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There is no light in this scene. I am sure that it could be more accurate or
better in some way but POVRay does produce a very good image with
radiosity. I spent the last bit looking for another rendering engine that
provided for objects to be lights. I did not find another program that
would do this or that would do it as easy as povray.
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m1j wrote:
> I spent the last bit looking for another rendering engine that
> provided for objects to be lights. I did not find another program that
> would do this or that would do it as easy as povray.
Check out this program:
http://www.winosi.onlinehome.de/
And the gallery:
http://www.winosi.onlinehome.de/Gallery.htm
I love the basic concept of it: light sources and objects are basically
the same. Any objecy can emit light - no need to specify point light
arrays etc. There is no need to define different radiosity, light or
photon settings and the outcome is quite stunning.
The problem is that: it is quite slow. The other problem is that SDL is
not described anywhere and the modeler is also quite limited at this
stage. I think one can use Blender, for example, though.
Severi S.
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web.428d43a86648e569dce7a310@news.povray.org...
> radiosity. I spent the last bit looking for another rendering engine that
> provided for objects to be lights. I did not find another program that
> would do this or that would do it as easy as povray.
Another renderer that does this is Maxwell (http://www.maxwellrender.com).
However it's not free and still in alpha phase. These techniques seem to
share several characteristics: awesome results when properly used, long
render times to get rid of graininess.
Here are some test pics by Benjamin Brosdau made with the alpha version:
http://www.ag-systems.net/images/patio_alpha_filtered.jpg
http://www.ag-systems.net/images/kitchen_daylight_final_3dvf_filtered2.jpg
http://www.ag-systems.net/images/kitchen_flash_final_3dvf_filtered2.jpg
http://www.ag-systems.net/images/garage_flash_3dvf_2.jpg
http://www.ag-systems.net/images/stairway_flash_3dvf_filtered2.jpg
G.
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> graininess. Here are some test pics by Benjamin Brosdau made with the
> alpha version:
Don't lie. Those are photos.
:->
I see what you mean about the graininess though.
Daniel
--
Now as he walked by the sea of Galilee, he saw Simon and Andrew his
brother casting a spam into the net: for they were phishers. And Jesus
said unto them, Come ye after me, and I will make you to become phishers
of men. And straightway they forsook their nets, and followed him.
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"m1j" <mik### [at] hotmail com> wrote:
> There is no light in this scene. I am sure that it could be more accurate or
> better in some way but POVRay does produce a very good image with
> radiosity. I spent the last bit looking for another rendering engine that
> provided for objects to be lights. I did not find another program that
> would do this or that would do it as easy as povray.
Agreed! Radiosity in POV is great, and your image shows it off very well.
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Severi Salminen <sev### [at] NOT_THISsiba fi> wrote:
> m1j wrote:
> > I spent the last bit looking for another rendering engine that
> > provided for objects to be lights. I did not find another program that
> > would do this or that would do it as easy as povray.
>
> Check out this program:
>
> http://www.winosi.onlinehome.de/
>
> And the gallery:
>
> http://www.winosi.onlinehome.de/Gallery.htm
>
> I love the basic concept of it: light sources and objects are basically
> the same. Any objecy can emit light - no need to specify point light
> arrays etc. There is no need to define different radiosity, light or
> photon settings and the outcome is quite stunning.
>
> The problem is that: it is quite slow. The other problem is that SDL is
> not described anywhere and the modeler is also quite limited at this
> stage. I think one can use Blender, for example, though.
>
>
> Severi S.
I looked at winosi and I liked some of how it worked but when you add more
light objects winosi seems to average all the light out. It would be neat
to see a patch of povray with the winosi engine.
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m1j wrote:
> I looked at winosi and I liked some of how it worked but when you add more
> light objects winosi seems to average all the light out. It would be neat
> to see a patch of povray with the winosi engine.
What do you mean by this? "Average all the light out"? Can you post a
sample image or sample scene?
PS. Maybe we should move to OT group?
Severi S.
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