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Hi!
I was playing with sponza atrium recently.
Each picture was rendered with megapov 1.1 in about 2 hours.
They were not post processed.
I though it is worth sharing...
Regards,
Jerome
http://site.voila.fr/jcolin/galerie/SponzaCamera2.jpg
http://site.voila.fr/jcolin/galerie/SponzaCamera3.jpg
http://site.voila.fr/jcolin/galerie/SponzaCamera4.jpg
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Beautifull!
Very nice modelling and textures. I can hardly guess what is a modelled
detail and what is an image mapped texture.
The only thing which is is not perfect is depth of field effect, which has
too much noise for me.
By the way - has anybody tried to make an post-processed DOF with MegaPov
new features? I mean to create depth map first and then to use it for
blurring original image?
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Awesome!
*gathers jaw from floor*
Is the source available somewhere? (A quick google showed that this seems to
be a model used to compare lighting algorithms)
--
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>
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"Przemek Loesch" <nomail@nomail> wrote:
> Beautifull!
> Very nice modelling and textures. I can hardly guess what is a modelled
> detail and what is an image mapped texture.
> The only thing which is is not perfect is depth of field effect, which has
> too much noise for me.
> By the way - has anybody tried to make an post-processed DOF with MegaPov
> new features? I mean to create depth map first and then to use it for
> blurring original image?
Hum... thanks but... :-)
See : http://hdri.cgtechniques.com/~sponza/
the Atrium was modelled and textured by Marko Dabrovic.
The picture is noisy indeed but it is just a preliminary work.
Jerome
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: I was playing with sponza atrium recently.
Beautiful! What is "Sponza Atrium"? Google to the rescue!
http://www.rna.hr/home.htm
=Bob=
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Przemek Loesch wrote:
> By the way - has anybody tried to make an post-processed DOF with MegaPov
> new features? I mean to create depth map first and then to use it for
> blurring original image?
Przemek,
The attached image was made using POV-Ray 3.6 and the Gimp (image
editor). Three files were used to make it: one to make a depth_map of
the geometry, one to render the sharp image, and one to put the first
two images together to make the fake depth-of-field effect.
The effect is far from perfect. I had to blur the depth map with the
Gimp so that the edges wouldn't remain sharp.
I can post the files with basic instructions if you are interested.
-Sam
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Attachments:
Download 'fake_dof.jpg' (42 KB)
Preview of image 'fake_dof.jpg'
![fake_dof.jpg](/povray.binaries.images/attachment/%3C41914030.2080600%40hotmail.com%3E/fake_dof.jpg?ttop=441697&toff=5900&preview=1)
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jer### [at] voila fr news:web.4190e7c07ef86eab5d3520950@news.povray.org
> http://site.voila.fr/jcolin/galerie/SponzaCamera2.jpg
> http://site.voila.fr/jcolin/galerie/SponzaCamera3.jpg
> http://site.voila.fr/jcolin/galerie/SponzaCamera4.jpg
>
>
Beautiful!
Btw, how about (all of us) posting own images with a small banner
containing
1) PovRAY 3.6 bleh,bleh..
2) (C) 2004 by...
3) WWW page
this way we can promote PovRAY, and also ourselfs :)
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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On 9 Nov 2004 18:53:25 -0500, "Rafal 'Raf256' Maj" <spa### [at] raf256 com> wrote:
> 1) PovRAY 3.6 bleh,bleh..
>
> this way we can promote PovRAY
Cool, but why to promote it with wrong shape of the name?
POV-Ray
ABX
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abx### [at] abx art pl news:bfm3p0lc9qared8rpek8l7ui5c5tm2jdei@4ax.com
> Cool, but why to promote it with wrong shape of the name?
> POV-Ray
Whell... even the WWW should be change btw ;)
Oh, I see it is (redirection to povray).
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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Samuel Benge <stb### [at] hotmail com> wrote:
> The attached image was made using POV-Ray 3.6 and the Gimp (image
> editor). Three files were used to make it: one to make a depth_map of
> the geometry, one to render the sharp image, and one to put the first
> two images together to make the fake depth-of-field effect.
>
> The effect is far from perfect. I had to blur the depth map with the
> Gimp so that the edges wouldn't remain sharp.
>
> I can post the files with basic instructions if you are interested.
>
> -Sam
Hi Sam!
Yes, this is what I was asking for. I've managed to make a similliar effect
with the Gimp. Upper two are the original images rendered with MegaPov,
lower left is the final image with faked DOF, and lower right is depth-map
corrected by making difference with gray, to shift focal point to the
middle.
My only question to you is about applying blur: Is there any way to apply an
effect selectively relative to gray map? In my image I've made layer mask
and then converted it to selection - Is it the right way?
Still I am investigating possibility of making this effect directly in
MegaPov in a similar way like "convolution_matrix" macro works, but with
creating new matrix for each point. It will be probably very slow, but
maybe faster then original DOF procedure.
Greetings!
Przemek
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Attachments:
Download 'bud.jpg' (55 KB)
Preview of image 'bud.jpg'
![bud.jpg](/povray.binaries.images/attachment/%3Cweb.419256b01d492024b0aac12c0%40news.povray.org%3E/bud.jpg?ttop=441697&toff=5900&preview=1)
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