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"Afishionado" <afi### [at] gmail com> schreef in bericht
news:web.43ec19ac5fabfc7da9fc69d80@news.povray.org...
> A closeup of the creature. Obviously, the model was never intended to be
> rendered at this level of detail, but I wanted to show the group what it
> really looks like. You can also see why I chose to put the creature at a
> different angle in the scene. ;-) (Say "hi" to Silhouette Girl!) The
> waistband also completely falls apart from this angle. At the same time, I
> got an interesting composition with the insects at this angle completely
by
> accident!
>
Oh! The animal is much more alien than I thought :-) It could use some more
details indeed, but I would not change much to the basic idea. Concentrate
instead on the skin, with perhaps some wrinkles, especially at junction
legs/body?
Yes, the insects form an interesting composition. However, I prefer the
other one. In this view, they would need to show perhaps a more undulating
flight path.
> I'm kind of aiming for a Triceratops-style neck frill on the head. I can't
> really image putting ears on that thing. ;-) I think I did a decent job
> blending the isosurface and blob objects, though the neck looks just a
> little swollen from this angle. I'll fix it if I ever decide to use the
> animal from this angle. :-P
>
> To be honest, the creature was inspired by the desks in my school's math
> department. The head would be one of the chairs, and the base of the
cupola
> is the surface of the desk behind. The chairs have this little cutout in
> the middle of the back, and that area is where I put the "eyebrows" on the
> creature. From there, I just started making stuff up.
>
LOL That's great!
> So, I have no idea where the creature would have space for a brain of any
> size, or how on earth its neck joins with its spinal cord, but it looks
> cool. :-)
>
It doesn't need much brains really. It goes where it is told to go!
Thomas
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Afishionado wrote:
> Here we go again! :-)
Nice. I'm thinking the horizon is a little too flat, and perhaps the
sand texture is a little too ... bland? It just looks kind of odd where
the animal's legs are "cut off" behind the fore-dune, because there's no
real sense of depth there, to my eye.
--
Darren New / San Diego, CA, USA (PST)
Crate & Barrel -
Furnishing Video Games Since 1962!
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> Oh! The animal is much more alien than I thought :-) It could use some more
> details indeed, but I would not change much to the basic idea. Concentrate
> instead on the skin, with perhaps some wrinkles, especially at junction
> legs/body?
At the moment I'm still trying to figure out the best way to do that. Add
some cylinders with negative strength to the blob, maybe?
> Yes, the insects form an interesting composition. However, I prefer the
> other one. In this view, they would need to show perhaps a more undulating
> flight path.
I just commented on it because it came about completely by accident. :-)
William
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"Afishionado" <afi### [at] gmail com> wrote:
> So, I have no idea where the creature would have space for a brain of any
> size, or how on earth its neck joins with its spinal cord, but it looks
> cool. :-)
It's an _alien_ creature, isn't it? Who says it has to have a brain, a
neck, or a spinal cord?
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Cousin Ricky wrote:
> "Afishionado" <afi### [at] gmail com> wrote:
>
>>So, I have no idea where the creature would have space for a brain of any
>>size, or how on earth its neck joins with its spinal cord, but it looks
>>cool. :-)
>
>
> It's an _alien_ creature, isn't it? Who says it has to have a brain, a
> neck, or a spinal cord?
>
it doesn't but what does it have aready, symmetry, four legs, a front
end and a back end, muscles, skin,...law of induction?
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> It's an _alien_ creature, isn't it? Who says it has to have a brain, a
> neck, or a spinal cord?
Well, it *does* have a neck. ;-)
Another render. I tweaked some random seeds, and played with some
post-processing effects (as if the image weren't surreal enough...).
Nothing major. :-)
William
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Attachments:
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Preview of image 'aliendesert.jpg'
![aliendesert.jpg](/povray.binaries.images/attachment/%3Cweb.43ed48355fabfc7d9e3a661d0%40news.povray.org%3E/aliendesert.jpg?preview=1)
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"Afishionado" <afi### [at] gmail com> schreef in bericht
news:web.43ecf6665fabfc7d65660efe0@news.povray.org...
> > Oh! The animal is much more alien than I thought :-) It could use some
more
> > details indeed, but I would not change much to the basic idea.
Concentrate
> > instead on the skin, with perhaps some wrinkles, especially at junction
> > legs/body?
>
> At the moment I'm still trying to figure out the best way to do that. Add
> some cylinders with negative strength to the blob, maybe?
>
Hmm... I have too little blob experience, so I am afraid I cannot help you
really here...
Thomas
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Afishionado wrote:
>
> At the moment I'm still trying to figure out the best way to do that. Add
> some cylinders with negative strength to the blob, maybe?
>
>
Yes, you can get some very good effects with negative components
especially when you scale them unevenly. A negative strength sphere
scaled down on one axis so that it would be a disk-like shape will cut a
very nice mouth shape for instance. A sphere elongated on one axis into
a sort of peg shape will cut some very nice pock holes.
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Jim Charter <jrc### [at] msn com> wrote:
> Cousin Ricky wrote:
> > It's an _alien_ creature, isn't it? Who says it has to have a brain, a
> > neck, or a spinal cord?
> >
> it doesn't but what does it have aready, symmetry, four legs, a front
> end and a back end, muscles, skin,...law of induction?
Take away two legs, and that's a pretty fair description of we poor humans.
And plenty of US have no brains!! ;-)
In your close-up, I like the fellow sitting placidly under the canopy. And
the translucent canopy itself. Very nice. What's casting that big shadow
overhead?
I herewith offer a few humble comments: I realize your crystals are probably
meant to look opague and metallic(?), so some more reflection would help.
OR, some filtered transparency. And there's *something* about the orderly
look of the insect wings...too regular, methinks. Perhaps reposition (or
rotate) a couple of them slightly?
Ken
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