POV-Ray : Newsgroups : povray.binaries.images : Alien desert--again Server Time
7 Aug 2024 19:19:26 EDT (-0400)
  Alien desert--again (Message 11 to 19 of 19)  
<<< Previous 10 Messages Goto Initial 10 Messages
From: Thomas de Groot
Subject: Re: Alien desert--again
Date: 10 Feb 2006 03:02:50
Message: <43ec48aa@news.povray.org>
"Afishionado" <afi### [at] gmailcom> schreef in bericht
news:web.43ec19ac5fabfc7da9fc69d80@news.povray.org...
> A closeup of the creature. Obviously, the model was never intended to be
> rendered at this level of detail, but I wanted to show the group what it
> really looks like. You can also see why I chose to put the creature at a
> different angle in the scene. ;-) (Say "hi" to Silhouette Girl!) The
> waistband also completely falls apart from this angle. At the same time, I
> got an interesting composition with the insects at this angle completely
by
> accident!
>
Oh! The animal is much more alien than I thought :-) It could use some more
details indeed, but I would not change much to the basic idea. Concentrate
instead on the skin, with perhaps some wrinkles, especially at junction
legs/body?
Yes, the insects form an interesting composition. However, I prefer the
other one. In this view, they would need to show perhaps a more undulating
flight path.

> I'm kind of aiming for a Triceratops-style neck frill on the head. I can't
> really image putting ears on that thing. ;-) I think I did a decent job
> blending the isosurface and blob objects, though the neck looks just a
> little swollen from this angle. I'll fix it if I ever decide to use the
> animal from this angle. :-P
>
> To be honest, the creature was inspired by the desks in my school's math
> department. The head would be one of the chairs, and the base of the
cupola
> is the surface of the desk behind. The chairs have this little cutout in
> the middle of the back, and that area is where I put the "eyebrows" on the
> creature. From there, I just started making stuff up.
>
LOL That's great!

> So, I have no idea where the creature would have space for a brain of any
> size, or how on earth its neck joins with its spinal cord, but it looks
> cool. :-)
>
It doesn't need much brains really. It goes where it is told to go!

Thomas


Post a reply to this message

From: Darren New
Subject: Re: Alien desert--again
Date: 10 Feb 2006 10:58:25
Message: <43ecb821$1@news.povray.org>
Afishionado wrote:
> Here we go again! :-)

Nice. I'm thinking the horizon is a little too flat, and perhaps the 
sand texture is a little too ... bland? It just looks kind of odd where 
the animal's legs are "cut off" behind the fore-dune, because there's no 
real sense of depth there, to my eye.

-- 
   Darren New / San Diego, CA, USA (PST)
    Crate & Barrel -
      Furnishing Video Games Since 1962!


Post a reply to this message

From: Afishionado
Subject: Re: Alien desert--again
Date: 10 Feb 2006 15:25:00
Message: <web.43ecf6665fabfc7d65660efe0@news.povray.org>
> Oh! The animal is much more alien than I thought :-) It could use some more
> details indeed, but I would not change much to the basic idea. Concentrate
> instead on the skin, with perhaps some wrinkles, especially at junction
> legs/body?

At the moment I'm still trying to figure out the best way to do that. Add
some cylinders with negative strength to the blob, maybe?

> Yes, the insects form an interesting composition. However, I prefer the
> other one. In this view, they would need to show perhaps a more undulating
> flight path.

I just commented on it because it came about completely by accident. :-)

William


Post a reply to this message

From: Cousin Ricky
Subject: Re: Alien desert--again
Date: 10 Feb 2006 15:50:00
Message: <web.43ecfb475fabfc7d43a5e2560@news.povray.org>
"Afishionado" <afi### [at] gmailcom> wrote:
> So, I have no idea where the creature would have space for a brain of any
> size, or how on earth its neck joins with its spinal cord, but it looks
> cool. :-)

It's an _alien_ creature, isn't it?  Who says it has to have a brain, a
neck, or a spinal cord?


