POV-Ray : Newsgroups : povray.binaries.images : My first expierence in modelling [~30 Kb jpeg] Server Time
16 Nov 2024 05:17:57 EST (-0500)
  My first expierence in modelling [~30 Kb jpeg] (Message 1 to 6 of 6)  
From: Alex Kluchikov
Subject: My first expierence in modelling [~30 Kb jpeg]
Date: 14 Dec 2005 06:15:00
Message: <web.439ffe4f6bb999bd578f59590@news.povray.org>
Modelled in Max 7 as low-poly, then smoothed. Rendered in POV-Ray. Now
earless, but I'll try :)
Sincerely Yours,
Alex  Kluchikov.


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Preview of image 'head.jpg'
head.jpg


 

From: Chris B
Subject: Re: My first expierence in modelling [~30 Kb jpeg]
Date: 14 Dec 2005 08:59:23
Message: <43a0253b$1@news.povray.org>
"Alex Kluchikov" <klk### [at] ukrnet> wrote in message 
news:web.439ffe4f6bb999bd578f59590@news.povray.org...
> Modelled in Max 7 as low-poly, then smoothed. Rendered in POV-Ray. Now
> earless, but I'll try :)
> Sincerely Yours,
> Alex  Kluchikov.
>

Looking very good, especially if it's the first thing you've ever modelled. 
The back of the head seems small to me (assuming it's not an alien).
There's a free POV-Ray ear (and an eyeball) at 
http://www.telinco.co.uk/c_bartlett/povperson/head/index.htm if you're 
interested.

Regards,
Chris B.




--------------------------------------------------------------------------------


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From: Alex Kluchikov
Subject: Re: My first expierence in modelling [~30 Kb jpeg]
Date: 14 Dec 2005 09:30:01
Message: <web.43a02b83b1d65727578f59590@news.povray.org>
"Chris B" <c_b### [at] btconnectcomnospam> wrote:
>
> Looking very good, especially if it's the first thing you've ever modelled.
> The back of the head seems small to me (assuming it's not an alien).
> There's a free POV-Ray ear (and an eyeball) at
> http://www.telinco.co.uk/c_bartlett/povperson/head/index.htm if you're
> interested.

:) Thank you, but I enjoy the modelling process itself. I'm trying to
improve my versatile skills, not only programming.

Sincerely Yours,
Alex  Kluchikov.


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From: Cousin Ricky
Subject: Re: My first expierence in modelling [~30 Kb jpeg]
Date: 14 Dec 2005 13:05:01
Message: <web.43a05e61b1d6572743a5e2560@news.povray.org>
"Alex Kluchikov" <klk### [at] ukrnet> wrote:
> :) Thank you, but I enjoy the modelling process itself. I'm trying to
> improve my versatile skills, not only programming.

Speaking of versatile, how did you get such a shiny texture with the black
background?  Are the fill lights part of technique?  (I can tell you used
several.)


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From: Martin Bélair
Subject: Re: My first expierence in modelling [~30 Kb jpeg]
Date: 14 Dec 2005 18:45:46
Message: <43a0aeaa$1@news.povray.org>
Nice work. It's good to see you back in the forum Alex.

Ciao!

Mart




Alex Kluchikov wrote:
> Modelled in Max 7 as low-poly, then smoothed. Rendered in POV-Ray. Now
> earless, but I'll try :)
> Sincerely Yours,
> Alex  Kluchikov.
> 
> 
> ------------------------------------------------------------------------
>


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From: Alex Kluchikov
Subject: Re: My first expierence in modelling [~30 Kb jpeg]
Date: 15 Dec 2005 04:50:00
Message: <web.43a13af4b1d65727578f59590@news.povray.org>
"Cousin Ricky" <ric### [at] yahoocom> wrote:

> Speaking of versatile, how did you get such a shiny texture with the black
> background?  Are the fill lights part of technique?  (I can tell you used
> several.)

I used invisible sphere with special texture, to be reflected where nothing
located. While in real whorld we have a lot of background objects, which
are reflected by our main object, in CG we often have to use some trick to
provide some enfironment. May be, the piece of code will be better than a
long explanation, expecially remembering about my bad English. So, look at
this small
scene:

-----------------------------
sphere{0,1000
 texture{
  pigment{
   gradient y color_map{
    [0,color rgb <0.8,0.83,1>]
    [1,color rgb <0.4,0.7,1>]
    }scale 2 translate -y}finish{ambient .4 diffuse .8}scale 1000}

texture{
 pigment{average pigment_map{
 #declare gr=.8;
 #declare ge=3.5/(1+gr+gr);
 #declare t1=.1;
 #declare t2=.9;
 #declare tr1=-.5;
 #declare tr2=0;
  [1,bozo translate .3*y color_map{
   [t1,color rgbt < 1,gr,gr,tr1>*ge]
   [t2,color rgbt < 0, 0, 0,tr2>*ge]
  }]
  [1,bozo translate .3*z color_map{
   [t1,color rgbt < gr, 1,gr,tr1>*ge]
   [t2,color rgbt <  0, 0, 0,tr2>*ge]
  }]
  [1,bozo translate .3*x color_map{
   [t1,color rgbt < gr,gr, 1,tr1>*ge]
   [t2,color rgbt <  0, 0, 0,tr2>*ge]
  }]

 }}scale 0.25 finish{ambient .2 diffuse .8 brilliance 1.5}scale 2500}

 no_shadow
 no_image
 //no_reflection
 hollow double_illuminate scale 100}

#declare st=texture{pigment{color rgb<0.83,0.82,0.84>*1.2}
  finish{diffuse 0.2 ambient 0 specular 1.5 roughness 0.02 phong .5
phong_size 80
   reflection{0.6,1.0 metallic}
   }
  }

torus{1,.15 texture{st} rotate -30}

light_source{
 -10*z, color rgb <0.6,0.8,1.0>*1.25*.8
 parallel
 rotate x*15 rotate -y*25
 }

light_source{
 -10*z, color rgb <0.6,0.8,1>*1.0*.4
 parallel
 rotate x*45 rotate y*145
 }

light_source{
 -10*z, color rgb 0.5*.8
 parallel
 rotate x*15 rotate y*75
 }


camera{
 location -5*z
 look_at 0
 }
-----------------------------
Sincerely Yours,
Alex  Kluchikov.


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