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6 Aug 2024 21:43:44 EDT (-0400)
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From: Thomas de Groot
Subject: Re: Three Apples
Date: 31 Oct 2006 08:36:56
Message: <45475178$1@news.povray.org>
"Bill Pragnell" <bil### [at] hotmailcom> schreef in bericht 
news:web.45474e14b8528c59731f01d10@news.povray.org...
> "Janet" <par### [at] attnet> wrote:
>> Blender is a blast once you figure out how to use it. It takes a while.
>
> Crikey, ain't that the truth. It took me most of a weekend to scale the
> overhang at the bottom of the Blender learning curve, and all my gear kept
> falling out and then I had to go back because I'd forgotten my safety 
> line!
> ;-)
>
How true! My safety line dropped several times in the abyss! Oh well, I 
really should start one day reading that documentation...

> ..... My problem was
> that I try to learn all new software by inspecting the menu systems - 
> ....>

Me too...

Thomas


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From: St 
Subject: Re: Three Apples
Date: 31 Oct 2006 15:11:29
Message: <4547adf1$1@news.povray.org>
"Janet" <par### [at] attnet> wrote in message 
news:web.4544e332dbe3c2d6156dd69f0@news.povray.org...
> Some apples modelled in Blender and rendered in POV-Ray with HDRI.
> The apples are UV mapped with some textures I made in Photoshop.
>
> Janet
> http://parrotdolphin.deviantart.com
>

   Lovely apples Janet. I want to bite them to the core... ;)

   ~Steve~


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From: Janet
Subject: Re: Three Apples
Date: 31 Oct 2006 23:20:01
Message: <web.45481fa0b8528c59aa5e5acd0@news.povray.org>
"Kenneth" <kdw### [at] earthlinknet> wrote:
> Those are beautiful apple textures; nice work!
Thanks Ken. :)
> I think the lights may be just a bit too bright (or the highlights are), and
> are slightly washing out the great texture.
The textures are maybe a bit washed out to begin with. Oh well.
> *Some day* I'll try and learn to uv-map  :-(
Its not so hard to learn. UVMapper is a good program, and free.


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From: Janet
Subject: Re: Three Apples
Date: 31 Oct 2006 23:30:00
Message: <web.4548218fb8528c59aa5e5acd0@news.povray.org>
"Bill Pragnell" <bil### [at] hotmailcom> wrote:
> Crikey, ain't that the truth. It took me most of a weekend to scale the
> overhang at the bottom of the Blender learning curve, and all my gear kept
> falling out and then I had to go back because I'd forgotten my safety line!
> ;-)
Ha ha, I like your description. Mine would tend more towards the psychotic
side. When I decided to learn Blender, someone told me I should do the
"Gus" tutorial. Let's just say that "Gus" is not my friend any more. (But
seriously, its a good tutorial to go through).
> However, once you've got the hang of it it's quite powerful. My problem was
> that I try to learn all new software by inspecting the menu systems - and
> Blender's interface is keyboard-biased. The documentation is very helpful!
Yes, read, read, do tutorials...read...
The spacebar IS the menu system, really.
> I like them apples, by the way...
Glad you like 'em, Bill. :)


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From: Janet
Subject: Re: Three Apples
Date: 31 Oct 2006 23:30:00
Message: <web.4548224cb8528c59aa5e5acd0@news.povray.org>
"St." <dot### [at] dotcom> wrote:
>    Lovely apples Janet. I want to bite them to the core... ;)
Thanks Steve. Sorry they don't have cores, but I could try to model some
with cores if you like. ;)


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From: Stephen
Subject: Re: Three Apples
Date: 1 Nov 2006 03:00:00
Message: <web.454853d0b8528c59f1cb1e660@news.povray.org>
"Janet" <par### [at] attnet> wrote:
> "St." <dot### [at] dotcom> wrote:
> >    Lovely apples Janet. I want to bite them to the core... ;)
> Thanks Steve. Sorry they don't have cores, but I could try to model some
> with cores if you like. ;)



Stephen


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From: Larry Hudson
Subject: Re: Three Apples
Date: 1 Nov 2006 03:23:02
Message: <45485966@news.povray.org>
Stephen wrote:
> "Janet" <par### [at] attnet> wrote:
> 
>>"St." <dot### [at] dotcom> wrote:
>>
>>>   Lovely apples Janet. I want to bite them to the core... ;)
>>
>>Thanks Steve. Sorry they don't have cores, but I could try to model some
>>with cores if you like. ;)
> 
> 

> 
> Stephen
> 

And half of a worm, as in the old (old, old) joke?
[Sorry -- couldn't resist...]     ;-)

      -=- Larry -=-


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From: Thomas de Groot
Subject: Re: Three Apples
Date: 1 Nov 2006 03:46:40
Message: <45485ef0@news.povray.org>
"Janet" <par### [at] attnet> schreef in bericht 
news:web.4548218fb8528c59aa5e5acd0@news.povray.org...
> Ha ha, I like your description. Mine would tend more towards the psychotic
> side. When I decided to learn Blender, someone told me I should do the
> "Gus" tutorial. Let's just say that "Gus" is not my friend any more. (But
> seriously, its a good tutorial to go through).

That sounds like "How to lose your friends in 20 lessons"  :-)  (probably 
would need less than that, even...)

Thanks Janet! Good advice!

Thomas


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From: Alain
Subject: Re: Three Apples
Date: 1 Nov 2006 21:09:12
Message: <45495348$1@news.povray.org>
Janet nous apporta ses lumieres en ce 29/10/2006 12:21:
> Some apples modelled in Blender and rendered in POV-Ray with HDRI.
> The apples are UV mapped with some textures I made in Photoshop.
> 
> Janet
> http://parrotdolphin.deviantart.com
> 
> 
> ------------------------------------------------------------------------
> 
Good but with a problem: I don't expect the highlights to be coloured like 
your's. Aparently, you used metallic in your finish. It may explain why the red 
apple looks TO red to me.

-- 
Alain
-------------------------------------------------
Don't kiss an elephant on the lips today.


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From: Janet
Subject: Re: Three Apples
Date: 2 Nov 2006 23:55:00
Message: <web.454acb4cb8528c59d3a959b50@news.povray.org>
Alain <ele### [at] netscapenet> wrote:
> Good but with a problem: I don't expect the highlights to be coloured like
> your's. Aparently, you used metallic in your finish. It may explain why the red
> apple looks TO red to me.
>
> --
> Alain
> -------------------------------------------------
> Don't kiss an elephant on the lips today.
Hi Alain, Yes, you are right that I used metallic. I tried without, but
then, I tried a lot of things. I'd say that realism was not the only
objective I had here. Maybe a bit of surrealism too. :) The image seemed
more appealing to me this way than with the whiter highlights.


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