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Personally, I loathe Duchamp. Epitomizes all that is pretentious as
hell in the 'art' world, particularly that damned urinal. If anybody
can call that art, it's the original designer, not Duchamp, even if he
did turn it on its side. I was an illustration major when at university
for two years, and the 'art' teachers were constantly going "oh,
illustration...that's not ART". :P
However, your image here...that's just amazing. I had to sit looking at
your full-sized version on the webpage for a while before convincing
myself that yes, it is in fact CGI. (repeating floor texture)
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
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PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
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extremely convincing, excellent work!
Only if somebody looks carefully, some minor flaws can be seen.
So it is a bit disturbing, that the room with direct sunlight is dark,
whereas the other room is bright, despite getting indirect light only.
I think, you will not post the source, but perhaps you can post the camera,
light and radiosity settings.
Norbert Kern
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"Rene Bui" <ren### [at] free fr> wrote:
> If you're not familiar with:
> http://www.guggenheimcollection.org/site/artist_bio_43.html
> http://www.toutfait.com/unmaking_the_museum/Door,%2011%20rue%20Larrey.html
>
> best viewing and some new other images too:
> http://rene.bui.free.fr/index_en.html (click digital)
>
> nice week end !
Amazing, one (or two) of the most photorealistic renders I have ever seen. I
had to convince myself they were not photo's (still not 100%) by looking at
the study images etc on your site. Is the outside scene HDR?
Great work..
Sean
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"Rene Bui" <ren### [at] free fr> schreef in bericht
news:web.43c8cb0465527aa4a48392cd0@news.povray.org...
> If you're not familiar with:
> http://www.guggenheimcollection.org/site/artist_bio_43.html
> http://www.toutfait.com/unmaking_the_museum/Door,%2011%20rue%20Larrey.html
>
> best viewing and some new other images too:
> http://rene.bui.free.fr/index_en.html (click digital)
>
> nice week end !
>
Impressive work!
Thomas
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WOW!
The image on the left CAN'T be CGI! Kept looking for *any* sign of
artificiality, but gave up. Stunning! Is that a Poser figure standing in
the courtyard?
I'm glad someone else pointed out the repeating wood floor texture in the
right-hand image...'cause I wouldn't have seen it otherwise.. As has
already been said: Two of the most realistic renders I've laid eyes on.
Lots of work there!
I think the lighting in the room view is logical. The bright green room has
a large window, facing something very reflective outside. The darker room
must have dark walls, and a smaller window. Very nice contrast between the
two.
Most inspiring.
Ken
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Among other things, Rene Bui saw fit to write:
> If you're not familiar with:
> http://www.guggenheimcollection.org/site/artist_bio_43.html
> http://www.toutfait.com/unmaking_the_museum/Door,%2011%20rue%20Larrey.html
>
> best viewing and some new other images too:
> http://rene.bui.free.fr/index_en.html (click digital)
Can you ever close both doors in the right picture?
--
light_source{9+9*x,1}camera{orthographic look_at(1-y)/4angle 30location
9/4-z*4}light_source{-9*z,1}union{box{.9-z.1+x clipped_by{plane{2+y-4*x
0}}}box{z-y-.1.1+z}box{-.1.1+x}box{.1z-.1}pigment{rgb<.8.2,1>}}//Jellby
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news:bat### [at] badulaque unex es...
> Can you ever close both doors in the right picture?
Nope it's a *paradoxal* door : it can be open and closed at the same time.
Marc
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"Zeger Knaepen" <zeg### [at] povplace com> wrote:
> uhm, you're trying to say this isn't a photo?
>
Sorry, of course left part is a photo.
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Tim Cook <z99### [at] bellsouth net> wrote:
> Personally, I loathe Duchamp.
Unfortunately, I believe you confuse Duchamp's artwork and pedant people who
talks about him (me included, hum.. I hope not!). I can't blame you if you
don't like Duchamp but imho his work is anything but pretentious. I have to
say that it is very interesting and funny his urinal (Fountain) is yet a
controversial subject after 90 years.
>However, your image here...that's just amazing.
Thanks!
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"Norbert Kern" <nor### [at] t-online de> wrote:
>extremely convincing, excellent work!
Thanks!
>So it is a bit disturbing, that the room with direct sunlight is dark,
>whereas the other room is bright, despite getting indirect light only.
I agree, maybe the lighting is not physically correct but I must say as an
artist that it is not an important point for me. I don't want to compare
myself with the painter Ingres, but if you look at carefully his
Odalisques, you'll can see her anatomy is completly wrong (e.g much more
vertebras).
>I think, you will not post the source, but perhaps you can post the camera,
>light and radiosity settings.
It's unnecessary I think, because honnestly, there is nothing special with
the code.
Camera is really a classical camera.
Lights are two regular arealights, orange*10 (sun) and bluish*2 (behind a
window on right)
and the simple pass radiosity settings are very basic and even very cheap (a
lot of artifacts around and on the window). And 4 days to render,
principally due to focal blur and reflection blur on door. (Thanks to Tim
Nikias for source)
I think you're mistaken on photorealism of my image, what is photorealism ?
just an illusion I think.
With my image, an outside HDRI + some appropriate photographs or drawings as
bitmap textures are enough for 80 per cent to create photorealistic
feeling...
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