POV-Ray : Newsgroups : povray.binaries.images : nior2 [414 JPG] Server Time
8 Aug 2024 16:22:03 EDT (-0400)
  nior2 [414 JPG] (Message 1 to 5 of 5)  
From: etrask
Subject: nior2 [414 JPG]
Date: 28 Jun 2005 20:50:01
Message: <web.42c1f01117f5eb02e45da7f10@news.povray.org>
One of my most fully-realized scenes.

It didn't take long to make because the geometry is very simple, but the
rendering time was very long. The sand is an isosurface taken from
"isocactii.pov" from the standard Windows POV-Ray install.

Any comments/suggestions/constructive criticism welcome!


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From: Orchid XP v2
Subject: Re: nior2 [414 JPG]
Date: 29 Jun 2005 04:32:44
Message: <42c25cac$1@news.povray.org>
Hey, very nice!

Simple, but attractive...


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From: Sebastian H 
Subject: Re: nior2 [414 JPG]
Date: 29 Jun 2005 14:39:59
Message: <42c2eaff$1@news.povray.org>
Orchid XP v2 wrote:
> Hey, very nice!
> 
> Simple, but attractive...

Agreed!


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From: Thomas de Groot
Subject: Re: nior2 [414 JPG]
Date: 1 Jul 2005 03:16:46
Message: <42c4edde@news.povray.org>
"etrask" <et7### [at] yahoocom> schreef in bericht
news:web.42c1f01117f5eb02e45da7f10@news.povray.org...
> One of my most fully-realized scenes.
>
> It didn't take long to make because the geometry is very simple, but the
> rendering time was very long. The sand is an isosurface taken from
> "isocactii.pov" from the standard Windows POV-Ray install.
>
> Any comments/suggestions/constructive criticism welcome!
>
VERY nice!

One thing maybe: I assume that you use a single color texture for the
pillars and walls, which I think produces those color bands, especially on
the wall. If you use a texture with a subtle mixture of colors, they will
disappear I guess...


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From: etrask
Subject: Re: nior2 [414 JPG]
Date: 1 Jul 2005 03:45:01
Message: <web.42c4f4102f00564de45da7f10@news.povray.org>
"Thomas de Groot" <t.d### [at] internlnet> wrote:
> "etrask" <et7### [at] yahoocom> schreef in bericht
> news:web.42c1f01117f5eb02e45da7f10@news.povray.org...
> > One of my most fully-realized scenes.
> >
> > It didn't take long to make because the geometry is very simple, but the
> > rendering time was very long. The sand is an isosurface taken from
> > "isocactii.pov" from the standard Windows POV-Ray install.
> >
> > Any comments/suggestions/constructive criticism welcome!
> >
> VERY nice!
>
> One thing maybe: I assume that you use a single color texture for the
> pillars and walls, which I think produces those color bands, especially on
> the wall. If you use a texture with a subtle mixture of colors, they will
> disappear I guess...

Yes, I did use a single pigment for.. just about everything :P
Thanks for the tip! I was wondering how to get rid of the banding


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