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12 Aug 2024 09:26:51 EDT (-0400)
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From: Samuel Benge
Subject: Subsurface Scattering, 2nd image (43kb jpeg)
Date: 26 Nov 2003 02:50:56
Message: <3FC45B4A.7010906@hotmail.com>
Here's another test image for the subsurface scattering sim I'm 
developing in POV 3.5. Does the object look transparent? It's not.

No aa on this one, because it's getting late.

-- 
Samuel Benge

stb### [at] hotmailcom
See my website@: http://www.goldrush.com/~abenge/Top/index.html


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oldman_wax.jpg


 

From: Samuel Benge
Subject: Re: Subsurface Scattering, 2nd image (43kb jpeg)
Date: 26 Nov 2003 02:55:53
Message: <3FC45C87.40402@hotmail.com>
Oh yeah, nearly forgot to mention that it only took 6 minutes and 41 
seconds to render.

Samuel Benge wrote:

> Here's another test image for the subsurface scattering sim I'm 
> developing in POV 3.5. Does the object look transparent? It's not.
> 
> No aa on this one, because it's getting late.
> 
> 
> ------------------------------------------------------------------------
> 


-- 
Samuel Benge

stb### [at] hotmailcom
See my website@: http://www.goldrush.com/~abenge/Top/index.html


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From: Roberto A 
Subject: Re: Subsurface Scattering, 2nd image (43kb jpeg)
Date: 26 Nov 2003 06:49:33
Message: <3fc4934d$1@news.povray.org>
Sorry, I can't really comment on it because my jaw has dropped to the floor.
:-)

You rule, pal. Will you share your secret?

Best regards,

Roberto


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From: JPGargoyle
Subject: Re: Subsurface Scattering, 2nd image (43kb jpeg)
Date: 26 Nov 2003 06:55:01
Message: <web.3fc493c4e15d54f08d7cbbaa0@news.povray.org>
Drooooooooooooooool :P

Great work! And only 6 minutes! This really rocks!


Best regards.


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From: Hugo Asm
Subject: Re: Subsurface Scattering, 2nd image (43kb jpeg)
Date: 26 Nov 2003 10:03:40
Message: <3fc4c0cc$1@news.povray.org>
Two slope maps; one taking camera position into account, the other taking
light position into account ?

Regards,
Hugo


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From: Samuel Benge
Subject: Re: Subsurface Scattering, 2nd image (43kb jpeg)
Date: 26 Nov 2003 10:23:25
Message: <3FC4C56B.6060009@hotmail.com>
I'll share the code very soon, but it needs to be cleaned up so that 
willing individuals can make sense of it and help develop it further.

Roberto A. wrote:

> Sorry, I can't really comment on it because my jaw has dropped to the floor.
> :-)
> 
> You rule, pal. Will you share your secret?
> 
> Best regards,
> 
> Roberto
> 
> 
> 


-- 
Samuel Benge

stb### [at] hotmailcom
See my website@: http://www.goldrush.com/~abenge/Top/index.html


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From: Samuel Benge
Subject: Re: Subsurface Scattering, 2nd image (43kb jpeg)
Date: 26 Nov 2003 10:25:05
Message: <3FC4C5CF.10900@hotmail.com>
Slope maps would have doomed this project from the beginning. My 
technique is more like real SSS. In fact, it's the closest you can get, 
I think, without making a patch that throws photons.

Hugo Asm wrote:

> Two slope maps; one taking camera position into account, the other taking
> light position into account ?
> 
> Regards,
> Hugo
> 
> 
> 


-- 
Samuel Benge

stb### [at] hotmailcom
See my website@: http://www.goldrush.com/~abenge/Top/index.html


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From:  Light Beam 
Subject: Re: Subsurface Scattering, 2nd image (43kb jpeg)
Date: 26 Nov 2003 10:42:13
Message: <3fc4c9d5@news.povray.org>
Excellent !
Will be in the next megapov ? or mlPOV ? (Pleaaaaase !)


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From: Mael
Subject: Re: Subsurface Scattering, 2nd image (43kb jpeg)
Date: 26 Nov 2003 10:46:14
Message: <3fc4cac6$1@news.povray.org>
> Excellent !
> Will be in the next megapov ? or mlPOV ? (Pleaaaaase !)

Samuel Benge has done it with pov 3.5 so you could do it right now ...
(well, if you manage to find the trick :)

M


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From: Samuel Benge
Subject: Re: Subsurface Scattering, 2nd image (43kb jpeg)
Date: 26 Nov 2003 11:15:31
Message: <3FC4D1A1.8040102@hotmail.com>
I don't plan on keeping it a secret for too much longer..... turns out 
it does work with close light_sources by the way.

It actually might work better in mlPOV, but might be slower..... It 
would most likely be more accurate with mlPOV.

Mael wrote:

>>Excellent !
>>Will be in the next megapov ? or mlPOV ? (Pleaaaaase !)
>>
> 
> Samuel Benge has done it with pov 3.5 so you could do it right now ...
> (well, if you manage to find the trick :)
> 
> M
> 
> 
> 


-- 
Samuel Benge

stb### [at] hotmailcom
See my website@: http://www.goldrush.com/~abenge/Top/index.html


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