|
![](/i/fill.gif) |
As promised, here is a new image standing on the deck looking aft.
1. The Sail is just a place holder as I was not happy with the first one and
am re-modelling it using the cloth sim in MegaPov.
2.This does not reflect the texure changes to the rigging that I have
started working on and posted earlier in the week. I hope to have that work
completed before the weekend.
3. It is interesting to look at this and recognize the early work with poor
textures and sharp corners.
I hope this answers the questions about how detailed I was modelling the
ship. I am modelling at a scale of 1 POV unit = 1mm. I then scale the model
down for use in the scenery. Everything is 100% POV SDL/CSG with the
exception of the sails coming from MegaPOV and the hull which is created
with Hama Patch.
Tim
Post a reply to this message
Attachments:
Download 'niagara-wip-022205.jpg' (290 KB)
Preview of image 'niagara-wip-022205.jpg'
![niagara-wip-022205.jpg](/povray.binaries.images/attachment/%3Cweb.421ba0531f15172f6e93bf990%40news.povray.org%3E/niagara-wip-022205.jpg?ttop=441697&toff=5550&preview=1)
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
Man, you've just got too much time :)
this is, as they say, AWSOME!
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
Post a reply to this message
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
Zeger Knaepen wrote:
> this is, as they say, AWSOME!
ROLEX
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
Post a reply to this message
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
Tim McMurdo wrote:
> As promised, here is a new image standing on the deck looking aft.
standard terms of wow etc, almost automatic for your posts
for the cannon
are the castors really that way round ?
and when are you putting in the minor aspects eg marks of wear and tear ?
:-):-)
stephen
Post a reply to this message
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
"Tim McMurdo" <jod### [at] woh rr com> schreef in bericht
news:web.421ba0531f15172f6e93bf990@news.povray.org...
> As promised, here is a new image standing on the deck looking aft.
>
Impressive Tim! You have done a most excellent job really.
> 1. The Sail is just a place holder as I was not happy with the first one
and
> am re-modelling it using the cloth sim in MegaPov.
>
Ah, that's an idea that I have been thinking of. Too little time, though, to
follow through all the ideas :-(
> 3. It is interesting to look at this and recognize the early work with
poor
> textures and sharp corners.
>
hmm... Still, not that primitive IMO.
> I hope this answers the questions about how detailed I was modelling the
> ship. I am modelling at a scale of 1 POV unit = 1mm. I then scale the
model
> down for use in the scenery. Everything is 100% POV SDL/CSG with the
> exception of the sails coming from MegaPOV and the hull which is created
> with Hama Patch.
>
Yes, most excellent example.
Thomas
Post a reply to this message
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
The right honourable Tim McMurdo spake:
> As promised, here is a new image standing on the deck looking aft.
>
> 1. The Sail is just a place holder as I was not happy with the first one
> and am re-modelling it using the cloth sim in MegaPov.
>
> 2.This does not reflect the texure changes to the rigging that I have
I like the level of detail, even in this WIP image.
When you finish this, it will IMHO be an excellent IRTC contender.
Keep it up!
--
---
Stefan Viljoen
Software Support Technician
Polar Design Solutions
Post a reply to this message
|
![](/i/fill.gif) |