Here's a new version of my weathered brick. Each face of the brick is a
separate mesh2 object, and the surface displacement is now radial rather
than perpendicular, so it can handle quite deep texturing in conjunction
with quite sharp corners / edges (unlike the previous).
Parsed in 54s, rendered in 11s on an aging 0.9GHz AMD with a mere 128MB RAM.
Should come in handy...
Bill
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