depending on how the voting down continues)
>
> -tgq
>
>
> ------------------------------------------------------------------------
>
256 light sources does seem just a bit excessive.
Also, don't worry about the downvoting. I have yet to find a
user-submitted-content-with-peer-voting website that doesn't have
downvoting.
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Trevor G Quayle wrote:
> The final run of my Clockwork Orange redux. For some reason this took eons
> to render, something in the order of 5 days (partially because of 256 light
> sources and AA 0.0). My next CGSphere submission (and possibly last
> depending on how the voting down continues)
>
> -tgq
>
>
> ------------------------------------------------------------------------
>
Great image, Trevor!
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This is possibly the most random POV-Ray image ever... Nicely done though.
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"Slime" <fak### [at] email address> wrote:
> Looks pretty good.
>
> > For some reason this took eons
> > to render, something in the order of 5 days (partially because of 256
> light
> > sources and AA 0.0).
>
> Why did you need that many light sources? It looks like a few area lights
> and *maybe* some radiosity would have done fine.
>
> - Slime
> [ http://www.slimeland.com/ ]
Yes, it needs that may light sources. The lighting is the HDRI-based light
system I've been perpetually working on. It uses median-cut method (plus
some other stuff) so it is a n^2 problem. I usually use a level of 8 to
get the smoothest minimum results (i.e. 2^8=256 sources). Just simply
placing area lights wouldn't give a 'proper' light distribution for the
scene, as it calculates light from the entire HDRI environment map. Unlike
radiosity, it uses 'active' light sources. I can't get as good results with
radiosity without extremely high settings.
Usually the scenes don't run as long as this one, I can't figure out what
slows it down so much. It appears to come from the csg gears mostly. I
did get it to run somewhat better using manual bounding.
As, I've stated previously, I hope to post my lighting system when I'm fully
satisfied with it's performance.
-tgq
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Jim Charter <jrc### [at] msn com> wrote:
> Trevor G Quayle wrote:
> > The final run of my Clockwork Orange redux. For some reason this took eons
> > to render, something in the order of 5 days (partially because of 256 light
> > sources and AA 0.0). My next CGSphere submission (and possibly last
> > depending on how the voting down continues)
> >
> > -tgq
> >
> >
> > ------------------------------------------------------------------------
> >
> Great image, Trevor!
Thanks, I'm quite satisfied myself (for now...)
-tgq
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"Trevor G Quayle" <Tin### [at] hotmail com> wrote in message
news:web.459707d77d1c78e62ac336070@news.povray.org...
> The final run of my Clockwork Orange redux. For some reason this took
> eons
> to render, something in the order of 5 days (partially because of 256
> light
> sources and AA 0.0).
Aaaargh! I couldn't do a 5 day render... (My patience that was once
unlimited, is now limited).
Nice image Trevor. Well modeled. 8 out of 10 from me only because I don't
like the dark skysphere effect. The other thing that spoils it for me is
that standard background that you shouldn't change, (rules). :o/
~Steve~
> -tgq
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Trevor G Quayle wrote:
> The final run of my Clockwork Orange redux. For some reason this took eons
> to render, something in the order of 5 days (partially because of 256 light
> sources and AA 0.0). My next CGSphere submission (and possibly last
> depending on how the voting down continues)
this is very pretty. i like it.
bob
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> Aaaargh! I couldn't do a 5 day render... (My patience that was once
> unlimited, is now limited).
>
Me neither, but it was Christmas so my laptop would've been idle anyways.
>
> Nice image Trevor. Well modeled. 8 out of 10 from me only because I don't
> like the dark skysphere effect. The other thing that spoils it for me is
> that standard background that you shouldn't change, (rules). :o/
>
> ~Steve~
>
Thanks. I may end up doing a wallpaper series using different environment
maps. At least without the grid I won't need the AA 0.0 settings so
they'll be faster to run.
-tgq
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