POV-Ray : Newsgroups : povray.binaries.images : First Post Server Time
8 Aug 2024 20:25:45 EDT (-0400)
  First Post (Message 7 to 16 of 16)  
<<< Previous 6 Messages Goto Initial 10 Messages
From: Stefan Viljoen
Subject: Re: First Post
Date: 6 Jun 2005 13:12:33
Message: <42a48401@news.povray.org>
Burki spake:

> Stefan Viljoen <sviljoen@<removethis>polard.com> wrote:
>>
>> Yeah! That's it - see if you remove the magnet maybe the lines start
>> going straight on the checkered plane...
>>
>> :)
> 
> 
> O.K., I fixed the problem with the magent. All fine.
> But somehow I must have touched an O-ring or something.
> Now my monitor now is totally wet    :-(
> 
> Burki

Haha! Watch out for short-circuits!

-- 
Stefan Viljoen
Software Support Technician / Programmer
Polar Design Solutions


Post a reply to this message

From: Wagner
Subject: Re: First Post
Date: 6 Jun 2005 16:15:00
Message: <web.42a4ad93a69f2e3760d2eb4e0@news.povray.org>
"Burki" <nomail@nomail> wrote:
> O.K., I fixed the problem with the magent. All fine.
> But somehow I must have touched an O-ring or something.
> Now my monitor now is totally wet    :-(
>
> Burki

Nice. Maybe you should try with "no_reflection" on the drops.

Wagner


Post a reply to this message

From: Burki
Subject: Re: First Post
Date: 6 Jun 2005 16:55:00
Message: <web.42a4b7d5a69f2e37d61e8c370@news.povray.org>
Stefan Viljoen <sviljoen@<removethis>polard.com> wrote:

>     Watch out for short-circuits!





             too late


                          too late


Post a reply to this message


Attachments:
Download 'if_you_call_it_a_sphere.jpg' (85 KB)

Preview of image 'if_you_call_it_a_sphere.jpg'
if_you_call_it_a_sphere.jpg


 

From: Burki
Subject: Re: First Post
Date: 7 Jun 2005 07:45:01
Message: <web.42a587f4a69f2e374f17dd8d0@news.povray.org>
"Wagner" <nomail@nomail> wrote:

> Nice. Maybe you should try with "no_reflection" on the drops.

G'day Wagner,

'no_reflection' is not possible here. The drops were made with a bumb_map in
a normal statement in the camera itself. So the drops are no objects.

Also the first image was made with a normal statement included in the
camera:
   normal { leopard scale 0.1 }
And the sphere was translated -2*z in the "Checkered floor" scene template.

Thanx,
Bu.


Post a reply to this message

From: Bob Hughes
Subject: Re: First Post
Date: 7 Jun 2005 09:40:15
Message: <42a5a3bf$1@news.povray.org>
"Burki" <nomail@nomail> wrote in message 
news:web.42a587f4a69f2e374f17dd8d0@news.povray.org...
> a normal statement in the camera itself. So the drops are no objects.

This is funny. I knew at first sight that the 1st image posted was probably 
using a camera normal instead of a plane or something between the camera and 
scene. Then when I saw those water drops I thought you redid it by using 
actual droplet objects.

I doubt Wagner, there, was the only other person not realizing this. Nice 
trick.

Bob Hughes


Post a reply to this message

From: Wagner
Subject: Re: First Post
Date: 7 Jun 2005 11:30:01
Message: <web.42a5bd69a69f2e374795d1740@news.povray.org>
"Bob Hughes" <bob### [at] charternet> wrote:
> This is funny. I knew at first sight that the 1st image posted was probably
> using a camera normal instead of a plane or something between the camera and
> scene. Then when I saw those water drops I thought you redid it by using
> actual droplet objects.
>
> I doubt Wagner, there, was the only other person not realizing this. Nice
> trick.
>
> Bob Hughes

That's what I tought. The first is clearly a normal perturbation on the
camera. Because of the reflections on the main sphere of the second scene,
I tought the drops were real objects...

Wagner


Post a reply to this message

From: Orchid XP v2
Subject: Re: First Post
Date: 8 Jun 2005 14:46:03
Message: <42a73ceb$1@news.povray.org>
You're fantastic, you know that?!

Man, some day I hope to be this cool...


Post a reply to this message

From: Burki
Subject: Re: First Post
Date: 4 Jul 2005 06:50:00
Message: <web.42c912b8a69f2e37d61e8c370@news.povray.org>
"Wagner" <nomail@nomail> wrote:
> "Bob Hughes" <bob### [at] charternet> wrote:
> > This is funny. I knew at first sight that the 1st image posted was probably
> > using a camera normal instead of a plane or something between the camera and
> > scene. Then when I saw those water drops I thought you redid it by using
> > actual droplet objects.
> >
> > I doubt Wagner, there, was the only other person not realizing this. Nice
> > trick.
> >
> > Bob Hughes
>
> That's what I tought. The first is clearly a normal perturbation on the
> camera. Because of the reflections on the main sphere of the second scene,
> I tought the drops were real objects...
>
> Wagner




Hi again,
some time ago, but anyway.
I posted the code for the sphere in the binaries section.
The posting is called "How to drench your monitor"
What I posted is the code for the wet ball, not for the shriek thing. The
latter one consists of 20 superellies that are randomly rescaled and
rotated:

#declare superelli =
superellipsoid {
        <5,5>
        scale 1.7

        texture {mirrrror} // the same texture of the original sphere
                          // I put it into an .inc file
}


#declare rota = seed (42);
#declare scl = seed (43);
#declare i = 0;
#while (i < 20)
        object {
                superelli
                rotate rand (rota) * 360
                scale 1 + (rand (scl) - 0.5) * 0.3
                translate 2*z
        }
#declare i = i + 1;
#end

But this thing needs 10 - 20 min to render!

Yours,
Bu.


Post a reply to this message

From: Burki
Subject: Re: First Post
Date: 4 Jul 2005 06:50:00
Message: <web.42c913f7a69f2e37d61e8c370@news.povray.org>
Sorry, I meant scene files, not binaries, see

http://news.povray.org/povray.text.scene-files/thread/%3Cweb.42c911577f00d4b1d61e8c370%40news.povray.org%3E/


Yours,
Bu.


Post a reply to this message

From: Kenneth
Subject: Re: First Post
Date: 10 Oct 2005 16:20:00
Message: <web.434acca6a69f2e37952c9f5e0@news.povray.org>
"Burki" <nomail@nomail> wrote:
> Stefan Viljoen <sviljoen@<removethis>polard.com> wrote:
> >
> > Yeah! That's it - see if you remove the magnet maybe the lines start going
> > straight on the checkered plane...
> >
> > :)

I LIKE the image with the wavy checkerboard and the squashed sphere.

Does a magnet on top of a monitor fall into the category of "post-processing
an image"??  :-)

Perhaps you've discovered a completely new CGI technique!

Ken


Post a reply to this message

<<< Previous 6 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.