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Thank you all !
Jim:
Great compliment from you, since you are universally known as a Wings
virtuoso... ;-)
Scott:
Very instructive link and impressive works
Sven:
>Question: How long was the render taking, on which kind of system?
due to the focal blur it took around 8-9 hours on celeron 2,5
>Hint: Everything perfect but the road. That's the only thing which looks a ...
I know, but for now they are just study images about car modeling not really
a scene.
I promise, I'll try to make better things for the next round !
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excellent!
-----
Hasan
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"Sven Littkowski" <sve### [at] jamaica-focuscom> wrote:
> Jaw drops. Eyes fall off the skull. Tong rotates in crazy rolls. Fingers
> twich. Eyebrows twich.
Just took the word out of my mouth. :)
absolutely stunning! Is the street rendered too or is it a composite?
my day is a lot better now. :)
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Wow... Excellent modelling, I am very jealous, I still have not managed to
get to grips with Wings and modelling things like this are too much of a
challenge for CSG. Currently I am trying out blender to see if that is any
easier does anyone have an opinion as to which modeller is better?
The models look faultless to me, if it wasn't for the numerous shots I would
have thought you went and bought a bulk load of micras to setup some
photographs..
Sean
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> Wow... Excellent modelling, I am very jealous, I still have not
> managed to get to grips with Wings and modelling things like this
> are too much of a challenge for CSG. Currently I am trying out
> blender to see if that is any easier does anyone have an opinion as
> to which modeller is better?
I'm also trying both out, currently I prefer Blender but I find two things
annoying. Firstly the way you rotate the 3D view with the mouse is weird,
nothing like Wings, 3DS Max or Pro Engineer etc, I can never get the view
orientated the way I want very easily. At the moment I waste lots of time
just trying to look at the right part! The other thing is you cannot apply
a bevel to one edge at a time, you have to do the whole mesh. I find
Blender generally easier for mesh work though, it's much easier to combine
vertices, extrude edges, make/delete faces etc. Wings seems to have weird
rules about what you can and can't do.
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scott wrote:
>>Wow... Excellent modelling, I am very jealous, I still have not
>>managed to get to grips with Wings and modelling things like this
>>are too much of a challenge for CSG. Currently I am trying out
>>blender to see if that is any easier does anyone have an opinion as
>>to which modeller is better?
>
>
>
> I'm also trying both out, currently I prefer Blender but I find two things
> annoying. Firstly the way you rotate the 3D view with the mouse is weird,
> nothing like Wings, 3DS Max or Pro Engineer etc, I can never get the view
> orientated the way I want very easily. At the moment I waste lots of time
> just trying to look at the right part! The other thing is you cannot apply
> a bevel to one edge at a time, you have to do the whole mesh. I find
> Blender generally easier for mesh work though, it's much easier to combine
> vertices, extrude edges, make/delete faces etc. Wings seems to have weird
> rules about what you can and can't do.
>
>
A significant characteristic of Wings, and from where it derives its
name, is the way in which it stores its data. The result is that Wings
cannot produce or store independent triangles, only closed shapes where
every edge has an adjoining edge. This produces behavior that appears
weird when certain tools are used which need to retain open edges
temporarily, or when externally produced models are imported that have
existing open edges. This also imposes restrictions when modelling that
are satisfying to certain purists of mesh geometry but frustrating to
others. Those who prefer poly-by-poly modelling are out of luck with
Wings. Also it is a bad "utility" tool for importing and working on
externally produced and stored meshes (like from Poser.) What it is is
an extremely light and well thought out tool for so called "box
modelling." This technique produces a model by first starting out with a
simple closed volume such as a cube, then extruding and subdividing it
so that the result is always as closed shape with no open edges. This
method is particularly well suited to "organic" forms in my opinion.
With a certain degree of inventiveness, imagination, and ingenuity, it
can also produce these stunning engineering models as Rene, Jaime, and
Gilles have proven. But we should not underestimate what they have
accomplished here. Other modellers have more extensive tool sets
oriented to producing this type of model.
The problem to me with this kind of thread is that the assumption that
there is one champion modeller that everyone can point to is simply not
true. Individual artists have idiosyncratic preferences and
prejudices. The good news is that there are a nice selection of free or
cheap modellers available with differing blends of tool sets and
differing interfaces and design priorities such that any given artist
should find one that matches close enough to their preferences.
I think Blender provides a great modeller and has some very interesting
features. The interface is not completely to my taste however, and
creatively I am still not at the point where I need use some of the
things it can do that Wings can't. So I enjoy Wings. I love the roomy
viewing area and the context sensitive menus. I enjoy the challenge of
improvising from a relatively light toolbox over the challenge of
choosing precisely the correct tool from an extensive toolbox.
Another popular modeller that seems to extend the good things in Wings,
adds some further useful tools, and is not so purist about edges, is Silo.
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>> I'm also trying both out, currently I prefer Blender but I find
>> two things annoying. Firstly the way you rotate the 3D view with
>> the mouse is weird, nothing like Wings, 3DS Max or Pro Engineer
>> etc, I can never get the view orientated the way I want very
>> easily. At the moment I waste lots of time just trying to look at
>> the right part! The other thing is you cannot apply a bevel to
>> one edge at a time, you have to do the whole mesh. I find Blender
>> generally easier for mesh work though, it's much easier to combine
>> vertices, extrude edges, make/delete faces etc. Wings seems to
>> have weird rules about what you can and can't do.
> A significant characteristic of Wings, and from where it derives its
> name, is the way in which it stores its data. The result is that
> Wings cannot produce or store independent triangles, only closed
> shapes where every edge has an adjoining edge. This produces
> behavior that appears weird when certain tools are used which need
> to retain open edges temporarily, or when externally produced
> models are imported that have existing open edges. This also
> imposes restrictions when modelling that are satisfying to certain
> purists of mesh geometry but frustrating to others. Those who
> prefer poly-by-poly modelling are out of luck with Wings.
That explains it then. Although I do find Wings gets it's knickers in a
twist sometimes when working with the virtual mirror. I have certainly
ended up with a hole in my mesh several times where I can see the inside. I
have yet to find a way to close it apart from deleting that bit and starting
again!
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Hmm. Very nice, but the fact that everything is so _clean_ tells me it's a
fake :) Need to have some dirt or dust or bird crap or _something_ on
those cars!
Nicely done :)
--
Dan
GoofyGraffix.com
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Fantastic!
This has inspired me to get to know Wings3d better.
How did you do the tires? Is the tread modelled or textured?
Do you plan on doing a car moddeling tutoriel for wings some time?
--
-Nekar Xenos-
----------------------------------------
"The truth is out there..."
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nemesis:
>absolutely stunning! Is the street rendered too or is it a composite?
rendered but the background is the famous HDRI uffizi_probe by Paul Debevec
Sean:
>The models look faultless to me, if it wasn't for the numerous shots I would
>have thought you went and bought a bulk load of micras to setup some
>photographs..
:-)
Jim:
>The interface is not completely to my taste however
Not for me too
>Another popular modeller that seems to extend the good things in Wings,
>adds some further useful tools, and is not so purist about edges, is Silo.
In Silo, there is a new and astonishing feature called Displacement painting
(similar to Zbrush tool) I would like to see in Wings someday.
Nekar Xenos:
>.How did you do the tires? Is the tread modelled or textured?
Modelled
>Do you plan on doing a car moddeling tutoriel for wings some time?
No, I don't, unfortunately not enough time for that.
thanx again
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