POV-Ray : Newsgroups : povray.binaries.images : More double planetoid fisheyes Server Time
16 Nov 2024 05:19:02 EST (-0500)
  More double planetoid fisheyes (Message 1 to 4 of 4)  
From: Bill Pragnell
Subject: More double planetoid fisheyes
Date: 12 Dec 2005 06:15:00
Message: <web.439d5ac96407ce94731f01d10@news.povray.org>
What ho

Here's two more fisheye closeups of the double planetoid.

While fascinating, these images do exhibit a few problems at this proximity
which could probably be tweaked away - the floor paving manifests some
overly dark patches, the people don't hold up to close inspection and the
walkway/balcony walls appear a bit flat and detail-less. This last isn't
easy to solve; I quite like the way one can follow a wall with the eye and
suddenly realise that one's perception of up is hopelessly wrong.
Banister-type rails and whatnot could destroy this effect.

I probably won't get around to rectifying anything, though - these
renderings are taking upwards of 48 hours on (somebody else's) >3GHz 64-bit
AMD!

Comments etc always welcome
Enjoy

Bill


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Attachments:
Download 'triplanet_fisheye2.jpg' (436 KB)

Preview of image 'triplanet_fisheye2.jpg'
triplanet_fisheye2.jpg


 

From: Bill Pragnell
Subject: Re: More double planetoid fisheyes
Date: 12 Dec 2005 06:20:00
Message: <web.439d5c1a70bf0703731f01d10@news.povray.org>
....and t'other

PS sorry 'bout big file size (again)...


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Attachments:
Download 'triplanet_fisheye3.jpg' (417 KB)

Preview of image 'triplanet_fisheye3.jpg'
triplanet_fisheye3.jpg


 

From: Scott David Daniels
Subject: Re: More double planetoid fisheyes
Date: 12 Dec 2005 09:20:15
Message: <439d871f$1@news.povray.org>
Somehow the figure most in the foreground demands either more detail or
to be removed from the scene.


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From: Thomas de Groot
Subject: Re: More double planetoid fisheyes
Date: 12 Dec 2005 10:13:54
Message: <439d93b2@news.povray.org>
"Bill Pragnell" <bil### [at] hotmailcom> schreef in bericht
news:web.439d5ac96407ce94731f01d10@news.povray.org...
> What ho
>
> Here's two more fisheye closeups of the double planetoid.
>
> While fascinating, these images do exhibit a few problems at this
proximity
> which could probably be tweaked away - the floor paving manifests some
> overly dark patches, the people don't hold up to close inspection and the
> walkway/balcony walls appear a bit flat and detail-less. This last isn't
> easy to solve; I quite like the way one can follow a wall with the eye and
> suddenly realise that one's perception of up is hopelessly wrong.
> Banister-type rails and whatnot could destroy this effect.
>
> I probably won't get around to rectifying anything, though - these
> renderings are taking upwards of 48 hours on (somebody else's) >3GHz
64-bit
> AMD!
>
> Comments etc always welcome
> Enjoy
>
> Bill
>
Personnally, I do like the figures (although a little bit more
texture/detail would be nice). I use those kind of articulated manniquins in
some scenes and generally prefer them to more realistic ones.

Thomas


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