Post a reply to this message

From: Jim Charter
Subject: Re: Alien desert--again
Date: 10 Feb 2006 16:32:26
Message: <43ed066a$1@news.povray.org>
Cousin Ricky wrote:
> "Afishionado" <afi### [at] gmailcom> wrote:
> 
>>So, I have no idea where the creature would have space for a brain of any
>>size, or how on earth its neck joins with its spinal cord, but it looks
>>cool. :-)
> 
> 
> It's an _alien_ creature, isn't it?  Who says it has to have a brain, a
> neck, or a spinal cord?
> 
it doesn't but what does it have aready, symmetry, four legs, a front 
end and a back end, muscles, skin,...law of induction?


Post a reply to this message

From: Afishionado
Subject: Re: Alien desert--again
Date: 10 Feb 2006 21:15:00
Message: <web.43ed48355fabfc7d9e3a661d0@news.povray.org>
> It's an _alien_ creature, isn't it?  Who says it has to have a brain, a
> neck, or a spinal cord?

Well, it *does* have a neck. ;-)

Another render. I tweaked some random seeds, and played with some
post-processing effects (as if the image weren't surreal enough...).
Nothing major. :-)

William


Post a reply to this message


Attachments:
Download 'aliendesert.jpg' (50 KB)

Preview of image 'aliendesert.jpg'
aliendesert.jpg


 

From: Thomas de Groot
Subject: Re: Alien desert--again
Date: 11 Feb 2006 03:18:24
Message: <43ed9dd0@news.povray.org>
"Afishionado" <afi### [at] gmailcom> schreef in bericht
news:web.43ecf6665fabfc7d65660efe0@news.povray.org...
> > Oh! The animal is much more alien than I thought :-) It could use some
more
> > details indeed, but I would not change much to the basic idea.
Concentrate
> > instead on the skin, with perhaps some wrinkles, especially at junction
> > legs/body?
>
> At the moment I'm still trying to figure out the best way to do that. Add
> some cylinders with negative strength to the blob, maybe?
>

Hmm... I have too little blob experience, so I am afraid I cannot help you
really here...

Thomas


Post a reply to this message

From: Jim Charter
Subject: Re: Alien desert--again
Date: 11 Feb 2006 05:23:56
Message: <43edbb3c$1@news.povray.org>
Afishionado wrote:

> 
> At the moment I'm still trying to figure out the best way to do that. Add
> some cylinders with negative strength to the blob, maybe?
> 
> 
Yes, you can get some very good effects with negative components 
especially when you scale them unevenly.  A negative strength sphere 
scaled down on one axis so that it would be a disk-like shape will cut a 
very nice mouth shape for instance.  A sphere elongated on one axis into 
a sort of peg shape will cut some very nice pock holes.


Post a reply to this message

From: Kenneth
Subject: Re: Alien desert--again
Date: 15 Feb 2006 02:30:01
Message: <web.43f2d7d25fabfc7dac3d99330@news.povray.org>
Jim Charter <jrc### [at] msncom> wrote:
> Cousin Ricky wrote:

> > It's an _alien_ creature, isn't it?  Who says it has to have a brain, a
> > neck, or a spinal cord?
> >
> it doesn't but what does it have aready, symmetry, four legs, a front
> end and a back end, muscles, skin,...law of induction?

Take away two legs, and that's a pretty fair description of we poor humans.
And plenty of US have no brains!!  ;-)

In your close-up, I like the fellow sitting placidly under the canopy. And
the translucent canopy itself.  Very nice. What's casting that big shadow
overhead?

I herewith offer a few humble comments: I realize your crystals are probably
meant to look opague and metallic(?), so some more reflection would help.
OR, some filtered transparency. And there's *something* about the orderly
look of the insect wings...too regular, methinks. Perhaps reposition (or
rotate) a couple of them slightly?

Ken


Post a reply to this message

<<< Previous 10 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.