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Hi good friends!
I make a little test rendering a scene with POV-Ray and after put a Blender
internal edge cartoon over the original POV rendered image. I want to see
that this stile of rendering is more usefull in architectural images with
no much humanization pieces.
The link with other images:
http://cogitas3d.procedural.com.br/clientes/ovetril1.html
A big hug!
POV-Ray, Blender, Inkscape, Qcad, Linux... tutorials in portughese, visit:
http://cogitas3d.site.vu
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Attachments:
Download 'ovetril3-edge.jpg' (110 KB)
Preview of image 'ovetril3-edge.jpg'
![ovetril3-edge.jpg](/povray.binaries.images/attachment/%3Cweb.44c0eca265692fe45969913a0%40news.povray.org%3E/ovetril3-edge.jpg?ttop=443866&toff=4350&preview=1)
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A very nice effect: it seems like a sketch.
;-)
Paolo
> "cogitas3d" wrote:
> Hi good friends!
>
> I make a little test rendering a scene with POV-Ray and after put a
Blender
> internal edge cartoon over the original POV rendered image. I want to see
> that this stile of rendering is more usefull in architectural images with
> no much humanization pieces.
>
> The link with other images:
> http://cogitas3d.procedural.com.br/clientes/ovetril1.html
>
> A big hug!
>
> POV-Ray, Blender, Inkscape, Qcad, Linux... tutorials in portughese, visit:
> http://cogitas3d.site.vu
>
Post a reply to this message
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"cogitas3d" <cic### [at] yahoo com br> wrote:
> Hi good friends!
>
> I make a little test rendering a scene with POV-Ray and after put a Blender
> internal edge cartoon over the original POV rendered image. I want to see
> that this stile of rendering is more usefull in architectural images with
> no much humanization pieces.
>
> The link with other images:
> http://cogitas3d.procedural.com.br/clientes/ovetril1.html
>
> A big hug!
>
> POV-Ray, Blender, Inkscape, Qcad, Linux... tutorials in portughese, visit:
> http://cogitas3d.site.vu
Living in an agricultural area, I very much like your subject matter. I
like the way the edge cartoon brings out the "thin" objects, like ladders,
wires, etc. I was just thinking today that I'd like a method to show these
up better, that often get lost when drawn to actual scale.
Very nice!
Dave Matthews
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"cogitas3d" <cic### [at] yahoo com br> wrote:
> Hi good friends!
>
> I make a little test rendering a scene with POV-Ray and after put a Blender
> internal edge cartoon over the original POV rendered image. I want to see
> that this stile of rendering is more usefull in architectural images with
> no much humanization pieces.
>
> The link with other images:
> http://cogitas3d.procedural.com.br/clientes/ovetril1.html
>
> A big hug!
>
> POV-Ray, Blender, Inkscape, Qcad, Linux... tutorials in portughese, visit:
> http://cogitas3d.site.vu
Amazing, too, that this was done with all open-source software-- at least
that's what I got from your website (which was also very cool.)
-Stefan
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> ...
>
> -Stefan
Ahh... of course I meant
muito bom!
....sorry
Stefan
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Smws nous apporta ses lumieres en ce 23/08/2006 14:34:
> "cogitas3d" <cic### [at] yahoo com br> wrote:
>> Hi good friends!
>> I make a little test rendering a scene with POV-Ray and after put a Blender
>> internal edge cartoon over the original POV rendered image. I want to see
>> that this stile of rendering is more usefull in architectural images with
>> no much humanization pieces.
>> The link with other images:
>> http://cogitas3d.procedural.com.br/clientes/ovetril1.html
>> A big hug!
>> POV-Ray, Blender, Inkscape, Qcad, Linux... tutorials in portughese, visit:
>> http://cogitas3d.site.vu
> Amazing, too, that this was done with all open-source software-- at least
> that's what I got from your website (which was also very cool.)
> -Stefan
Last time I checked, he was french! And all of he's production was in french,
translated in over 20 other languages.
Tintin, his friends Capitaine Hadock, professeur Tournesol, Dupont & Dupond the
detectives...
--
Alain
-------------------------------------------------
Gravity is a Myth. The Earth Sucks!
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From: Thibaut Jonckheere
Subject: Re: Test with Blender edge cartoon
Date: 24 Aug 2006 03:20:44
Message: <44ed534c@news.povray.org>
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> Last time I checked, he was french! And all of he's production was in
> french, translated in over 20 other languages.
> Tintin, his friends Capitaine Hadock, professeur Tournesol, Dupont &
> Dupond the detectives...
Well, in fact, Herge (his real name Georges Remi, initials R.G. which is
Thibaut
Post a reply to this message
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news: 44ed534c@news.povray.org...
>
> Well, in fact, Herge (his real name Georges Remi, initials R.G. which is
>
>
> Thibaut
>
>
Indeed! he was one of the founders of the "Ligne Claire" style with Joost
Swarte , Bob de Moor, E.P Jacobs and others Belgian comics drawers
http://en.wikipedia.org/wiki/Ligne_claire
Marc
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Thibaut Jonckheere nous apporta ses lumieres en ce 24/08/2006 04:34:
>
>> Last time I checked, he was french! And all of he's production was in
>> french, translated in over 20 other languages.
>> Tintin, his friends Capitaine Hadock, professeur Tournesol, Dupont &
>> Dupond the detectives...
>
>
> Well, in fact, Herge (his real name Georges Remi, initials R.G. which is
>
>
> Thibaut
>
>
Oups! You're right.
--
Alain
-------------------------------------------------
Stoicism: This shit is good for me.
Post a reply to this message
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