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15 Nov 2024 03:23:06 EST (-0500)
  sand (Message 1 to 6 of 6)  
From: mine
Subject: sand
Date: 27 Oct 2006 23:15:00
Message: <web.4542c9cca07a9211ab7590070@news.povray.org>
I am trying to make sand. While I'm quite happy with the test pic below, it
uses the normal{} statement and hence doesn't affect shadows. While I'm
sure I can work around that in the picture I'm planning, I'd love to find a
solution. Can anyone help? I had a quick try at a height_field but quickly
was put off the idea of trying. Maybe an isosurface?


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From: Data Banks
Subject: Re: sand
Date: 28 Oct 2006 01:41:27
Message: <4542ed87@news.povray.org>
"mine" <nomail@nomail> wrote in message 
news:web.4542c9cca07a9211ab7590070@news.povray.org...
>I am trying to make sand. While I'm quite happy with the test pic below, it
> uses the normal{} statement and hence doesn't affect shadows. While I'm
> sure I can work around that in the picture I'm planning, I'd love to find 
> a
> solution. Can anyone help? I had a quick try at a height_field but quickly
> was put off the idea of trying. Maybe an isosurface?
>
Damn, I need a cool drink after that one. Nice sand texture.


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From: Thomas de Groot
Subject: Re: sand
Date: 28 Oct 2006 07:51:45
Message: <45434451$1@news.povray.org>
"mine" <nomail@nomail> schreef in bericht 
news:web.4542c9cca07a9211ab7590070@news.povray.org...
>I am trying to make sand. While I'm quite happy with the test pic below, it
> uses the normal{} statement and hence doesn't affect shadows. While I'm
> sure I can work around that in the picture I'm planning, I'd love to find 
> a
> solution. Can anyone help? I had a quick try at a height_field but quickly
> was put off the idea of trying. Maybe an isosurface?
>
Personally, I use a height_field for simulating ripples. However, I have 
not, as yet, come up with a really satisfying and good-looking one. It would 
be mainly finding a good function describing a ripple field (as well for 
height_fields as for isosurfaces), but that is a little beyond my 
capabilities. Have you looked into Mike Williams's Isosurface Tutorial? I am 
not sure, from memory, maybe something is there.

Thomas


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From: mine
Subject: Re: sand
Date: 28 Oct 2006 19:10:00
Message: <web.4543e2624eb10e527566d8130@news.povray.org>
"Data Banks" <da_### [at] ihugcomau> wrote:
> Damn, I need a cool drink after that one. Nice sand texture.
Thank you very much. :)

Thomas De Groot:
I don't think I have seen Mike Williams's tutorial. Do you have a link?


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From: Kyle
Subject: Re: sand
Date: 28 Oct 2006 21:13:47
Message: <rvv7k219rqp4c11udsc71peerk4k4v5oq2@4ax.com>
On Sat, 28 Oct 2006 19:06:26 EDT, "mine" <nomail@nomail> wrote:

>I don't think I have seen Mike Williams's tutorial. Do you have a link?

I think Thomas is referring to http://www.econym.demon.co.uk/


Kyle


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From: Thomas de Groot
Subject: Re: sand
Date: 29 Oct 2006 02:52:15
Message: <45445daf@news.povray.org>
"Kyle" <hob### [at] gatenet> schreef in bericht 
news:rvv7k219rqp4c11udsc71peerk4k4v5oq2@4ax.com...
> On Sat, 28 Oct 2006 19:06:26 EDT, "mine" <nomail@nomail> wrote:
>
>>I don't think I have seen Mike Williams's tutorial. Do you have a link?
>
> I think Thomas is referring to http://www.econym.demon.co.uk/
>

Sorry. I forgot to include the link. my fault :-(

Thomas


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