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"Bill Pragnell" <bil### [at] hotmailcom> wrote in message
news:web.4477012ccb32c15c731f01d10@news.povray.org...
> Here's a new version of my weathered brick. Each face of the brick is a
> separate mesh2 object, and the surface displacement is now radial rather
> than perpendicular, so it can handle quite deep texturing in conjunction
> with quite sharp corners / edges (unlike the previous).
>
> Parsed in 54s, rendered in 11s on an aging 0.9GHz AMD with a mere 128MB
RAM.
>
> Should come in handy...
>
> Bill
Nice work, I like it. I hope you post the macro/functions sometime :)
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