POV-Ray : Newsgroups : povray.binaries.images : First Post Server Time
8 Aug 2024 20:27:59 EDT (-0400)
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From: Bob Hughes
Subject: Re: First Post
Date: 7 Jun 2005 09:40:15
Message: <42a5a3bf$1@news.povray.org>
"Burki" <nomail@nomail> wrote in message 
news:web.42a587f4a69f2e374f17dd8d0@news.povray.org...
> a normal statement in the camera itself. So the drops are no objects.

This is funny. I knew at first sight that the 1st image posted was probably 
using a camera normal instead of a plane or something between the camera and 
scene. Then when I saw those water drops I thought you redid it by using 
actual droplet objects.

I doubt Wagner, there, was the only other person not realizing this. Nice 
trick.

Bob Hughes


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From: Wagner
Subject: Re: First Post
Date: 7 Jun 2005 11:30:01
Message: <web.42a5bd69a69f2e374795d1740@news.povray.org>
"Bob Hughes" <bob### [at] charternet> wrote:
> This is funny. I knew at first sight that the 1st image posted was probably
> using a camera normal instead of a plane or something between the camera and
> scene. Then when I saw those water drops I thought you redid it by using
> actual droplet objects.
>
> I doubt Wagner, there, was the only other person not realizing this. Nice
> trick.
>
> Bob Hughes

That's what I tought. The first is clearly a normal perturbation on the
camera. Because of the reflections on the main sphere of the second scene,
I tought the drops were real objects...

Wagner


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From: Orchid XP v2
Subject: Re: First Post
Date: 8 Jun 2005 14:46:03
Message: <42a73ceb$1@news.povray.org>
You're fantastic, you know that?!

Man, some day I hope to be this cool...


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From: Burki
Subject: Re: First Post
Date: 4 Jul 2005 06:50:00
Message: <web.42c912b8a69f2e37d61e8c370@news.povray.org>
"Wagner" <nomail@nomail> wrote:
> "Bob Hughes" <bob### [at] charternet> wrote:
> > This is funny. I knew at first sight that the 1st image posted was probably
> > using a camera normal instead of a plane or something between the camera and
> > scene. Then when I saw those water drops I thought you redid it by using
> > actual droplet objects.
> >
> > I doubt Wagner, there, was the only other person not realizing this. Nice
> > trick.
> >
> > Bob Hughes
>
> That's what I tought. The first is clearly a normal perturbation on the
> camera. Because of the reflections on the main sphere of the second scene,
> I tought the drops were real objects...
>
> Wagner




Hi again,
some time ago, but anyway.
I posted the code for the sphere in the binaries section.
The posting is called "How to drench your monitor"
What I posted is the code for the wet ball, not for the shriek thing. The
latter one consists of 20 superellies that are randomly rescaled and
rotated:

#declare superelli =
superellipsoid {
        <5,5>
        scale 1.7

        texture {mirrrror} // the same texture of the original sphere
                          // I put it into an .inc file
}


#declare rota = seed (42);
#declare scl = seed (43);
#declare i = 0;
#while (i < 20)
        object {
                superelli
                rotate rand (rota) * 360
                scale 1 + (rand (scl) - 0.5) * 0.3
                translate 2*z
        }
#declare i = i + 1;
#end

But this thing needs 10 - 20 min to render!

Yours,
Bu.


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From: Burki
Subject: Re: First Post
Date: 4 Jul 2005 06:50:00
Message: <web.42c913f7a69f2e37d61e8c370@news.povray.org>
Sorry, I meant scene files, not binaries, see

http://news.povray.org/povray.text.scene-files/thread/%3Cweb.42c911577f00d4b1d61e8c370%40news.povray.org%3E/


Yours,
Bu.


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From: Kenneth
Subject: Re: First Post
Date: 10 Oct 2005 16:20:00
Message: <web.434acca6a69f2e37952c9f5e0@news.povray.org>
"Burki" <nomail@nomail> wrote:
> Stefan Viljoen <sviljoen@<removethis>polard.com> wrote:
> >
> > Yeah! That's it - see if you remove the magnet maybe the lines start going
> > straight on the checkered plane...
> >
> > :)

I LIKE the image with the wavy checkerboard and the squashed sphere.

Does a magnet on top of a monitor fall into the category of "post-processing
an image"??  :-)

Perhaps you've discovered a completely new CGI technique!

Ken


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