POV-Ray : Newsgroups : povray.binaries.images : My first post here :D Server Time
8 Aug 2024 08:14:32 EDT (-0400)
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From: RusHHouR
Subject: Re: My first post here :D
Date: 6 Oct 2005 10:35:00
Message: <web.43453576d8170ea947d3ae5e0@news.povray.org>
Looks really nice!

It will be a mighty image if the rest of the ships will be as good as this
one, i think.

GJ!


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From: Spock
Subject: Re: My first post here :D
Date: 6 Oct 2005 10:36:03
Message: <43453653$1@news.povray.org>
I love the model and look forward to the textures.

Does the ship design prevents the pilot seeing to the sides or behind?

Roman Reiner wrote:
> Hi there!
> 
> Actually it's more a model than an image but i could not find the models
> section ;-)
> 
> After searching the web quite a while for good (and free) scifimodels for
> use in animations in vain i finally decided to build my one ones after all.
> What you see here is the first outcome of my attempt to build a whole fleet
> (and possibly an opposing one). in addition this is also the very first
> model i even startet with pencil and paper! The modelling is more or less
> done and i'll start texturing it now.
> 
> Comments are very welcome!
> Roman
> 
> btw: i'm not a native english speaker. if you found mistakes you may keep
> them ;o)
> 
> 
> ------------------------------------------------------------------------
>


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From: andrel
Subject: Re: My first post here :D
Date: 6 Oct 2005 11:03:50
Message: <43453C3B.6040308@hotmail.com>
Nicely done

Roman Reiner wrote:

> btw: i'm not a native english speaker. if you found mistakes you may keep
> them ;o)
if you are not native english you might not know the word 'greeble' yet
(http://www.scifi-meshes.com/tutorials/norling/greeble/greeble.html,
http://en.wikipedia.org/wiki/Greeble; search google for more examples)
very useful with this kind of image and a great way to impress other
non-natives.


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From: Roman Reiner
Subject: Re: My first post here :D
Date: 6 Oct 2005 11:05:01
Message: <web.43453ce3d8170ea9acb032b40@news.povray.org>
Spock <Spo### [at] nospamcom> wrote:
> Does the ship design prevents the pilot seeing to the sides or behind?

Oh! Seems like i forgot the outside rear-view mirrors ;-)

To be serious: To be realistic, future space vehicles don't have any windows
at all IMHO. One could use cameras and monitors instead. In addition
distances in space are so big that one would not be able to see a hostile
ship through a window anyway as one would already be dead when you would be
near enough ;-)

Don't get me wrong when i say i don't care that much about realism because
in fact i do. but wouldn't spacefights be extremely boring without cool
sounds, visible laserrays and things like that? one has to find the right
balance :-)

Roman


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From: Roman Reiner
Subject: Re: My first post here :D
Date: 6 Oct 2005 11:35:00
Message: <web.4345439bd8170ea9acb032b40@news.povray.org>
andrel <a_l### [at] hotmailcom> wrote:
> Nicely done

thx :-)

>
> Roman Reiner wrote:
>
> > btw: i'm not a native english speaker. if you found mistakes you may keep
> > them ;o)
> if you are not native english you might not know the word 'greeble' yet
> (http://www.scifi-meshes.com/tutorials/norling/greeble/greeble.html,
> http://en.wikipedia.org/wiki/Greeble; search google for more examples)
> very useful with this kind of image and a great way to impress other
> non-natives.

Although i haven't heard that word yet and although i didn't understand
whether greeble is the name for the prozess generating those objects (e.g
"i greebled the surface") or a name for those objects (e.g "i generated
greebles") i actually experimented with this already. through those
experiments i found a quite nice method to archive such surfaces in
wings3D. maybe ill use this in the bigger models :-) thanks for the hint

Roman


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From: Skip Talbot
Subject: Re: My first post here :D
Date: 6 Oct 2005 13:57:35
Message: <4345658f$1@news.povray.org>
Great looking model Roman.  Until you confirmed Homeworld as your 
inspiration source I was going to guess Star Wars.  The inlets on the 
front, the canopy, and some of the angles on the back end remind me very 
much of the Snow Speeders in Episode 5.

Skip


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From: Orchid XP v2
Subject: Re: My first post here :D
Date: 6 Oct 2005 15:44:42
Message: <43457eaa@news.povray.org>
Quite impressive, really...

(My first post involved some spheres. And that's about it...)


