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Burki spake:
> Stefan Viljoen <sviljoen@<removethis>polard.com> wrote:
>>
>> Yeah! That's it - see if you remove the magnet maybe the lines start
>> going straight on the checkered plane...
>>
>> :)
>
>
> O.K., I fixed the problem with the magent. All fine.
> But somehow I must have touched an O-ring or something.
> Now my monitor now is totally wet :-(
>
> Burki
Haha! Watch out for short-circuits!
--
Stefan Viljoen
Software Support Technician / Programmer
Polar Design Solutions
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"Burki" <nomail@nomail> wrote:
> O.K., I fixed the problem with the magent. All fine.
> But somehow I must have touched an O-ring or something.
> Now my monitor now is totally wet :-(
>
> Burki
Nice. Maybe you should try with "no_reflection" on the drops.
Wagner
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Stefan Viljoen <sviljoen@<removethis>polard.com> wrote:
> Watch out for short-circuits!
too late
too late
Post a reply to this message
Attachments:
Download 'if_you_call_it_a_sphere.jpg' (85 KB)
Preview of image 'if_you_call_it_a_sphere.jpg'
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"Wagner" <nomail@nomail> wrote:
> Nice. Maybe you should try with "no_reflection" on the drops.
G'day Wagner,
'no_reflection' is not possible here. The drops were made with a bumb_map in
a normal statement in the camera itself. So the drops are no objects.
Also the first image was made with a normal statement included in the
camera:
normal { leopard scale 0.1 }
And the sphere was translated -2*z in the "Checkered floor" scene template.
Thanx,
Bu.
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"Burki" <nomail@nomail> wrote in message
news:web.42a587f4a69f2e374f17dd8d0@news.povray.org...
> a normal statement in the camera itself. So the drops are no objects.
This is funny. I knew at first sight that the 1st image posted was probably
using a camera normal instead of a plane or something between the camera and
scene. Then when I saw those water drops I thought you redid it by using
actual droplet objects.
I doubt Wagner, there, was the only other person not realizing this. Nice
trick.
Bob Hughes
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"Bob Hughes" <bob### [at] charternet> wrote:
> This is funny. I knew at first sight that the 1st image posted was probably
> using a camera normal instead of a plane or something between the camera and
> scene. Then when I saw those water drops I thought you redid it by using
> actual droplet objects.
>
> I doubt Wagner, there, was the only other person not realizing this. Nice
> trick.
>
> Bob Hughes
That's what I tought. The first is clearly a normal perturbation on the
camera. Because of the reflections on the main sphere of the second scene,
I tought the drops were real objects...
Wagner
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You're fantastic, you know that?!
Man, some day I hope to be this cool...
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"Wagner" <nomail@nomail> wrote:
> "Bob Hughes" <bob### [at] charternet> wrote:
> > This is funny. I knew at first sight that the 1st image posted was probably
> > using a camera normal instead of a plane or something between the camera and
> > scene. Then when I saw those water drops I thought you redid it by using
> > actual droplet objects.
> >
> > I doubt Wagner, there, was the only other person not realizing this. Nice
> > trick.
> >
> > Bob Hughes
>
> That's what I tought. The first is clearly a normal perturbation on the
> camera. Because of the reflections on the main sphere of the second scene,
> I tought the drops were real objects...
>
> Wagner
Hi again,
some time ago, but anyway.
I posted the code for the sphere in the binaries section.
The posting is called "How to drench your monitor"
What I posted is the code for the wet ball, not for the shriek thing. The
latter one consists of 20 superellies that are randomly rescaled and
rotated:
#declare superelli =
superellipsoid {
<5,5>
scale 1.7
texture {mirrrror} // the same texture of the original sphere
// I put it into an .inc file
}
#declare rota = seed (42);
#declare scl = seed (43);
#declare i = 0;
#while (i < 20)
object {
superelli
rotate rand (rota) * 360
scale 1 + (rand (scl) - 0.5) * 0.3
translate 2*z
}
#declare i = i + 1;
#end
But this thing needs 10 - 20 min to render!
Yours,
Bu.
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Sorry, I meant scene files, not binaries, see
http://news.povray.org/povray.text.scene-files/thread/%3Cweb.42c911577f00d4b1d61e8c370%40news.povray.org%3E/
Yours,
Bu.
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"Burki" <nomail@nomail> wrote:
> Stefan Viljoen <sviljoen@<removethis>polard.com> wrote:
> >
> > Yeah! That's it - see if you remove the magnet maybe the lines start going
> > straight on the checkered plane...
> >
> > :)
I LIKE the image with the wavy checkerboard and the squashed sphere.
Does a magnet on top of a monitor fall into the category of "post-processing
an image"?? :-)
Perhaps you've discovered a completely new CGI technique!
Ken
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