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"Afishionado" <afi### [at] gmail com> schreef in bericht
news:web.43ec19ac5fabfc7da9fc69d80@news.povray.org...
> A closeup of the creature. Obviously, the model was never intended to be
> rendered at this level of detail, but I wanted to show the group what it
> really looks like. You can also see why I chose to put the creature at a
> different angle in the scene. ;-) (Say "hi" to Silhouette Girl!) The
> waistband also completely falls apart from this angle. At the same time, I
> got an interesting composition with the insects at this angle completely
by
> accident!
>
Oh! The animal is much more alien than I thought :-) It could use some more
details indeed, but I would not change much to the basic idea. Concentrate
instead on the skin, with perhaps some wrinkles, especially at junction
legs/body?
Yes, the insects form an interesting composition. However, I prefer the
other one. In this view, they would need to show perhaps a more undulating
flight path.
> I'm kind of aiming for a Triceratops-style neck frill on the head. I can't
> really image putting ears on that thing. ;-) I think I did a decent job
> blending the isosurface and blob objects, though the neck looks just a
> little swollen from this angle. I'll fix it if I ever decide to use the
> animal from this angle. :-P
>
> To be honest, the creature was inspired by the desks in my school's math
> department. The head would be one of the chairs, and the base of the
cupola
> is the surface of the desk behind. The chairs have this little cutout in
> the middle of the back, and that area is where I put the "eyebrows" on the
> creature. From there, I just started making stuff up.
>
LOL That's great!
> So, I have no idea where the creature would have space for a brain of any
> size, or how on earth its neck joins with its spinal cord, but it looks
> cool. :-)
>
It doesn't need much brains really. It goes where it is told to go!
Thomas
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