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From: John VanSickle
Subject: Re: My first post here :D
Date: 6 Oct 2005 20:40:48
Message: <4345c410@news.povray.org>
Roman Reiner wrote:
> Hi there!
> 
> Actually it's more a model than an image but i could not find the models
> section ;-)
> 
> After searching the web quite a while for good (and free) scifimodels for
> use in animations in vain i finally decided to build my one ones after all.
> What you see here is the first outcome of my attempt to build a whole fleet
> (and possibly an opposing one). in addition this is also the very first
> model i even startet with pencil and paper! The modelling is more or less
> done and i'll start texturing it now.
> 
> Comments are very welcome!

Not bad.

> btw: i'm not a native english speaker. if you found mistakes you may keep
> them ;o)

Dein Englisch ist besser als mein Deutsch.

Regards,
John


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From: Stefan Persson
Subject: Re: My first post here :D
Date: 7 Oct 2005 12:54:10
Message: <4346a832$1@news.povray.org>
They're just... ehr.. greebles.. :D
Hehehe

Well, to greeble something is, IMHO, the process of adding
the small details that makes it look hich-tech.
It does not necessarily mean that a space ship.
I've read a brilliant tutorial about greebling a whole city.
This was in 3DS Max.. but.. still..

Like your model. :)

Stefan

"Roman Reiner" <lim### [at] gmxde> skrev i meddelandet 
news:web.4345439bd8170ea9acb032b40@news.povray.org...
> andrel <a_l### [at] hotmailcom> wrote:
>> Nicely done
>
> thx :-)
>
>>
>> Roman Reiner wrote:
>>
>> > btw: i'm not a native english speaker. if you found mistakes you may 
>> > keep
>> > them ;o)
>> if you are not native english you might not know the word 'greeble' yet
>> (http://www.scifi-meshes.com/tutorials/norling/greeble/greeble.html,
>> http://en.wikipedia.org/wiki/Greeble; search google for more examples)
>> very useful with this kind of image and a great way to impress other
>> non-natives.
>
> Although i haven't heard that word yet and although i didn't understand
> whether greeble is the name for the prozess generating those objects (e.g
> "i greebled the surface") or a name for those objects (e.g "i generated
> greebles") i actually experimented with this already. through those
> experiments i found a quite nice method to archive such surfaces in
> wings3D. maybe ill use this in the bigger models :-) thanks for the hint
>
> Roman
>
>
>


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From: Stefan Persson
Subject: Re: My first post here :D
Date: 7 Oct 2005 12:57:52
Message: <4346a910@news.povray.org>
Oh.. btw..

http://www.scifi-meshes.com/tutorials/norling/greeble/greeble.html

I hope you can get some inspiration from that.

Stefan

"Stefan Persson" <azy### [at] hotmailcom> skrev i meddelandet 
news:4346a832$1@news.povray.org...
> They're just... ehr.. greebles.. :D
> Hehehe
>
> Well, to greeble something is, IMHO, the process of adding
> the small details that makes it look hich-tech.
> It does not necessarily mean that a space ship.
> I've read a brilliant tutorial about greebling a whole city.
> This was in 3DS Max.. but.. still..
>
> Like your model. :)
>
> Stefan
>
> "Roman Reiner" <lim### [at] gmxde> skrev i meddelandet 
> news:web.4345439bd8170ea9acb032b40@news.povray.org...
>> andrel <a_l### [at] hotmailcom> wrote:
>>> Nicely done
>>
>> thx :-)
>>
>>>
>>> Roman Reiner wrote:
>>>
>>> > btw: i'm not a native english speaker. if you found mistakes you may 
>>> > keep
>>> > them ;o)
>>> if you are not native english you might not know the word 'greeble' yet
>>> (http://www.scifi-meshes.com/tutorials/norling/greeble/greeble.html,
>>> http://en.wikipedia.org/wiki/Greeble; search google for more examples)
>>> very useful with this kind of image and a great way to impress other
>>> non-natives.
>>
>> Although i haven't heard that word yet and although i didn't understand
>> whether greeble is the name for the prozess generating those objects (e.g
>> "i greebled the surface") or a name for those objects (e.g "i generated
>> greebles") i actually experimented with this already. through those
>> experiments i found a quite nice method to archive such surfaces in
>> wings3D. maybe ill use this in the bigger models :-) thanks for the hint
>>
>> Roman
>>
>>
>>
>
>


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